Quiet boards....
Moderators: Har'lea'quinn, enq
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Quiet boards....
Just seems a little sad that what appears to be such a nice mod is so quiet here
I've only been playing a day or so and have opinions on skills, items and monsters already.
Has everything been said or is everyone shy? 8)
I've only been playing a day or so and have opinions on skills, items and monsters already.
Has everything been said or is everyone shy? 8)
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- Champion of the Light
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Re: Quiet boards....
everyone is usually doing real life stuff/other places
oh enq, my foot healed, so now I'm back to walking!
I'm going against my doctor's orders and going to do atheltic activity next week since our basketball team is short 1 guy.
oh enq, my foot healed, so now I'm back to walking!
I'm going against my doctor's orders and going to do atheltic activity next week since our basketball team is short 1 guy.
A secret is well kept by 3 people if 2 are dead
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- Champion of the Light
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Re: Quiet boards....
I don't think too many people who play the mod talk about it much - there have been over 1200 downloads for the latest vesion, which is huge in my eyes
I do get a few emails on things people like or don't like along with new ideas etc
Do feel free to post/email any ideas or changes you'd like to see
Strategies are good to post also - even if they are just a couple of sentences.
Like using bows on Fallen Shaman for instance
noELrunes > good to hear about your foot! Guess what though... my mate just broke his foot in much the same manner with the hairline fracture and through a toe also - small world
I do get a few emails on things people like or don't like along with new ideas etc
Do feel free to post/email any ideas or changes you'd like to see
Strategies are good to post also - even if they are just a couple of sentences.
Like using bows on Fallen Shaman for instance
noELrunes > good to hear about your foot! Guess what though... my mate just broke his foot in much the same manner with the hairline fracture and through a toe also - small world
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Re: Quiet boards....
Just minor things so far.
Skel archers in dark wood seem odd when you've been fighting returned archers since burial grounds.
Katar class weapons need their mlvl tied closer to monster that drops, had min lvl 24 skills dropping on katars in den of evil.
Necro skels seem a little overpowered for normal, not sure how it blances out on the whole yet though. Have seen one melee skel cut down a cursed unique in two hits.
Oh and oblivion knights by cube, ncie touch
Skel archers in dark wood seem odd when you've been fighting returned archers since burial grounds.
Katar class weapons need their mlvl tied closer to monster that drops, had min lvl 24 skills dropping on katars in den of evil.
Necro skels seem a little overpowered for normal, not sure how it blances out on the whole yet though. Have seen one melee skel cut down a cursed unique in two hits.
Oh and oblivion knights by cube, ncie touch
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- Champion of the Light
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Re: Quiet boards....
Yeah, monsters need quite a bit of work with placement etc
That should be fixed maybe in the next patch or the one after.
I'm not sure if there is anything I can do for the Assassin Claws with high level skills spawning on them - unless I write many many lines of text that will not be very random
I may just make them like Amazon Weapons with +tab skills.
With the Raised Skeletons - so far I cannont find a way to balance them well for Normal and have them balanced for NM and Hell also
Currently they are in the middle range.
That should be fixed maybe in the next patch or the one after.
I'm not sure if there is anything I can do for the Assassin Claws with high level skills spawning on them - unless I write many many lines of text that will not be very random
I may just make them like Amazon Weapons with +tab skills.
With the Raised Skeletons - so far I cannont find a way to balance them well for Normal and have them balanced for NM and Hell also
Currently they are in the middle range.
Everyone loves them!Oh and oblivion knights by cube, ncie touch
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Re: Quiet boards....
Only loved em as i was a necro and could sprint like a little noob to the stairs, glad i didn't play a barb first time round
An idea i had wandering through my mind was using some of the less used monsters classes (Thinking those that can only spawn on kurast causeway amongst others) to supplemnet 'null areas' that need a linking monster. Not sure how much their values could be tweaked though so i'll let you ponder that
Just a side note, would you have anything against me advertising the mod on a MMORPG i play?
Would be nice to get a group to play online with
An idea i had wandering through my mind was using some of the less used monsters classes (Thinking those that can only spawn on kurast causeway amongst others) to supplemnet 'null areas' that need a linking monster. Not sure how much their values could be tweaked though so i'll let you ponder that
Just a side note, would you have anything against me advertising the mod on a MMORPG i play?
Would be nice to get a group to play online with
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- Champion of the Light
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Re: Quiet boards....
ah enq, tell your friend to stay off of it.
and if he's a fast healer then he may be able to put pressure/walk again with an ankle brace in 6 weeks.
I'm supposed to fully heal in 8-10 weeks, but I dont' see the doctor for another month @_@
and its hard to walk normally again, because I was used for my leg being in the straight position.
and if he's a fast healer then he may be able to put pressure/walk again with an ankle brace in 6 weeks.
I'm supposed to fully heal in 8-10 weeks, but I dont' see the doctor for another month @_@
and its hard to walk normally again, because I was used for my leg being in the straight position.
A secret is well kept by 3 people if 2 are dead
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- Champion of the Light
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Re: Quiet boards....
Barbarians are not too easy in mid game currently hehe
They need a few new skills but that is more a 1.10 thing - I tend to use a bow with them and that helps them through the tough spots
I like the idea of using those monsters - basically my plans for monsters will be to first sort out what monsters will appear in each area then balance them for that - as you noticed I mucked up with the Returned Skeletons
I was reading the Diablo manual about a month ago I drew up this little list of monsters that the prime evils drew about them - or so I could gather from the manual :
Mephisto: (undead and torhered/mutilated monsters) skeletons, zombies, overlords, magma demons
Diablo (attack at a moment of weakness) winged fiends, scavengers, the hidden, gargoyles
Baal: (chaos) fallen, goatmen, spitting terrors, horned demons
So once I start looking at doing these changes that is the base plan for new the monster layout
There will be a few exceptions of course such as in Act 2 and 3 where there will be the Undead in tombs, Spiders in the Spider Forest, Flayers in the Flayer Jungle.
I always liked the way Act 3 was set up so I plan to keep it kinda similar
Feel free to recommend MMORPG's - I personally don't play them (due to time and a 56K modem ) but I have friends that do who I can pass it onto
noELrunes > I don't know if the break is that bad as he is/was walking fine after the break - his dad is a doctor btw so that helps hehe
They need a few new skills but that is more a 1.10 thing - I tend to use a bow with them and that helps them through the tough spots
I like the idea of using those monsters - basically my plans for monsters will be to first sort out what monsters will appear in each area then balance them for that - as you noticed I mucked up with the Returned Skeletons
I was reading the Diablo manual about a month ago I drew up this little list of monsters that the prime evils drew about them - or so I could gather from the manual :
Mephisto: (undead and torhered/mutilated monsters) skeletons, zombies, overlords, magma demons
Diablo (attack at a moment of weakness) winged fiends, scavengers, the hidden, gargoyles
Baal: (chaos) fallen, goatmen, spitting terrors, horned demons
So once I start looking at doing these changes that is the base plan for new the monster layout
There will be a few exceptions of course such as in Act 2 and 3 where there will be the Undead in tombs, Spiders in the Spider Forest, Flayers in the Flayer Jungle.
I always liked the way Act 3 was set up so I plan to keep it kinda similar
Feel free to recommend MMORPG's - I personally don't play them (due to time and a 56K modem ) but I have friends that do who I can pass it onto
noELrunes > I don't know if the break is that bad as he is/was walking fine after the break - his dad is a doctor btw so that helps hehe
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Re: Quiet boards....
If you can make unique corpse spitters in this mod act as they did in the original diablo i would be impressed
Might be nice if can change those healing priests in late act 3 act as the acolytes did in the original too
And on the final note of optimistic reminiscing, wonder if we can get Lachdanan in here somewhere
Might be nice if can change those healing priests in late act 3 act as the acolytes did in the original too
And on the final note of optimistic reminiscing, wonder if we can get Lachdanan in here somewhere
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Re: Quiet boards....
Corpse Spitters, even unique ones I can do
I kinda like the priests in Act3 as they are - Act3 is my favourite act so I don't like to mess with it
It has it all:
A story, Meth took over some temple corrupted the priests who are now against you (I plan to add groups of them to other areas in the act).
Then there are the cool themed areas with the Spider Forest and Flayer Jungle - dunno why but Act3 is just the bees knees
I live in bush (that's native New Zealand forest for those who may have thought I was talking about a shrub or two ) though so that may be one reason for me to like it
Lachdanan who? I know the name, I just can't recall who he is
Edit: Quick search and now I remember
I could do something similar, maybe with the Anya quest...
I kinda like the priests in Act3 as they are - Act3 is my favourite act so I don't like to mess with it
It has it all:
A story, Meth took over some temple corrupted the priests who are now against you (I plan to add groups of them to other areas in the act).
Then there are the cool themed areas with the Spider Forest and Flayer Jungle - dunno why but Act3 is just the bees knees
I live in bush (that's native New Zealand forest for those who may have thought I was talking about a shrub or two ) though so that may be one reason for me to like it
Lachdanan who? I know the name, I just can't recall who he is
Edit: Quick search and now I remember
I could do something similar, maybe with the Anya quest...
Last edited by enq on Mon Mar 31, 2003 8:47 am, edited 1 time in total.
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Re: Quiet boards....
I hope when you say corpse spitters you understand that i want em like the original diablo where 9 or 10 just stand there spamming poison balls at the PC 8)
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- Champion of the Light
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Re: Quiet boards....
That's what I was thinking
I'd just have to find the right AI for it though.
I'd just have to find the right AI for it though.
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- Champion of the Light
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Re: Quiet boards....
hmm, you could enable the monsters that nobody uses.
or at least thats what I hear..
or at least thats what I hear..
A secret is well kept by 3 people if 2 are dead
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Re: Quiet boards....
There has to be some form of Ai 'switch' somewhere in the coding that allows a cropse spitter to use its missile attack, hopefully will be simple enough to find and set to always on
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Re: Quiet boards....
The unused monsters are mainly just different species of monsters that are already in the game currently - there are a couple of different ones such as the Quill Bears.
The AI shouldn't be too hard - problably something like the Corrupt Rogues should do it with a tweak or two.
The AI shouldn't be too hard - problably something like the Corrupt Rogues should do it with a tweak or two.
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Re: Quiet boards....
Or put some form of greater mummies into the chaos sanctuary and have them healing the abyss knights
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- Champion of the Light
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Re: Quiet boards....
I really like that idea!Zool or Bubsy";p="83032" wrote:Or put some form of greater mummies into the chaos sanctuary and have them healing the abyss knights
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Re: Quiet boards....
Hmmm, now just need something that heals/raises demons and have it spawn alongside lister
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Re: Quiet boards....
I could always use Cantor style monsters for this
Sadly having them spawn at the same time as Lister (if he was set to an animal rather than a demon) I don't think i can do
Speaking of the Cantors I am planning to increase their population somewhat
Sadly having them spawn at the same time as Lister (if he was set to an animal rather than a demon) I don't think i can do
Speaking of the Cantors I am planning to increase their population somewhat
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Re: Quiet boards....
::wanders away to think of other evil and wicked ideas to suggest::
And a side note, Woot! on us beating Turkey
Finally, as I've been messing about is it possible to get this> < as a signature?
As you may have guessed, got bored and started messing about
Damn i love this board
And a side note, Woot! on us beating Turkey
Finally, as I've been messing about is it possible to get this> < as a signature?
As you may have guessed, got bored and started messing about
Damn i love this board
Last edited by Zool or Bubsy on Wed Apr 02, 2003 11:15 pm, edited 1 time in total.