The first player to post the general formula for skill points will get to design a TFW set, unique item or runeword of choice. There is only one formula for all player skills, although the starting points differ. (Although this is an alpha release, the skill point system will not change with the mod's final release unless there is a fatal flaw not yet found.)
The skillpoint formula is shown here as an algorithm:
Code: Select all
nspm = 0
for ( sl = 1 ; sl = X ; sl = sl + 1 )
{
if sl < 21
then nspm = nspm + 1;
if 21 <= sl < 31
then nspm = nspm + 3;
if 31 <= sl < 41
then nspm = nspm + 6;
if 41 <= sl
then nspm = nspm + 10;
}
cost to increase from the current level (x-1) to the next higher one (x) = initial cost * nspm
A unique item or runeword design will be awarded for the first correct answer to each question below. (This is true even if the general formula has been posted, there are no end dates for this contest.) These questions refer to skillpoint allocations only, no item bonus may apply.
- If all skills are increased equally, how many levels can each skill acquire? L27 (correct answer by oldboy 6/9/06)
- How many skills can a single class raise to L50? Name the class on which your answer is based. Sorceress, 12 skills (correct answer by oldboy 6/23/06)
- How high can you raise the skills if you concentrate on one skill page only? Name the page for which your answer applies. Sorceress, L41 for lightning skills (correct answer by oldboy 6/23/06)