Release date is TBD, basically whenever I motivate to finish the last set of changes. It's gonna be relatively soon
Enemies:
Various enemies that use player skills now use their own monster version. Curses however remain the same as the Necromancer's
The new monster skills are: Glacial Spike, Skystrike, Fire Nova, Bone Armor, Burning Weapon, Berserk, Bash, Concentrate, Smite, Zeal, Vengeance, Jab, Holy Freeze, Might, Charged Bolt, Prayer, Blessed Aim, Concentration, Conviction, Fanatacism, Sacrifice, and Defiance.
Monster Bone Armor no longer grants physical resist
Monster Conviction resistance penalty lowered from 30+5/lvl to 25+4/lvl. Monster Conviction no longer lowers defense.
Monster Vigor minimum speed increased from 7% to 20%. Maximum Speed decreased from 50% to 40%
Monster Holy Freeze now applies a chill instead of applying a debuff that lowers enemy speed.
Monster Sacrifice self damage increased from 8% to 16%.
Mephisto now has 10 Melee/Ranged Minions of Hate instead of 20
Melee Minions of Hate deal less poison damage, and deal less physical damage in Hell difficulty. They also have less attack rating and health in Hell difficulty.
Succubus now always fire 5 missiles in all difficulties. Lowered the minimum damage of it as well.
Andariel is now level 75. As a result she has less overall stats, but drops lower level gear that should be more obtainable by the time you begin fighting her.
Duriel is now level 85. Similar results to Andariel as mention above.
Regular enemies and chests have an increased chance to drop items, and a decreased chance to drop Junk
Unique and champion enemies have a 100% chance to drop additional non-magic items, and no longer drop Junk
Unique, Champion, and Super Unique enemies have an increased chance to drop a rare, unique, or set item if possible
Act Bosses drop 5 additional items on death
Act bosses have a slightly increased chance to drop uniques, sets and rares
New act 2 enemy that appears in Nightmare and Hell: Hollow Priestess. Appears in The Stony Tomb 1 and 2, and The Halls of the Dead Level 1, 2 and 3. They drop Bone of the Damned and the Jewel Infusion Blueprint.
New act 3 enemy that appears in Nightmare and Hell: Atronach. Appears in The Kurast Temples. They drop Eye of the Oracle and the Armor Infusion Blueprint.
Two new act 5 enemies that appear in Nightmare and Hell: World Crusher and Time Weaver. The World Crusher drops Ethereal Brain and the Weapon Infusion Blueprint, while the Time Weaver drops Writer's Hand and the Jewelery Infusion blueprint. The World Crusher appears in the Hell Portals while the Time Weaver appears in Nilathak's Temple.
Otherworldly Beasts now also appear in The Cave Level 1 and 2, The Pit Level 1 and 2, and The Underground Passage Level 2. Modified the description of Eldritch Stones to fit these changes. The beasts are slightly more common as well
Items:
More Draught Blueprints, sold by Alchemist Vendors:
Draught of Inferno - Increases fire skill damage and pierce
Draught of Blizzard - Increases cold skill damage and pierce
Draught of Thunderstorm - Increases lightning skill damage and pierce
Draught of Plague - Increases poison skill damage and pierce
Draugh of Cascade - Increases magic skill damage and pierce
Draught of Souls - Increases minion physical damage and attack speed
Draught of Spirits - Increases minion elemental damage and attack speed
Draught of Water - Increases fire resistance and maximum fire resistance
Draught of Warmth - Increases cold resistance and maximum cold resistance
Draught of Grounding - Increases lightning resistance and maximum lightning resistance
Draught of Antibiotics - Increases poison resistance and maxiumum poison resistance
Draught of Warding - Increases magic resistance and flat magic damage reduction
Draught of Carrion - Increases minion life and minion defense
Draught of Steel - Increases defense and physical resistance
=========
Jewels now have 1 random Gem amour affixes instead of pulling from a list of random affixes
Jewels can no longer be rare
Jewels have new item graphics, thanks to Alpha
Jewels are slightly more rare to find
=========
New Spell Stones:
Minion Damage, Hp and Defense(Eternal Reign)
Resistances(Chromatic Ward)
Defense and Damage Reduction(Adamantium Carapace)
Mana Absorb and Magic Resist(Astral Aegis)
Physical Damage and Attack Rating(Crushing Force)
=========
New Unique Gloves that drop from The Lady of Shadows. Like her other items, they can be combined with a Rune to create a Paradox of Shadows again.
Three New Unique jewels that The Lady of Shadows drops exclusively. Like her other items, they can be combined with a Rune to create a Paradox of Shadows again.
Increased the power of Merle's Shadows and the Socket Affinity Aura. The socket affinity aura has a new graphical effect
New Uniques Sets and Runewords:
Necrophage Stone Unique Jewel
Exile's Innocense Unique Citrine Amulet
Empty Promise Unique Large Charm
Embodiment Unique Grand Charm
Commitment Unique Grand Charm
Divide Unique Grand Charm
Secret Pages Unique Large Charm
Empty Stomach Unique Grand Charm
Flesh Weap Unique Talisman
Mind Weap Unique Talisman
Blood Weap Unique Talisman
Scorching Facet Unique Jewel
Freezing Facet Unique Jewel
Shocking Facet Unique Jewel
Poisonous Facet Unique Jewel
Arcane Facet Unique Jewel
Reflections Set
End Sorceress Weapon Runeword (Zod)
Comforting Welcome Unique Lesser Eagle Orb
Shiva's Ward Unique Greater Dragon Stone
Fire Eye's Ire Set
Tal Rasha's Ascendancy Set
<Additional unfinished content>
=========
New Blueprints: Mystic Anvil, Mystic Hammer, Archaic Runestone, and Empty Orb
The Hollow Power Blueprint now requires an Empty Orb (3x Orbs of Scouring) instead of Gem Dust.
Armorer's Scrap, Orb of Scouring, and Blacksmith's Whetstone now state they are Crafting Reagents
Adjusted the values of all of the fossils, some are stronger while some are weaker. They now always have a consistent roll to their values now.
Iron Spears require 30 Dex. Iron Tridents require 35. These may change in a future patch.
Uniques and sets have an overall increased chance to drop if possible (if an item drops and there is no unique/set for it, it will instead become rare/magic)
Class items no longer have a 2/3rd drop chance penalty
Sounds:
New sound for Path of Exile Rings
New sound for Path of Exile Amulets
New sound for Path of Exile Currency
New Sound for picking up and consuming any potion
Time Weavers use cut sound effects for Panther Women
Areas:
Act 1 Side areas are now Area-Level 75 in Hell
Act 2 Side areas are now Area-Level 85 in Hell
Act 3 Side areas are now Area-Level 95 in Hell
These are lowered in monster-level as to allow target farming for gear that is around your level, and be slightly less difficult as well
Slightly increased the density of the Kurast Temples
Halved the density of Kurast Causeway
UI:
The Cube's inventory is increased to 7x7
Health and Mana Potions, and the Globes, are now the classic Red & Blue once again. If you wish to revert the changes, do the following:
Go into the mod folder, in data\global\ui\panel. rename hlthmana.dc6 to something else, and rename hlthmanaBLACKPURPLE.dc6 to hlthmana.dc6
Then head into data\global\items. rename NewHealingPotion and NewManaPotion to something else, and rename NewHealingPotionBLACK and NewHealingPotionPURPLE to NewHealingPotion and NewManaPotion respectively.
Added two new optional fonts: AVQUEST and LATO-BOLD
If you would like to change these fonts, go to the mod folder, in data\local\. There are two folders, fontAVQUEST and fontLATOBOLD. Example screenshots can be found in the folders. When you've decided on whichever one you like, rename either folder to: font. To disable it, simply rename the font folder to something else.
If you wish to get rid of the color pallete changes, which most notably causes blood to be black, in data\local you will find color.txt. Delete or rename it to revert to regular colors.
These instructions can be found within the readme as well, under the FAQ section
Fixes and misc changes:
Updated Blessed/Divine Orb List
Corrected the description of Jeweler's Orb AGAIN seriously I'm unsure why these changes keep reverting
Incorrect description on The Eclipse is now fixed
Saint of the Conjurer now lists itself as being unable to be used with The Eclipse due to an oversight
Removed the buggy texture on the pre-screen
Fixed Succubi and Oblivion Knights still casting a bugged Wither
Fixed Ancient Westmarch Bow being the incorrect size
Fixed incorrect welcome messages in the Act 5 Hell Portals
Temporarily disabled the Holy Shrine due to crashes
Fixed Charms having the incorrect name for the Energy Suffix
Fixed Orb of Transmutation's description
Fixed Corrupt Spirits being unable to hit anything
Possibly fixed a color pallete bug that could occur with the Opal gem. Let me know if it still persists!
Improved the image quality of the Orbs of Prophecy and Fossils
Replaced the image graphic of the Sacred Globe
Several backend changes related to sets to prevent potential issues and irrelevant error log spam
Upcoming changes to 0.2.7 - The final Sorceress update
Information and updates for Mods by Lady Isabelle. If you have any questions or suggestions for the mod, please post them here.
Moderators: Ogodei, Lady Isabelle
- Lady Isabelle
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- Joined: Tue Jul 19, 2011 11:36 pm
Upcoming changes to 0.2.7 - The final Sorceress update
Post by Lady Isabelle » Sat Mar 27, 2021 9:30 pm
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