A few Suggestions

Information and updates for the Seasons After mod. If you have any questions or suggestions for the mod, please post them here.

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Xorazan
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A few Suggestions

Post by Xorazan » Tue Mar 04, 2003 3:49 am

Hey there, I'm fairly new to Seasons After, but new to mods? no way, I've played very very many.

=- I just did kill blood raven, Necro's skelleton's kinda get punked out quick against blood raven, I don't know if this is intentional or what.

=- I do notice there is a bug with the corpse explode, I am now level 7 and cannot put any points into it, although I do have a wand giving me the skill. It says required level 6.

=- The inventory, stash, and cube all need to be desperatly increased for more storage. I know there are plugins wich allow this. Because I sure do like to mule stuff :)

=- I will continue playing on, and see what else I find. I will give feedback here from time to time.

Thanks for this cool mod

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enq
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Re: A few Suggestions

Post by enq » Tue Mar 04, 2003 7:37 am

Welcome :)

The Necromancer skeletons do increase in power very quickly - this is needed so that skeletons are/should be viable in Nightmare and Hell difficulty.
Not much I can do about it sadly, it's just the way Skeleton Mastery and Raise Skeleton work and the lack of changes I am able to make to the skills :(
I'm open to any suggestions :) Though my current plans are to reoganise the Summoning Tree a bit.

With Corpse Explosion you should be able to add points. The only things I can think of is if you have already assigned the maximum amount of points for your level. Or you need to invest a point into Teeth.

There will be an increased stash/inventory/cube plugin with the next version - however this will be seperate from the mod and come with a batch file to install it.

Feedback is most welcome :D
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noELrunes
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Re: A few Suggestions

Post by noELrunes » Tue Mar 04, 2003 4:27 pm

hmm.

for stone skin, perhaps every 5-6 levels you could have some sort of 1% reduce damge if thats possible.

the max reduce damage you could have could be 5% or 6%, depending on the change you make.

every 5 levels or 6 levels add 1%
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enq
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Re: A few Suggestions

Post by enq » Wed Mar 05, 2003 8:52 am

Are you refering to characters gaining % damage reduction?
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noELrunes
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Re: A few Suggestions

Post by noELrunes » Wed Mar 05, 2003 4:30 pm

just for the barbarian, since you know...stone skin is hard to penetrate and hard to injure.
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enq
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Re: A few Suggestions

Post by enq » Thu Mar 06, 2003 8:04 am

Sadly this cannot be done :(
It is one of the main reasons I created the Elemental Crafting recipes :)
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noELrunes
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Re: A few Suggestions

Post by noELrunes » Thu Mar 06, 2003 4:58 pm

aha.

is the dmg reduction on armors or any crafting? I haven't played through normal because I keep on getting killed either in act 2 or 3 for hardcore mode.
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enq
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Re: A few Suggestions

Post by enq » Fri Mar 07, 2003 2:58 am

There are armours that will spawn with damage reduced by a percentage - in general the more defence, the slower the run/walk speed but the higher the % damage reduction :)

Act 2 is quite good with some surprises ;), Act 3 can be tough at the start and at the end.
I tend to die just before Baal in Normal or in Act 1 Nightmare :(
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noELrunes
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Re: A few Suggestions

Post by noELrunes » Fri Mar 07, 2003 3:03 am

the quickest I died was when you released version 1.01 with the quill rats.


that was the scariest version ever.
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Re: A few Suggestions

Post by enq » Fri Mar 07, 2003 9:10 pm

That is one mistake that I have made several times, hehe :(

I'm surprised noone has mentioned anything about Pitspawn Fouldog - he was mlvl24 in the Catacombs :lol:
I've fixed that ;)
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Re: A few Suggestions

Post by noELrunes » Sat Mar 08, 2003 6:24 am

will you be fixing the oblivion knights as well in act2..?
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enq
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Re: A few Suggestions

Post by enq » Sat Mar 08, 2003 6:31 am

:lol: No.
They rock!

In addition there are a couple of other surprises in store. Nothing quite as nasty but there to discover at least :)
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