Once it was Dead

Information and updates for TFW: Ancients (D2 v1.09x) and Awakening (D2 v1.10) mods. If you have any questions or suggestions about either mod, please post them here. Click here to visit the official web site.

Moderators: SiLenTx, Deathscythe, Myhrginoc

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Myhrginoc
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Once it was Dead

Post by Myhrginoc » Thu Jan 08, 2009 2:23 am

I posted a news bulletin about my future at the Keep. I am sure it comes as no surprise, I will be suspending all further work on this mod. I wish things had turned out otherwise, but there just isn't time in my life for D2. I see DeathScythe has posted recently, perhaps he may pick up where I left off (after I picked up where he left off, heh heh). Or he may authorize a successor for what has always been his mod (even if I did take a few liberties).
Do the right thing. It will gratify some people and astonish the rest.
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Doub
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Re: Now It Is Dead?

Post by Doub » Sat Dec 21, 2013 2:10 pm

Is this mod finished at least?

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OHURUM
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Re: Now It Is Dead?

Post by OHURUM » Fri Apr 30, 2021 12:29 pm

I'm still getting used with the site's complexity, so I may be posting here instead of some other area, but... I need a working version of TFW! I play this mod (version 1.02) since 2007, but over the time files became corrupt and I'm having a hard time trying to play it now! Is there a source from where to get this awesome mode again? I read about an alpha version 2.0. Can someone reupload a playable version? Thank you in advance!

P.S.: The most important question: it will be possible of a "The Fury Within - Resurrected"? I would love to see this amazing mod with those new Blizzard stunning details! This mod truly deserve being resurrected, too!
Last edited by OHURUM on Sat May 01, 2021 6:43 pm, edited 1 time in total.
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Re: Now It Is Dead?

Post by KHAYOSSUS » Fri Apr 30, 2021 10:47 pm

Hail,http://ftp88693.hostfx.ru/Mods/
U can find it here,theres a lot of mods there

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Re: Once it was Dead

Post by Myhrginoc » Mon May 31, 2021 2:22 am

Yes, it is true, bad pennies do turn up again! I am back and during the year I will be looking through my just-recovered notes to see what remains to develop for the TFW platform and actually finish this mod. At first I will continue with v1.10, but once I have that finalized I will look at bringing it forward. Development will be slow to begin with; I have to remember a lot of stuff :lol: :roll:

Good news for anybody looking for TFW: Ancients and TFW: Awakening. I have archives for both and will work with the Keep staff to get them available if they are missing. (Until I explore the to-me new environment and talk with our hosts, I am still very much retired.) Bear with us for a short while!
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
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The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Mon May 31, 2021 2:03 pm

OMG this is a HUGE good news :D

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Mon Jun 28, 2021 5:41 am

Myhrginoc please post a little info about new D2SE version of TFW Awakening you working :) ....maybe a possible info when will be ready ? :mrgreen:

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Re: Once it was Dead

Post by kain_abel_666 » Tue Jun 29, 2021 10:48 pm

I don't think he made this version but someone did adapt for d2se
http://ftp88693.hostfx.ru/Mods/The%20Fu ... Awakening/
I've stayed quite a while and heard what you have to say. Now it is time for the real Kain to emerge.

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Re: Once it was Dead

Post by Myhrginoc » Wed Jun 30, 2021 1:39 pm

No, that wasn't me; D2SE didn't even exist when I had to disappear. But the good news is I have almost finished rounding up the files I need (the drive I recovered had some corruption, how obnoxious). A couple of code tweaks to make TFW D2SE-ready, then some testing...say middle of next week for a target. (Preferably not Real Soon Now, but last week's heat wave in our parts had me off the computer a lot.)

I suppose I should be flattered, Awakening is still only half the mod it should be. But I am curious if that download supports all my customizations, e.g. skill points per level, harder Players X. Those were what D2SE had the most trouble with.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Wed Jun 30, 2021 4:26 pm

@kain_abel_666 unfortunately that D2Se version you mentioned has 2 major bugs (I explained in detail on discord )
@Myhrginoc glad to hear mod is in development ...thanks in advance for your work. I am very eager to play again TFW Awakening ;)

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Re: Once it was Dead

Post by moscitor » Tue Jul 06, 2021 4:24 am

very good news indeed :)
There is as much risk in doing nothing as in doing something

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Re: Once it was Dead

Post by Myhrginoc » Tue Jul 06, 2021 5:19 am

TFW reached a milestone today. :mrgreen: :mrgreen:

First the good news: I recompiled custom code and loaded to the main menu from D2SE. That may not seem like much, but it involved a lot of file shuffling, working with a new tool (MS Visual Studio 2019, quite a different kettle of fish from what we used the first time around), and figuring out D2SE itself. The new code works with the d2Mod system still (more adjustments there, yikes) so I get to keep using these plugins. As proof of concept this version will be usable with D2SE.

Code: Select all

20:55:06.236  imagehlp.dll loaded for better stack crawls.
20:55:06.375  MercDesc.dll loaded at 6F5C0000
20:55:06.376  MercMod.dll loaded at 6FD70000
20:55:06.384  ExtLvl.dll loaded at 6FDA0000
20:55:06.386  GemFix.dll loaded at 6FF30000
20:55:06.387  CubeOps.dll loaded at 6FD60000
20:55:06.388  SkillPrereq.dll loaded at 6F800000
20:55:06.392  tfw.dll loaded at 6F500000
20:55:06.392  A valid load of TFW: Awakening has been detected
20:55:06.394  D2ModDebug.dll loaded at 6F6C0000
The First Law of News Conservation means for every good piece of news there is an equal and opposite piece of bad news. Some files were corrupted which means new bugs to chase down, so I am pushing back an alpha3 release a few days or so.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Tue Jul 06, 2021 6:07 am

Yuhuuuuu THANKS Myhrginoc .... your work is appreciated. I am very glad to see this mod growing :)

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Re: Once it was Dead

Post by danemanuelk » Tue Jul 06, 2021 8:19 am

I don't know how to explain my level of happiness to you now. Basically I discovered Diablo 2 and TFW Awakening almost simultaneously and that's why for a long time I thought TFW was an official addon (I didn't know anything about modding then). So, in a sense, for me it's like D2 itself gets an update. That's why I said I had an emotional connection with your mod :mrgreen:

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Re: Once it was Dead

Post by Myhrginoc » Wed Jul 07, 2021 1:54 am

Nothing like an enthusiastic booster! :mrgreen: Those are mighty powerful compliments for a half-finished product. Are you sure the "add-on" was Awakening and not Ancients? Ancients is the first TFW, for D2 v1.09; it is a complete package and also available as a D2SE plugin. After I get alpha3 up and running, I'll be playing some Ancients myself to refresh what non-D2 beasties SilentX and Deathscythe had used, so everybody shows up properly in Awakening.

One thing I must mention, since it is Keep policy and I am the host here: please do not post successive messages. The first button of the five at upper right in each message is an Edit tool so you can always add a thought or twenty to any post you made.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Wed Jul 07, 2021 7:49 am

First - sorry for successive post (not happening again, is a bad habit from discord I think)

Second - I am totally confident was you mod Awakening (first I play) and not Ancient because your mod has Sigil Award and later, when I discovered Ancient (and installed), I was puzzled where is my sigil and why not work. :lol: Maybe for you is a half-finished product, but for me wasn't (years ago when I played like a mad man I did not realized the mod contains half finis asset). Later I played Ancient and finally I had now understood what is a mod and witch of them was first. Even so, because Awakening was the first I play, for me remained the absolute mark.

Sorry for my clumsy English :oops:

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Re: Once it was Dead

Post by Myhrginoc » Fri Jul 09, 2021 12:58 am

Yes, I added the Sigils. If you still have your previous characters, nothing I have done to date will keep them from loading.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Sat Jul 17, 2021 9:58 am

Excellent news, I have indeed an old save (not the oldest unfortunately) and I will used gladly when you will release this new version :cool:


Please man .... don't let me without any news :cry:

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Re: Once it was Dead

Post by Myhrginoc » Sat Jul 17, 2021 6:00 pm

I doubt you want the blow-by-blow of debugging. PlugY (of all things) decided to quit cooperating, not just for TFW but generally...traced it down to a strange assumption that any Blizz DLL it doesn't recognize must be version 1.13d. That doesn't help much when running 1.10 mods! I can either keep to an older PlugY or edit the default. I must have pulled the problem in when I installed D2SE :roll: My first load in D2SE must have been without PlugY active.

Okay, that being done, I can get back to figuring out what went south with the mod files. I hate to keep saying "in a few days" or "in a week or so" so this time I won't project just when...it's summer and life has its distractions, only some of which are enjoyable.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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danemanuelk
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Re: Once it was Dead

Post by danemanuelk » Sun Jul 18, 2021 6:29 am

THANKS for your fast reply ... I panicked that you stopped working at the mod (I know I am a silly one :lol: ) No need to explain for me every debugging step (I am not a modder and i dont understand all technicalities). The mod it will be ready when it is ready ... I will await more patiently. Big thanks in advance for your hard work. :)

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