Complete 1.06 Bugs - report everything here.

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Zac
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Post by Zac » Mon Jul 22, 2002 10:34 am

zac503" wrote:wats rong wit dat?
:arrow: :arrow: which language is that :?: :?: 8) 8)

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UnderTaker
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Post by UnderTaker » Mon Jul 22, 2002 6:40 pm

thats called jibberish =]

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Post by SubSanity » Tue Jul 23, 2002 3:51 am

Yadah yadah.. anyone encountered the bug of invisible LE charged bolts when boss hit by spells?

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Post by AlphaMaz » Tue Jul 23, 2002 5:29 am

Subby:
Yes, sometimes. Blizzard originally fixed that, I thought, so whatever caused it, is actually still there residing amongst the code, I would think. Then again, I'm not a coder...whatever.
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Post by AlphaMaz » Tue Jul 23, 2002 5:32 am

Let us not forget that sometimes a two-handed weapon will give a bonus to the Zerk's (how's that for a nick-name? :) ) Double Swing skill.
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Post by SubSanity » Tue Jul 23, 2002 7:04 am

Hmm.. that's because of the bonuses given to Berserker only items.. Gotta see how Ric had them implemented.

We're really hoping for 1.10 to come soon. So we can tidy up stuff and fix stuff for a 1.06.1 on 1.10.

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Post by Zardoz » Tue Jul 23, 2002 3:39 pm

SubSanity" wrote:Yadah yadah.. anyone encountered the bug of invisible LE charged bolts when boss hit by spells?
Think has something to do with too much effects on screen.

Sometimes after Shenk dies, I see ONLY the fireworks. No Monsters, no merc, no char, no spells. Funny.

Thunderstorm is overpowered. Shoud be nerfed to about 50% of its damage.

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Bugs and other things

Post by mits1 » Tue Jul 23, 2002 4:29 pm

Hi guys.
I really like this mod. Big work. I played the normal diff with no problem.
In the nightmare diff in the first town i see this... "When i go to pot shop the good lady sell me only 1 healing pot! i must take the portal to take another one" I thing this is a small bug here.
I Try 3 same blue runes with the cube (bird..whatever) but nothing happened. I have print and read all recipes in the bg page. The runes is really a problem.
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Post by Zac » Tue Jul 23, 2002 5:08 pm

-only the lower runes work (3 -> 1)
-the bug with potion buying is known but only blizzard can fix it

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Post by AlphaMaz » Tue Jul 23, 2002 5:31 pm

Runes are fine; potion thng is old news; how's Thunderstorm in Hell? I think most of the items/spells power is balanced quite well at the moment. Keep in mind that Normal is meant to be a walk in the park.
BTW, it's an imp. ;)
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Post by Zac » Tue Jul 23, 2002 6:33 pm

btw why do i have to right click on a rune to activate it?

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Runeword problem

Post by mits1 » Thu Jul 25, 2002 7:56 am

Ella's Wish is not working!
I try it in a axe with the 2 runes el/la. the runeworld is not working.
i have try a few runewords and all is working very good.
See this. I dont know if this is a bug or?
Inform me plz
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Post by Zardoz » Thu Jul 25, 2002 10:57 am

AlphaMaz" wrote:Runes are fine; potion thng is old news; how's Thunderstorm in Hell? I think most of the items/spells power is balanced quite well at the moment. Keep in mind that Normal is meant to be a walk in the park.
BTW, it's an imp. ;)
Well, my Sorc is lvl 89. And yes, I play in Hell *g*. OK Thunderstorm is high lvl (39), but was to strong at lvl 30 too.
4 Beljurils (Helm) + 3 Oth (Sphereamu) +6 Orb (+3 Lightning skills +3 TS) +3 TS Ring.
Its high enough to stun most normal Monsters, so they got stunlocked cause of high rate/second.
I push Alt and click right mouse button and run through most areas. It´s fun. A few hours. Than it´s boring.
But has also to do with the 15 Statpoints/lvlup. (4,5k Life with BO from Merc now, 4 Tyr in shield)


Difficultys are ONLY at lvl 3 Worldstone, cause of a mass of Bloodlord-Bosses (no Bloodlord Bosses found in Ancients Way)

Blizzard on the other Hand is as useless as in cLoD. 1 Point in enhanced Frostnova is better than maxed out Blizzard.

This is with players 8.

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Post by AlphaMaz » Thu Jul 25, 2002 4:47 pm

Hmmmm...
Nice response, eh? :)
I guess that whole remark about everything being balanced was a premature assumption, since I actually haven't tried the sorc in 1.06 yet.
Though the mega-stat boost at 64 surely helps...
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Post by zac503 » Thu Jul 25, 2002 5:17 pm

i have never made a sorc that was respectible in bgmod ;D only ones i did have were 1.04 era boltresses a bit to cheap for me
=0

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Post by noELrunes » Fri Jul 26, 2002 8:01 am

Err, I was playing around with shadowmaster to Tfer a katana sword for my assy. I then "tinkered" Okay I gave her a bit of a boost, just a small one 'cuz she was lvl 4 and needed to be lvl 6 okay! with her a bit and then I got this

Assertiertion Failure
Location: urce\D2Game\PLAYER\PlrEval.cpp, line #195
Expression: nLevelDiff > 0

I don't know what it means since I'm a newbie at these things. An explenation would be veyr appreciative :)
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Post by Zac » Fri Jul 26, 2002 11:20 am

cheeetah... :twisted: :twisted:

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Post by SubSanity » Fri Jul 26, 2002 3:24 pm

noELrunes" wrote:Err, I was playing around with shadowmaster to Tfer a katana sword for my assy. I then "tinkered" Okay I gave her a bit of a boost, just a small one 'cuz she was lvl 4 and needed to be lvl 6 okay! with her a bit and then I got this

Assertiertion Failure
Location: urce\D2Game\PLAYER\PlrEval.cpp, line #195
Expression: nLevelDiff > 0

I don't know what it means since I'm a newbie at these things. An explenation would be veyr appreciative :)
You can't up the levels using trainers. Since we work on different experience table as the default ones. So there may be mismatch in levels and you'll screw up.

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Post by AlphaMaz » Fri Jul 26, 2002 4:58 pm

Similar to how map-hack won't work with it, and I'm sure with several other mods. BGMod is a bit of an overhaul for the entire game; I wouldn't expect any other mods to work with it correctly, if at all.
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Post by zac503 » Fri Jul 26, 2002 5:12 pm

shadow master doesnt read the mpq's and dlls and such ,therefore no mods work well with them. if you absolutely MUST i suggest jemella it atleast gets some of the mod atributes.
=0

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AlphaMaz
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Post by AlphaMaz » Fri Jul 26, 2002 5:31 pm

H@<k is a swear word???????
What the hell? That's stupid!
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Post by Zac » Fri Jul 26, 2002 5:54 pm

hack hack hack hack hack
baaad word, yes. hackers suck. cheaters suck.
sucksucksuck...
btw I'm going to beat the 'life' record in bgmod... i'm planning on a new shapeshifter type...more to come up later...

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Post by AlphaMaz » Sun Jul 28, 2002 5:43 pm

When a non-cold damaging weapon is infused with an ice crystal and you strike a baddy with it, it doesn't slow it down at all, though it does make that blue "poof" cloud like a cold attack. Should it slow guys down? Or is it supposed to be just raw cold damage (no slowdown)? If a wep already has a cold pre/suf-fix and you augment it with a crystal, it retains its slowdown factor.
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Major runewords problem

Post by mits1 » Mon Jul 29, 2002 9:18 am

In the normal diff the runeword for maces and helm work ok.
In the nightmare diff i try a +2 mace and the runeword dont work.
i try in a different type of +2 mace and here the nothing.
I found a +2 helm and here nothing..
I cant spend runes and jewel you know. But i want to help with the bugs work for this very good mod. I think the runewords need a lot of work.
If moderator wants i can write the exactly names of the maces and helms i try.
A second prob.
In a +2 magical mace +2 AB in the imp nothing ...
Does anyone try to make a 2 socket in +2 mace???

i hope i help
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Post by zac503 » Mon Jul 29, 2002 8:53 pm

why can't i turn the normal item into a set/magic item with cols
=0

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