TFW: Awakening alpha2 Bug Reports

Information and updates for TFW: Ancients (D2 v1.09x) and Awakening (D2 v1.10) mods. If you have any questions or suggestions about either mod, please post them here. Click here to visit the official web site.

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TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Thu Mar 16, 2006 6:42 am

Post them here! Let me know what didn't work as expected...

The mod is still unfinished, and this second alpha release is specific to TFW items, affixes, skill points system and user interface. Skills and their descriptions, monsters, levels and overall balance are still not complete (although further along than with alpha1) and will be merged in as I get them done. So please report bugs for the following:
  • item names, features and images
  • magical affixes in magical, rare, set, unique and crafted items
  • gems, runes and Fury Gems (rune extractors are incomplete), plus the new Sigils
  • cube recipes in the readme
  • runewords in the readme (except with extracted runes)
  • balance issues with the new combat calculations and area toughness
  • any game crashes with debug file information. Your debug file is in the Diablo II directory and has a name D2yymmdd.txt where yymmdd is the date you were playing. Find the line with "Assertion Failure" or "Unhandled Exception" and post that line plus the next thirty or so lines (please, not the whole file). Also please be sure you aren't running mápháck or similar third-party package; the mod is not designed to support such and I do not intend to add that compatibility to it.
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Re: TFW: Awakening alpha2 Bug Reports

Post by djpringle » Thu Mar 16, 2006 1:06 pm

Whilst not so much a bug with the mod itself, I encountered an error installing it.

Copied the self extracting archive to my existing TFW alpha 1 mod folder and ran it. Towards the end of the extraction I got an error saying it couldn't extract one of the files, bad data. I didn't get a chance to note down the filename, doh, I know!!

Anyway, I thought I'd give it another go but this time I completely emptied the mod folder first and then ran the archive. It then proceeded to install perfectly well and the mod seems to be running fine :D
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Re: TFW: Awakening alpha2 Bug Reports

Post by djpringle » Thu Mar 16, 2006 1:27 pm

Ok several crashes:

1 straight Unhandled exception:access violation (c00000005) and 1 that brought up the XP Diablo 2 has encountered a problem message.

First crash log

Code: Select all

20:21:14.257  ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
20:21:14.257  Fault address:  6F645A37 01:00044A37 C:\Program Files\Diablo II\TFW\D2Common.dll
20:21:14.257  eax:00000000 ebx:02c8cd80 ecx:0339304c edx:6ffa1308 esi:00000000
20:21:14.257  edi:02c8cddc ebp:0339304c esp:0012c734 eip:6f645a37 flg:00010246
20:21:14.257  cs:001b ds:0023 es:0023 ss:0023 fs:003b gs:0000
20:21:14.257  Stack bytes:
20:21:14.257  0012C734: DCCDC802 00101906 4C303903 0CCDC802  ÜÍÈ.....L09..ÍÈ.
              0012C744: 1090F56F 401D6A6F E7040000 00000000  ..õo@.joç.......
              0012C754: 00101906 0CCDC802 EF60646F 401D6A6F  .....ÍÈ.ï`do@.jo
              0012C764: 3B61646F 4C303903 00000000 0CCDC802  ;adoL09......ÍÈ.
              0012C774: 00E44004 00CDC802 00000000 0F78646F  .ä@..ÍÈ......xdo
              0012C784: 4C303903 00000000 00CDC802 00E44004  L09......ÍÈ..ä@.
              0012C794: 00020000 00000000 20000000 00000000  ........ .......
              0012C7A4: 00000000 00E03E04 08000000 00000000  .....à>.........
              0012C7B4: 08000000 01000000 58D01200 08000000  ........XÐ......
              0012C7C4: 03000000 20000000 00000000 00000000  .... ...........
              0012C7D4: 09000000 09000000 00000000 00000000  ................
              0012C7E4: 09000000 09000000 01000000 00000000  ................
              0012C7F4: 00000000 09000000 09000000 01000000  ................
              0012C804: 00000000 09000000 12000000 1B000000  ................
              0012C814: 24000000 2D000000 36000000 3F000000  $...-...6...?...
              0012C824: 48000000 E1000000 FA000000 13010000  H...á...ú.......
              0012C834: 2C010000 45010000 5E010000 77010000  ,...E...^...w...
              0012C844: 90010000 A9010000 C2010000 DB010000  ....©...Â...Û...
              0012C854: F4010000 0D020000 26020000 3F020000  ô.......&...?...
              0012C864: 58020000 6CAFF76F 6CAFF76F 4FDCF56F  X...l¯÷ol¯÷oOÜõo
              0012C874: 6CAFF76F C0F62103 8A95F56F 50050000  l¯÷oÀö!...õoP...
              0012C884: 00000000 E0312D06 401D6A6F 05000000  ....à1-.@.jo....
              0012C894: 1090F56F 401D6A6F 50050000 00000000  ..õo@.joP.......
              0012C8A4: 00000000 E0312D06 2E63646F 401D6A6F  ....à1-..cdo@.jo
              0012C8B4: 50050000 00000000 00000000 14AC3F04  P............¬?.
              0012C8C4: 006AC802 E0312D06 CA65646F 4C1D0000  .jÈ.à1-.ÊedoL...
              0012C8D4: 78140000 00000000 F95C636F 28252403  x.......ù\co(%$.
              0012C8E4: 00100000 00AC3F04 08000000 04000000  .....¬?.........
              0012C8F4: C477646F 00000000 00000000 006FC802  Äwdo.........oÈ.
              0012C904: 00AC3F04 00C7B702 00000000 00000000  .¬?..Ç·.........
              0012C914: 00000000 00000000 00883D04 18000000  ..........=.....
              0012C924: 00000000 00000000 00000000 CCD11200  ............ÌÑ..
              0012C934: 18000000 01000000 00000000 00000000  ................
              0012C944: 00000000 19000000 19000000 00000000  ................
              0012C954: 00000000 19000000 19000000 01000000  ................
              0012C964: 00000000 00000000 19000000 19000000  ................
              0012C974: 01000000 00000000 19000000 32000000  ............2...
              0012C984: 4B000000 64000000 7D000000 96000000  K...d...}.......
This is log segment from the one that brought up the XP error message:

Code: Select all

20:36:29.663  ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
20:36:29.663  Fault address:  6F645A37 01:00044A37 C:\Program Files\Diablo II\TFW\D2Common.dll
20:36:29.663  eax:00000000 ebx:02f2b180 ecx:0339d11c edx:6ffa1308 esi:00000000
20:36:29.663  edi:02f2b1dc ebp:0339d11c esp:0012c734 eip:6f645a37 flg:00010246
20:36:29.663  cs:001b ds:0023 es:0023 ss:0023 fs:003b gs:0000
20:36:29.663  Stack bytes:
20:36:29.663  0012C734: DCB1F202 00964404 1CD13903 0CB0F202  ܱò...D..Ñ9..°ò.
              0012C744: 1090F56F 401D6A6F E7040000 00000000  ..õo@.joç.......
              0012C754: 00964404 0CB0F202 EF60646F 401D6A6F  ..D..°ò.ï`do@.jo
              0012C764: 3B61646F 1CD13903 00000000 0CB0F202  ;ado.Ñ9......°ò.
              0012C774: 00ECA702 00B0F202 00000000 0F78646F  .ì§..°ò......xdo
              0012C784: 1CD13903 00000000 00B0F202 00ECA702  .Ñ9......°ò..ì§.
              0012C794: 00020000 00000000 20000000 00000000  ........ .......
              0012C7A4: 00000000 00E8D002 08000000 00000000  .....èÐ.........
              0012C7B4: 08000000 01000000 58D01200 08000000  ........XÐ......
              0012C7C4: 03000000 20000000 00000000 00000000  .... ...........
              0012C7D4: 09000000 09000000 00000000 00000000  ................
              0012C7E4: 09000000 09000000 01000000 00000000  ................
              0012C7F4: 00000000 09000000 09000000 01000000  ................
              0012C804: 00000000 09000000 12000000 1B000000  ................
              0012C814: 24000000 2D000000 36000000 3F000000  $...-...6...?...
              0012C824: 48000000 00000000 00000000 00000000  H...............
              0012C834: 00000000 00000000 00000000 00000000  ................
              0012C844: 00000000 00000000 00000000 00000000  ................
              0012C854: 00000000 00000000 00000000 00000000  ................
              0012C864: 00000000 00000000 00000000 00000000  ................
              0012C874: 00000000 00000000 00000000 00000000  ................
              0012C884: 00000000 00000000 00000000 00000000  ................
              0012C894: 00000000 00000000 00575301 00000050  .........WS....P
              0012C8A4: 00020101 00000000 00000000 00000000  ................
              0012C8B4: 00000000 00000000 00020101 00000000  ................
              0012C8C4: 00000000 00000000 00000000 00000000  ................
              0012C8D4: 00020101 00000000 00000000 00000000  ................
              0012C8E4: 00000000 00000000 00017734 00040000  ..........w4....
              0012C8F4: 00000000 00000000 00000000 00000000  ................
              0012C904: 00000000 00000000 00000000 00000000  ................
              0012C914: 00000000 00000000 00000000 00676600  .............gf.
              0012C924: 1E08A080 80070638 50400280 81AD1C70  .. ....8P@...­.p
              0012C934: 00800720 F81F0009 00198002 8027B000  ... ø........'°.
              0012C944: E0093018 68102000 00E0E009 00403321  à.0.h. ..àà..@3!
              0012C954: 000080FF 69660100 00000000 01000000  ...ÿif..........
              0012C964: 00000000 00000000 00000000 00000000  ................
              0012C974: 00000000 4A4D1800 4A4D1000 82006500  ....JM..JM....e.
              0012C984: F222F686 07825577 0DE080E0 3F4A4D10  ò"ö...Uw.à.à?JM.
              0012C994: 00A00065 00B27236 2607024A 4D1000A0  . .e.²r6&..JM.. 
              0012C9A4: 006500D2 62061303 024A4D10 00A00065  .e.Òb....JM.. .e
              0012C9B4: 08048006 2703024A 4D1000A0 00650030  ....'..JM.. .e.0
              0012C9C4: A600B76F 00CC1200 48613203 F013C16F  ¦.·o.Ì..Ha2.ð.Áo
              0012C9D4: D315B26F EC7BFE02 00CC1200 5F16B26F  Ó.²oì{þ..Ì.._.²o
              0012C9E4: F013C16F 00D24204 5E270000 48613203  ð.Áo.ÒB.^'..Ha2.
              0012C9F4: A6D2D802 00D24204 64B5D802 00000000  ¦ÒØ..ÒB.dµØ.....
Before both error logs there was the same message, not sure if it has any actual bearing on it but

20:46:17.069 Error opening file: DATA\GLOBAL\TILES\Act1\Graveyard\gravyrd1.ds1
Last edited by djpringle on Thu Mar 16, 2006 2:04 pm, edited 1 time in total.
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Re: TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Thu Mar 16, 2006 7:53 pm

Fortunately this bug had an easy fix, embarrassing as the bug itself is. The graveyard file was not in the mpq!! I have uploaded a patch, see the release announcement for details and link.

LOGIC BUGS :oops: :oops:

The mod is too easy! While I did tone down the experience you get from kills, characters only sweat hard until they gain about ten levels. So I will work on making normal monsters harder in the first acts particularly. Also it looks like 7 stat points per level is too generous so that will drop back to 6.

I also misunderstood how the questmultiplier fields worked for npc.txt, and vendors get far chintzier after you succeed in certain quests...instead of getting a little more generous. The next patch will adjust their buying habits for a more reasonable return.
Last edited by Myhrginoc on Sat Mar 18, 2006 6:22 am, edited 1 time in total.
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Post by oldtimer » Sat Mar 18, 2006 7:09 am

Um, I'm not sure if this is a bug, or if I screwed up somewhere :oops:

I installed the latest dl and it went fine, unlike the last time, which I still haven't figured out what went wrong :x

Now the only thing I found wrong sofar is that all the new items are called (you guessed it) ITH.... :(

Oh and there is a plugyini. in the folder, but I didn't see any of the features in the game, or an install for it.

Sorry I'm such a pain..... :oops:

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Re: TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Sat Mar 18, 2006 8:35 am

Please make sure you have the main download file in a safe place, then delete everything in your mod directory except for the save folder (unless that is empty). Copy Awakening.exe into the newly-emptied directory and run it again. Then run the latest cumulative patch (a2p2 released tonight) and start playing. There are no separate installations required for any of the mod components, including plugY. But be sure you use the files provided in the package, even though it is an older plugY.

In your debug file, you should see a line that reads "A valid load of TFW has been confirmed." If the above doesn't work, and/or you don't see this line, please PM me a list of all the files in your mod directory (but not the save subdirectory).

Surprising new bug (not one I heard about from the SkillPrereq plugin all this time)...when you get your skills up past a certain point, the "skillpoints to next level" information disappears. As this mod features an increasing skillpoint requirement as you advance them, not knowing this number makes planning your skillpoint allocations a little difficult.
Last edited by Myhrginoc on Sat Mar 18, 2006 8:40 am, edited 2 times in total.
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Post by JEBs » Sat Mar 18, 2006 2:39 pm

[quote=oldtimer";p="263689"]...
Now the only thing I found wrong sofar is that all the new items are called (you guessed it) ITH.... :(
...[/quote]
If not starting the MOD with the VB-Script, you might need to start the MOD with '-direct -mod tfw' (which helped in my case).

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Re: TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Sat Mar 18, 2006 6:20 pm

Good point, and one for a real readme. (The readme for the alphas has not been polished in any way, I know.) The next version will include instructions for making a shortcut with the proper switches. Be sure if you make your own, you can use -direct (it isn't required) but not -txt. The switch that is required is the -mod tfw switch.
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Post by mime » Sun Mar 19, 2006 11:26 am

Hi there
I played TFW: Awakening on d2m and its not possible to enter catacombs lvl 3 in act1, cause game crashs when you try to.
And you only get 1 skillpoint per lvl so you cannot really skill your skills

edit: now, after about 10 times, we could enter catacombs lvl 3 :-|
edit2: but suddenly the game crashed in lvl 3^^


but the main problem is the 1 skillpoint/ lvl
Last edited by mime on Sun Mar 19, 2006 11:31 am, edited 2 times in total.

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Crash@Catacomb Level 3

Post by JEBs » Sun Mar 19, 2006 11:28 am

On the way to A2 the client as well as the game get a crash when trying to enter 'Catacomb Level 3'.
Warning
Location : D2Common\DRLG\Preset.cpp, line #2239
Expression : ptRegion->ptFile->nSizeX == ptRegion->tCoords.nSizeTileX
(I think you're not interested in the stack output, isn't it ?)
2006/3/19 09:25:39.548 NewMessageBoxA: hWnd:0x0 Caption:Diablo II Game Server Error Text:Warning
Location : D2Common\DRLG\Preset.cpp, line #2239
Expression : ptRegion->ptFile->nSizeX == ptRegion->tCoords.nSizeTileX Type=48
2006/3/19 09:25:39.768 DebugDumpThreadInfo: Thread 11 Information from ntdll:
2006/3/19 09:25:39.769 DebugDumpThreadInfo: Stack Range: 42374000-42474000
2006/3/19 09:25:39.769 DebugDumpThreadInfo: Affinity Mask: 1
2006/3/19 09:25:39.769 DebugDumpThreadInfo: Dumping Register Contexts with EIP = 68006F18
2006/3/19 09:25:39.769 DebugDumpThreadInfo: EAX:C0000002 EBX:42474000 ECX:00000000 EDX:4247370A
2006/3/19 09:25:39.769 DebugDumpThreadInfo: ESI:FFFFFFFE EDI:6800B2D0 ESP:424730AC EBP:42473120
2006/3/19 09:25:39.769 DebugDumpThreadInfo: Stack bytes 0F54 (424730AC-42474000):
Any idea what's going wrong ?

Lot thanks in advance !

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Post by JEBs » Sun Mar 19, 2006 11:39 am

Omg, we just double posted the same problem... ;)

[quote=mime";p="263823"]Hi there
I played TFW: Awakening on d2m and its not possible to enter catacombs lvl 3 in act1, cause game crashs when you try to.
And you only get 1 skillpoint per lvl so you cannot really skill your skills

edit: now, after about 10 times, we could enter catacombs lvl 3 :-|
edit2: but suddenly the game crashed in lvl 3^^


but the main problem is the 1 skillpoint/ lvl[/quote]
In the case you haven't started the MOD with the MODders VB-Script, the Skill prob happens because you forgot to start the MOD with "-mod tfw" ?!

[EDIT] Omg, you're right. The skill points are wrong :( ... it's a problem of ours.
Last edited by JEBs on Sun Mar 19, 2006 2:27 pm, edited 1 time in total.

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Re: TFW: Awakening alpha2 Bug Reports

Post by GuyAskingQuestion » Sun Mar 19, 2006 4:38 pm

If you don't run the script then you will lose the effects of d2mod. You must use the script.
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Re: TFW: Awakening alpha2 Bug Reports

Post by mime » Sun Mar 19, 2006 6:14 pm

but this does not solve the problem, the bugs are still there

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Re: TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Sun Mar 19, 2006 7:54 pm

Well, the ptRegion error is from another bonehead "worked in testing, put the final package together wrong" action. The reference to Andariel's Lair had incorrect map sizes, which is now fixed. Get thee to the File Center and download patch a2p4. <sigh>

:oops: :oops:

However, the questions from JEBs and mime raise other issues, because they are attempting to run a plugY/d2mod-based mod on a private realm. Note the reference to Diablo II Game Server Error in one of the quotes. I am sorry, but I cannot support or condone discussion about realm emulators and problems this mod may have with running in such an environment.

In fact, according to our zero-tolerance policy, I am handling out official warnings to both JEBs and mime for discussing realms in these forums. Please don't do it again, or access may be curtailed.

In general, all the files that come with this mod must be the files used to run the game and no other copies. You will know you have the mod set up properly if you see this block near the top of your debug file:

Code: Select all

00:03:10.375  [color=#ad00ff]A valid load of TFW has been confirmed.[/color]
00:03:10.546  Opening Direct3D window at 640x480...
00:03:11.015  		Texture Memory Total= 252.781 MB, Free= 242.142 MB
00:03:11.015  			Local Total= 126.781 MB, Free= 126.146 MB
00:03:11.015  			AGP Total= 126.000 MB, Free= 115.995 MB
00:03:11.015  Ignoring AGP Memory
00:03:14.718  Opening Direct3D window succeeded.
00:03:14.750  Low End Machine: FALSE
00:03:14.750  D2CMPSpriteCacheInit: 512000
Last edited by Myhrginoc on Sun Mar 19, 2006 11:26 pm, edited 2 times in total.
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Re: TFW: Awakening alpha2 Bug Reports

Post by dfnord » Sun Mar 19, 2006 11:27 pm

1. The documentation says two similar ways to craft a unique ring:

3 Rare rings + Ceramic Pot + pskull -> Uniq ring
10 rare rings + Ceramic Pot + 6 perfect skulls -> unique ring (never a class ring)

Since the second includes all ingredients of the first, it's safe to say it is strictly harder than the first one. Having that said, which one of them is correct?

2. The recipe

normal Item + Magical Chest + Blue key = Magical of same itemtype

Does not work on weapons.

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Re: TFW: Awakening alpha2 Bug Reports

Post by Al-T » Mon Mar 20, 2006 2:45 am

1. The documentation says two similar ways to craft a unique ring:

3 Rare rings + Ceramic Pot + pskull -> Uniq ring
10 rare rings + Ceramic Pot + 6 perfect skulls -> unique ring (never a class ring)

Since the second includes all ingredients of the first, it's safe to say it is strictly harder than the first one. Having that said, which one of them is correct?
Both are probably correct...check the stats on the rings you get from each recipe to see if there is a difference. Recipe 2 may be better if you can afford the items.
2. The recipe

normal Item + Magical Chest + Blue key = Magical of same itemtype

Does not work on weapons.
Were you trying this with a weapon that had sockets? Maybe it only works on "white" weapons that have no sockets.
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Re: TFW: Awakening alpha2 Bug Reports

Post by dfnord » Mon Mar 20, 2006 3:04 am

Tested the magicl item crafting recipe again, and it worked on a superior item. Since i do not own more mogical boxes i cannot verify if it works on lower/normal quality and sockted items, but on one of these the recipe did not work.

And the recipe does not give stats. I copyed verbatim from the readme ;)

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Re: TFW: Awakening alpha2 Bug Reports

Post by Myhrginoc » Mon Mar 20, 2006 5:26 am

The recipe

normal Item + Magical Chest + Blue key = Magical of same itemtype

Does not work on weapons.
It will be fixed in the next patch, thanks for pointing it out. You might have the same problem with all the similar recipes, as they all used the same syntax. (Crafting recipes do not use this syntax, so orange chest/orange key combinations should be safe.) Technically, there is a recipe modifier which might have worked okay in D2 v1.09x (the original TFW environment) but not so well in D2 v1.10.
1. The documentation says two similar ways to craft a unique ring:

3 Rare rings + Ceramic Pot + pskull -> Uniq ring
10 rare rings + Ceramic Pot + 6 perfect skulls -> unique ring (never a class ring)

Since the second includes all ingredients of the first, it's safe to say it is strictly harder than the first one. Having that said, which one of them is correct?
I kept the original TFW: Ancients readme as an appendix, for historical reference only (mainly for people who played the original TFW and want to know what changed). But that might not have been such a hot idea, confusing if you don't see "This information is provided for historical purposes" in the appendix header. The more costly recipe is the real one, because under "garbage collection" there is a recipe for making rare rings from lesser rings. The cheaper recipe is in the appendix; that TFW didn't have the "magic rings to rare ring" recipes. PlugY certainly made accumulating endless magical items too easy!
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Re: TFW: Awakening alpha2 Bug Reports

Post by Al-T » Mon Mar 20, 2006 11:08 pm

PlugY certainly made accumulating endless magical items too easy!
For the part time player who can only play maybe 1 or 2 hours maximum in a week PlugY is a godsend. It means they can "hoard" items and consolidate them at a future date when they get a chance to read up on recipes etc., which applies to vanilla d2 and all mods. This was just not possible before the advent of PlugY without a lot of "self-muling" and other time consuming tactics which may have put off a part-timer (same or more time spent muling than playing is not much fun after all).

Of course this also means that the serious game player can "hoard" and become godly in a shorter time span if they choose to do so, however, as with anything that makes you more powerful it is a question of personal choice whether or not to use a certain amount of restraint.

PlugY is a good thing...nay...'tis a great thing :) .
Al-Tisaur...Card carrying member of mentaldom since March 2007 & "Zy-Sensitive" Veteran Pension Holder!
Veteran? More like "Ancient Relic!"..been playing the mod for 12 years!
Trying to picture Al as a Power,... it's not working it must be the Tiger Stripes that get me every time - Hans
I get knocked down but I get up again, you're never gonna keep me down...!
Official Zy-El Website | ZyEl Wiki | Russian Zy-El Website by mahatmaQL | Eastern Sun

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colosssus
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Re: TFW: Awakening alpha2 Bug Reports

Post by colosssus » Tue Mar 21, 2006 6:13 am

well After ages and ages the first mod i ever played is back! ^_^ i just DL'd what i believe is the latest patch..lol it's a2p5...lol even though accroding to the site a2p4 is the latest..anyways when i installed it all i got an interesting crash upon startup..
Halt
Location: D2Gfx/Src/D2Gfx.cpp, line #115
Expression: Can't find DLL:PlugY.dll

Of course Plugy is in the right spot...and should, in theory work. i also have ES installed...it works fine, so in theory so should TFW. Perhaps i downloaded it prematurely? or have i screwed something up in the install? lol anythings possible. ^_^ unfortunately i won't be around to see any answers for a lil under 24hours...so hopefully when i get back i can fix this up..and get into some good testing! For keeping this mod alive, in whichever form you choose, i am forever grateful *bows*
All things shall be revealed through the passage of time

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Al-T
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Re: TFW: Awakening alpha2 Bug Reports

Post by Al-T » Tue Mar 21, 2006 10:15 pm

Expression: Can't find DLL:PlugY.dll
This means PlugY.dll is not in the location expected by the shortuct, script or .exe you started the mod from.

If you are using the normal 110 vbs script to launch the mod then PlugY.dll should be in the folder you run the script from.

If you are using the other vbs script or a shortcut of your own you should use the switches "-direct -mod tfw".

If you are trying to use a newer version of PlugY which is installed in your main diablo 2 folder or another location entirely, you will have to either use the manual installer for PlugY and create a new PlugY.ini file for TFW in the folder the TFW mod is installed to, or, change the vbs script where it says:

Set plugyDLL = FSO.GetFile(D2Path & "plugY.dll")

to the path where your version of the PlugY.dll can be found.

If you are going to change the vbscript file, please, please, please ask Myhrginocs permission first.

[EDIT] I just tested a2p5 with the version of PlugY the mod comes with and with version 7.01 and both worked fine. Tested both in window and full screen mode.
Last edited by Al-T on Tue Mar 21, 2006 10:28 pm, edited 1 time in total.
Al-Tisaur...Card carrying member of mentaldom since March 2007 & "Zy-Sensitive" Veteran Pension Holder!
Veteran? More like "Ancient Relic!"..been playing the mod for 12 years!
Trying to picture Al as a Power,... it's not working it must be the Tiger Stripes that get me every time - Hans
I get knocked down but I get up again, you're never gonna keep me down...!
Official Zy-El Website | ZyEl Wiki | Russian Zy-El Website by mahatmaQL | Eastern Sun

Yopurzag
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Joined: Tue Mar 21, 2006 11:29 pm

Post by Yopurzag » Tue Mar 21, 2006 11:47 pm

Good evening friends!

I´m reporting a bug in my TFW v. a2p5.

I´ve started with an Amazon and a monster drops a scroll of the oak sage not as a scroll but as a flaming potion! :(

In town, at Akara´s shop, the book of the oak sage is a greek rune.

Do u have some idea what´s apening?

Thks and good luck to fix those bugs.

Yopurzag
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Re: TFW: Awakening alpha2 Bug Reports

Post by Yopurzag » Wed Mar 22, 2006 12:56 am

Me again,

My mistake in Unzip/copy/paste instalation thing. I was alpha 1 + a2p5 intaled - instead of alpha 2 version :roll:

Thks anyway.

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colosssus
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Re: TFW: Awakening alpha2 Bug Reports

Post by colosssus » Wed Mar 22, 2006 1:43 am

hmm..i found the problem..kinda, if i double click the script directly from the folder..it works!! apparently no matter how many times you do something..theres ALWAYS a way to screw up even the most simple of things :P being the intelligent person i am..i copied the script and pased it to my desktop..apparently my brain was not functioning. after correcting my oversight the mod does indeed work fine :) ^_^
All things shall be revealed through the passage of time

djpringle
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Re: TFW: Awakening alpha2 Bug Reports

Post by djpringle » Wed Mar 22, 2006 6:46 am

I found a hireling equipment problem last night. Just after completing the Blood Raven quest I opened up the hireling inventory using 'o' as normal, equipped her with a bow and some armour and everything was fine.

Later on I found a better bow, instead of opening up the inventory I just dragged the bow from my inventory over to the character portrait and dropped it in. She responded with the usual 'I'll make good use of that' and everything was fine or so I thought...

I opened up her inventory screen later and discovered that the original bow had gone but the second one had also!!! I tried it with some armour and got the same result.

I will try it again to confirm it is repeatable though.
Forget bad hair days....I'm having a bad hair month :(

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