Quiet boards....

Information and updates for the Seasons After mod. If you have any questions or suggestions for the mod, please post them here.

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Zool or Bubsy
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Quiet boards....

Post by Zool or Bubsy » Sat Mar 29, 2003 12:25 pm

Just seems a little sad that what appears to be such a nice mod is so quiet here :?:

I've only been playing a day or so and have opinions on skills, items and monsters already.

Has everything been said or is everyone shy? 8)

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Re: Quiet boards....

Post by noELrunes » Sat Mar 29, 2003 6:11 pm

everyone is usually doing real life stuff/other places





oh enq, my foot healed, so now I'm back to walking!

I'm going against my doctor's orders and going to do atheltic activity next week since our basketball team is short 1 guy.
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Re: Quiet boards....

Post by enq » Sat Mar 29, 2003 10:53 pm

I don't think too many people who play the mod talk about it much - there have been over 1200 downloads for the latest vesion, which is huge in my eyes :D
I do get a few emails on things people like or don't like along with new ideas etc :)

Do feel free to post/email any ideas or changes you'd like to see :)
Strategies are good to post also - even if they are just a couple of sentences.
Like using bows on Fallen Shaman for instance :twisted:



noELrunes > good to hear about your foot! Guess what though... my mate just broke his foot in much the same manner with the hairline fracture and through a toe also :lol: - small world :)
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Re: Quiet boards....

Post by Zool or Bubsy » Sat Mar 29, 2003 11:23 pm

Just minor things so far.

Skel archers in dark wood seem odd when you've been fighting returned archers since burial grounds.

Katar class weapons need their mlvl tied closer to monster that drops, had min lvl 24 skills dropping on katars in den of evil.

Necro skels seem a little overpowered for normal, not sure how it blances out on the whole yet though. Have seen one melee skel cut down a cursed unique in two hits.

Oh and oblivion knights by cube, ncie touch :D

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Re: Quiet boards....

Post by enq » Sat Mar 29, 2003 11:53 pm

Yeah, monsters need quite a bit of work with placement etc ;)
That should be fixed maybe in the next patch or the one after.

I'm not sure if there is anything I can do for the Assassin Claws with high level skills spawning on them - unless I write many many lines of text that will not be very random :(
I may just make them like Amazon Weapons with +tab skills.

With the Raised Skeletons - so far I cannont find a way to balance them well for Normal and have them balanced for NM and Hell also :(
Currently they are in the middle range.
Oh and oblivion knights by cube, ncie touch
Everyone loves them! :D
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Re: Quiet boards....

Post by Zool or Bubsy » Sun Mar 30, 2003 12:43 am

Only loved em as i was a necro and could sprint like a little noob to the stairs, glad i didn't play a barb first time round :mrgreen:

An idea i had wandering through my mind was using some of the less used monsters classes (Thinking those that can only spawn on kurast causeway amongst others) to supplemnet 'null areas' that need a linking monster. Not sure how much their values could be tweaked though so i'll let you ponder that :P

Just a side note, would you have anything against me advertising the mod on a MMORPG i play?
Would be nice to get a group to play online with :D

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Re: Quiet boards....

Post by noELrunes » Sun Mar 30, 2003 1:10 am

ah enq, tell your friend to stay off of it.

and if he's a fast healer then he may be able to put pressure/walk again with an ankle brace in 6 weeks.

I'm supposed to fully heal in 8-10 weeks, but I dont' see the doctor for another month @_@

and its hard to walk normally again, because I was used for my leg being in the straight position.
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Re: Quiet boards....

Post by enq » Sun Mar 30, 2003 4:01 am

Barbarians are not too easy in mid game currently hehe ;)
They need a few new skills but that is more a 1.10 thing - I tend to use a bow with them and that helps them through the tough spots :puppy:

I like the idea of using those monsters - basically my plans for monsters will be to first sort out what monsters will appear in each area then balance them for that - as you noticed I mucked up with the Returned Skeletons ;)

I was reading the Diablo manual about a month ago I drew up this little list of monsters that the prime evils drew about them - or so I could gather from the manual ;):
Mephisto: (undead and torhered/mutilated monsters) skeletons, zombies, overlords, magma demons
Diablo (attack at a moment of weakness) winged fiends, scavengers, the hidden, gargoyles
Baal: (chaos) fallen, goatmen, spitting terrors, horned demons

So once I start looking at doing these changes that is the base plan for new the monster layout :)
There will be a few exceptions of course such as in Act 2 and 3 where there will be the Undead in tombs, Spiders in the Spider Forest, Flayers in the Flayer Jungle.
I always liked the way Act 3 was set up so I plan to keep it kinda similar :)

Feel free to recommend MMORPG's - I personally don't play them (due to time and a 56K modem :() but I have friends that do who I can pass it onto :)

noELrunes > I don't know if the break is that bad as he is/was walking fine after the break - his dad is a doctor btw so that helps hehe ;)
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Re: Quiet boards....

Post by Zool or Bubsy » Sun Mar 30, 2003 7:24 pm

If you can make unique corpse spitters in this mod act as they did in the original diablo i would be impressed :twisted:

Might be nice if can change those healing priests in late act 3 act as the acolytes did in the original too :D

And on the final note of optimistic reminiscing, wonder if we can get Lachdanan in here somewhere :P

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Re: Quiet boards....

Post by enq » Mon Mar 31, 2003 8:43 am

Corpse Spitters, even unique ones I can do :)

I kinda like the priests in Act3 as they are - Act3 is my favourite act so I don't like to mess with it ;)
It has it all:
A story, Meth took over some temple corrupted the priests who are now against you (I plan to add groups of them to other areas in the act).
Then there are the cool themed areas with the Spider Forest and Flayer Jungle - dunno why but Act3 is just the bees knees :)

I live in bush (that's native New Zealand forest for those who may have thought I was talking about a shrub or two :P) though so that may be one reason for me to like it :lol:

Lachdanan who? I know the name, I just can't recall who he is :(
Edit: Quick search and now I remember :)
I could do something similar, maybe with the Anya quest...
Last edited by enq on Mon Mar 31, 2003 8:47 am, edited 1 time in total.
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Re: Quiet boards....

Post by Zool or Bubsy » Mon Mar 31, 2003 5:21 pm

I hope when you say corpse spitters you understand that i want em like the original diablo where 9 or 10 just stand there spamming poison balls at the PC 8)

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Re: Quiet boards....

Post by enq » Mon Mar 31, 2003 8:33 pm

That's what I was thinking :)
I'd just have to find the right AI for it though.
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Re: Quiet boards....

Post by noELrunes » Mon Mar 31, 2003 9:33 pm

hmm, you could enable the monsters that nobody uses.


or at least thats what I hear..
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Re: Quiet boards....

Post by Zool or Bubsy » Mon Mar 31, 2003 11:20 pm

There has to be some form of Ai 'switch' somewhere in the coding that allows a cropse spitter to use its missile attack, hopefully will be simple enough to find and set to always on :twisted:

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Re: Quiet boards....

Post by enq » Tue Apr 01, 2003 8:35 am

The unused monsters are mainly just different species of monsters that are already in the game currently - there are a couple of different ones such as the Quill Bears.

The AI shouldn't be too hard - problably something like the Corrupt Rogues should do it with a tweak or two.
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Re: Quiet boards....

Post by Zool or Bubsy » Tue Apr 01, 2003 5:51 pm

Or put some form of greater mummies into the chaos sanctuary and have them healing the abyss knights :twisted:

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Re: Quiet boards....

Post by enq » Tue Apr 01, 2003 8:04 pm

Zool or Bubsy";p="83032" wrote:Or put some form of greater mummies into the chaos sanctuary and have them healing the abyss knights :twisted:
I really like that idea! :D
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Re: Quiet boards....

Post by Zool or Bubsy » Tue Apr 01, 2003 11:13 pm

Hmmm, now just need something that heals/raises demons and have it spawn alongside lister :mrgreen:

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Re: Quiet boards....

Post by enq » Wed Apr 02, 2003 9:03 am

I could always use Cantor style monsters for this :)
Sadly having them spawn at the same time as Lister (if he was set to an animal rather than a demon) I don't think i can do :(

Speaking of the Cantors I am planning to increase their population somewhat :twisted:
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Re: Quiet boards....

Post by Zool or Bubsy » Wed Apr 02, 2003 11:10 pm

::wanders away to think of other evil and wicked ideas to suggest:: :diabolic:

And a side note, Woot! on us beating Turkey :mrgreenbday:


Finally, as I've been messing about is it possible to get this> :popworm: :rocket: < as a signature? :?:

As you may have guessed, got bored :juggle: and started messing about :bounce:

Damn i love this board :mischievous:
Last edited by Zool or Bubsy on Wed Apr 02, 2003 11:15 pm, edited 1 time in total.

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