The Waffle Mod - NHM thread

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The Waffle Mod - NHM thread

Post by Alkalund » Mon Aug 04, 2003 5:02 am

Most of us already know this project by Wafflemaster and NewbieModder :mrgreen: it is now going to have its discussion temporarily 'hosted' here...


The Waffle Mod

Title: The Waffle Mod
Authors: Wafflemaster and NewbieModder
D2 version: 1.10(beta, currently) for D2: LoD


~ Miscellaneous ~

- New trademark/title screen
- New credits screen
- New TCP/IP screen
- New char select screen
- New intro videos
- Animdata.d2 edited to change animation speeds
- New vendor/stash/cube/backpack graphics
- Expanded inventory, re-arranged equipment
- Made unique monsters spawn more often


~ Skills ~

- Replaced Poison Nova with Funky Dancing Chicken Explosion
- Adding new Cow Mercenary skills


~ Monster/Character/NPC Graphics ~

- Converted Foul Crow to BG1 Baby Wyvern
- Converted Rogue Mercenary to Telekinesis Cow
- Converted Fallen Shaman to BG2 Iron Golem
- Converted Fallen to Necromancer Iron Golem
- Converted Gargantuan Beast to Skeletal Monstrosity
- Made Quill Rats stop spawning, enabled Quill Bears


~ Items ~

- Converted Horadric Cube to Toaster
- Converted Health/Mana/Rejuv Potions to Muffins
- Converted Bucklers to Plates
- Converted Rings to Bagels
- Added toast (currently useless item)
- Added new Cow Mercenary items (helms & torso armor)
- Redid graphics and strings for Khalim's parts: now they are ingredients to make Khalim's Cookies


~ Strings ~

- Changed Foul Crow Series
- Changed Potion entries
- Changed SOME NPC speeches, all will be converted by final version of the mod
- Changed NPC/Mercenary names
- Changed Fallen/Fallen Shaman strings
- Completely redid random unique monster names, added many new ones


~ Maps ~

- Edited Burial Grounds
- Modified Rogue Encampment


~ Sounds ~

- All the music for Act1 has been replaced with one beautiful sound
- Rogue Mercenary sounds modified
- Fallen uses Necro Iron Golem sounds
- Custom sounds for Fallen Shaman
- New skill sound for casting Burst Of Speed


~ automagic.txt ~

- Added automagics for all Cow Armors and Normal Cow Hat


~ Major Plot (Elemental Monkey Feces) ~

- The evil goat monsters (the Three and whatnot) have stolen the waffles. Baal (or equivalent) stole the Grandmaster Waffle, other four act bosses stole lesser waffles belonging to each town.


~ Khalim's Quest ~

Hershey's stole Khalim's cookies to put in their Cookies&Cream candy bar. The cookies were the source of all Khalim's power. Your quest is to retrieve the ingredients to make Khalim's Cookies, so that you can smash the (Compelling Orb).


~ Act 1 ~

All NPC's are rednecks, and their text will be changed (and perhaps voices) to fit as such.


Lut Gholein will, hopefully, be transformed into the Brady Bunch house.


~ Credits ~

- Animation plugins courtesy of the Keep Filecenter (King Cold, Apocalypse Demon)
- Graphic plugins courtesy of the Keep Filecenter (Joel Falcou)


~ Contact ~

Wafflemaster - (to be announced)
NewbieModder - elecwz@earthlink.net (never checks his email)
Website - http://www.sethtune.com/WaffleMod/Website/

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Re: The Waffle Mod - NHM thread

Post by 50 Cent » Mon Aug 04, 2003 5:17 am

guy's I know I said this in your previous thread but 1nce again good luck. And like everyone else im looking forward to playing your waffle mod.

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Re: The Waffle Mod - NHM thread

Post by NewbieModder » Mon Aug 04, 2003 5:39 am

HI-HO SILVER, AWAY!

Well, this is where The Waffle Mod will be in the interim between hosting. Have fun!
Last edited by NewbieModder on Mon Aug 04, 2003 8:54 pm, edited 1 time in total.
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Re: The Waffle Mod - NHM thread

Post by Wafflemaster » Mon Aug 04, 2003 5:40 am

Thanks for the congrats.... but I must say, those type of posts certainly do have a constant effect on your post count..... :roll:
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Re: The Waffle Mod - NHM thread

Post by 50 Cent » Mon Aug 04, 2003 4:42 pm

I could care less if I had 1 or 1000000000000000000000000 posts :)

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Re: The Waffle Mod - NHM thread

Post by Alkalund » Tue Aug 05, 2003 1:42 am

Back on topic people, please...

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Re: The Waffle Mod - NHM thread

Post by _Fetus_ » Tue Aug 05, 2003 8:11 am

First off congrats O-H .

Second are you considering using pillsbury doughboy as imps like I suggested?
You know the world is going crazy when the best rapper is a white guy, the best golfer is a black guy, the tallest guy in the NBA is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush', 'Dick', and 'Colon.' Need I say more?

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Re: The Waffle Mod - NHM thread

Post by Wafflemaster » Tue Aug 05, 2003 9:19 am

If you can provide the animations, I'd love to.....

I'd update, but I'm way too busy playing ShadowFlare. Bye!
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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Tue Aug 05, 2003 8:13 pm

50 Cent";p="119431" wrote:I could care less if I had 1 or 1000000000000000000000000 posts :)
If you could care less, why don't you?

Ne way, back to the topic:

I was wondering if you guys could put the date when you update your page, because I'd really like to know when it was updated... incase I take a break from modding and then go to your page 10 months from now, and think that the stuff is new, when really it was updated only 3 months from now. If that made any sense. :lol:

EDIT:Oopse. Nvm, I found where the date is in the updates. :oops:
EDIT 2: Forgot to type EDIT in EDIT one. :oops: :oops:
Last edited by Rattlecage on Tue Aug 05, 2003 8:21 pm, edited 2 times in total.
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Re: The Waffle Mod - NHM thread

Post by loki » Thu Aug 07, 2003 3:34 am

congrats, hope it goes well and this is one mod that i really will look forward to playing...
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Re: The Waffle Mod - NHM thread

Post by Wafflemaster » Fri Aug 08, 2003 7:48 am

New superunique! if I get graphics, or work on the mod, or something silly like that. I just went and saw a really awesome band at a local cafe, they did a jazz set, then they moved into the side room and did a rock set (Eagles, Pink Floyd, some other stuff). That was really cool.... and completely unrelated to the Waffle Mod, as is obvious.

I am temporarily at a standstill on the mod, with the A) fact that I've been playing my bass way too much, and B) newfound discovery of Shadowflare. I've just been so... ok, not busy, but lazy, definitely. Jeff has emailed us about what we need to do for hosting, and luckily most of it is NewbieModder's job, so I'm off for the night, at least. Oh, and I just found out that I may or may not miss my girlfriend's birthday party tomorrow, because it may or may not exist. What a lovely predicament. Audieu for now...
"Life is what you make it.... so make it funky!" -Tower Of Power
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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Fri Aug 08, 2003 6:26 pm

I hope you have fun at your girlfriend's party today, or have fun working on the Wafflemod!

Anyway, back to the topic, do you and Newbiemodder have any new ideas for the wafflemod?
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Re: The Waffle Mod - NHM thread

Post by Wafflemaster » Fri Aug 08, 2003 8:45 pm

Ha, so much for the party, it's about noon, I haven't heard from her, and I really doubt she's even home. Oh well...

Back on topic, yes, we've had some ideas. We've mostly been working on Cow mercenary skills, although we seem to have a distinct lack of creativity in the field. Perhaps Laz would like to do the dirty work... :) Anyway, we just extracted some inventory graphics from Shadowflare via printscreening, since we don't have any software for extracting its files. We replaced the standard buckler graphic, since it was ugly, with the High Round Shield. That's all so far...

I think my next step will be some string editing, or something. You see, I made new strings and graphics for Khalim's items, but I still need to do quest strings and NPC strings and the like. Also, I should sometime get around to our new Horadric Staff quest, which is going to be themed as "part of this complete breakfast." That should be exceptionally stupid.

Apparently, the 1.10 patch has drastically dropped Fallen health, because they are one hit kills with level 1 Firebolt. I don't know why, but it's not my fault, so I'm not cleanin' it up.

We fixed the bug where the Fallen would disappear randomly... it seems there are six or so files that have to be blanked out to use custom .cof's. Fancy indeed.

Well, that's about all. I'm still being a pretty much useless asset on the mod, but at least I've managed to remember the name of it.... the Whiffle Mog, wasn't it?
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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Sun Aug 10, 2003 4:09 am

Sounds great. Perhaps you could have the cow shoot milk at people and leave piles of toxic goo (whey to be exact) that would work like the acid left by the acid spitting dogs in D1.

EDIT:
Murderous Milk: The cow shoots rancid milk at the enemy leaving toxic piles of goo on the ground

Cow Pie Toss: The cow poops on the ground, emitting toxic gas. (works kind of like Mephisto's Poison Nova but leaves a little present)

Moove it!: The cow runs really fast into a monster and horn tosses them(works like charge)

This one would be great for any character:
Fart: Toxic gas, from your ass! (works like blaze but with a poison cloud instead of fire)
Last edited by Rattlecage on Mon Aug 11, 2003 8:41 pm, edited 1 time in total.
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Re: The Waffle Mod - NHM thread

Post by Wafflemaster » Wed Aug 13, 2003 10:43 pm

Well, I like "Moove it!". Should be pretty easy to do, as long as we don't have to make new graphics for the charge effect... our a1 animation that we're already using for casting would be perfect for that too.

As for "Murderous Milk" and "Cow Pie Toss", I think I'll pass. We might try to put in some milk related skills though, considering the whole cow/milk relationship.

Fart: Probably not, but we will probably have some equal stupid skills in store for the release. :mrgreen:

As for an update, all I've done is edit some dt1's to add more trees. It'll be pretty. No idea what NewbieModder's up to. However, we just bought the next three episodes of Shadowflare, and school is lurking closer and closer, so consider yourself lucky to get updates as miniscule as this. :)

We promise we'll get something done eventually... Actually, we better hurry the heck up, or Jeff's going to get sick of waiting on the hosting thing... ARIBA ARIBA!!!*


*probably spelled wrong
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Re: The Waffle Mod - NHM thread

Post by Ssergit » Mon Aug 18, 2003 8:35 pm

I think Wafflemaster had a birthday; happy birthday if this is so!!

(ok on topic:)
More contributions in the non-food vein...

:arrow: is it possible to add new scenery? I doubt it, but it would be kind of fun to have random rock n' roll posters, or billboards up in random places with advertising! 'Gheed's is the non-stop-shop for all your needs in Sanctuary!' 'Ormus thinks that you should stop by Ormus' shoppe.' (you wouldn't have figured Ormus for a 'shoppe' owner, wouldja? just goes to show you how much you know about Ormus!) etc.
:arrow: one of the most awesome Monkee songs is that one that does rounds--'Mr Dobelida Mr Bob Dobelida' 'China Clipper calling Alameda' 'It is our (?missing word?) that the people are indending' etc. Too long for set items, isn't it...

oops, a food related one slipped by me...
:arrow: any ideas on how to implement a 'moon as cheese' typea thing? Maybe transmuting 6 moon pieces into a moon charm that does something cool...

aight, I'm outie
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Ray, the guy who buys my beer
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La--I'll have another beer
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Re: The Waffle Mod - NHM thread

Post by adamantine » Fri Aug 22, 2003 9:13 pm

:arrow: rename the energy stat to stupidity and have it enhance all stupid skills.

like say fart which would get 1% chance to kill an enemy for every 50 points in it.

:arrow: have cows drop nothing but milk, which you can convert to other milky products in the toaster. they would work like gems/runes, so after you've converted 2187 bottles of milk you get the almighty cheeze charm :lol:

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Re: The Waffle Mod - NHM thread

Post by Lord of the shadows » Sat Aug 23, 2003 6:05 am

I got a good graphic for blaze1Make it the greater mummy's breath graphic!
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Re: The Waffle Mod - NHM thread

Post by NewbieModder » Tue Aug 26, 2003 6:55 am

Update: We're hooked on phonics. Actually, we're hooked on ShadowFlare.

However, there's some good mod news - graphics. As Wafflemaster or I come across a pretty graphic in Shadowflare, we turn it into a D2 inventory graphic. Maybe an Item Pack will come out of this.

Now if SOMEBODY *winks at the moderators of tools and code editing* could figure out how to extract animations from Shadowflare, well then, you could expect an incredible resource to break loose - about 100 new monsters and each spell having new graphics.

Blizzard has been silent lately, so we're going to wait until the final 1.10 to finish up and get to the public beta stage.
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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Tue Aug 26, 2003 5:05 pm

I'm hooked on Ebonics. Can I axe you a question?
Will the "Official Wafflemod Web Site" be updated soon? Maybe a little info on any new itamz you'll make that use Shadowflare Item graphics would be nice. C ya later man. Good to be hearing from you agian.
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Re: The Waffle Mod - NHM thread

Post by 50 Cent » Thu Oct 30, 2003 2:15 am

well its v 1.10 so is this mod coming back?

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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Sun Nov 16, 2003 4:04 am

No word from NewbieModder or Wafflemaster yet, so I guess this mod is on hold.

PLEASE COME BACK GUYS! :cry:
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Re: The Waffle Mod - NHM thread

Post by Myhrginoc » Sun Nov 16, 2003 9:14 am

Since the modmakers haven't posted in almost three months, it may be real life has caught up with them. I will lock this thread. Should development resume, please PM either of us and we will open the thread back up.
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Re: The Waffle Mod - NHM thread

Post by NewbieModder » Sat Jan 24, 2004 4:56 am

Well, we took a hiatus for many months. Modder's burnout. Quite recently we went back to D2, started playing 1.10 Bnet. As we quickly became disappointed by a few things that the Waffle Mod had made us used to, we pulled out the client-side bits and made a bnet version. We may also release some of our many changes (IE: Cow merc and such) as plugins, as they did involve a LOT of work. A bit later

Well, it looks like we shall release the M.Net (Moose.Net) version of The Waffle Mod. This does not contain anything server-side. Fully bnet safe.

I'll assume you all know what to do with these files; it's pure data. Add your own launcher mechanism and folders; we personally just -direct-txt lod itself (No need for running scripts when it's the only mod)

Now, lemme see if I can remember [EARL] tags...

The strings files as well as... The sounds and GFX (But not anims, as those might cause probs on bnet with our modified framecounts)
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Re: The Waffle Mod - NHM thread

Post by Rattlecage » Sun Jan 25, 2004 7:03 pm

It's nice to see you back NewbieModder. We all missed you. :)

So, you and waffle master gonna do a singleplayer version of the Wafflemod or just the Moose.net version?
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