MRElfire's Mod

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mrelfire
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MRElfire's Mod

Post by mrelfire » Fri Jun 04, 2004 12:09 pm

If you want to play my mod 1.02b :
http://www.firelook.com

have fun.

It is based on all the information I have found on this site.

I would like to take this opportunity to thanks ever one who helped me, put their heart/help to shared their experienced.

How the games work
all the monsters are a little bit difficult.
I provide all armors/weapons elite / rare at all level.
=> the feature is to use the gems to improve them (and the gems are different from act and more powerfull)
=> that means you will need perhaps to change all your equipment between acts
=> the weapons by itself is not enough : you need to improve it with gems
=> the difficulty is the size of your equipment which can not handle everything

Sockets:
You can socket every items with 3 runes and the item itself

Gems:
Every melding runes can be used like this :
- the item (armor, weapon, charm, …)
- the melding

Monsters:
I have tried to add a lot of monsters per act and also to increase each acts with new levels
Each monsters should be representing the difficulty of the level
6 different kind of monsters are generated per act

Treasure:
You will see some time a lot of number of items drop, but your inventory is limited, so be careful with what you take

Inventory :
New armors specific for each characters (> 1000)
New weapons specific for each characters (> 1000)

Characters :
All skills has been rebalanced
2 new skills per player
Some skills changed
You can go up to level 250
Max per skills is now 30 instead of 20

Graphics:
A HUGE number of different type of graphics for Charms, Armors, Weapons, rings, … has been introduced

=========================================================================


These are the main modifications

New levels :
based on diabolic cartography, on my own + using new dt1
level 1 : several new levels randoms + specifics
Increase several levels to be bigger and bigger
map_1.ds1
map_1a.ds1
CATACOMB\andy3.ds1
cathedrl\cathy3.ds1
court\cat_court.ds1
graveyard\gravey.ds1
graveyard\gravey2.ds1
monastry\facade1.ds1
outdoors\bivouac.ds1
outdoors\swamp.ds1
outdoors\swamp2.ds1
outdoors\swamp3.ds1
outdoors\swamp4.ds1
outdoors\swamp5.ds1
outdoors\tower2.ds1
town\townE1.ds1
town\townN1.ds1
town\townS1.ds1
town\townW1.ds1
tristram\tri_town4.ds1
Level 2 : new specific maps + new randoms
map_2.ds1
Arcane\sanctNSEW.ds1
palace\harem2.ds1
Sewer\SewerLevel2.ds1
tomb\duriel.ds1
tomb\serpent1.ds1
Town\lutN.ds1
Town\lutn2.ds1
Town\lutn2a.ds1
Town\lutW.ds1
Level 3 : increase several maps
Kurast\bridge.ds1
Sewer\sewertreasure1.ds1
Travincal\mephcomp.ds1
Level 4 : increase several maps + new specific
Diab\ entry1.ds1
Level 5 : increase several maps + new specific
BaalLair\wstone01.ds1
BaalLair\wthrone.ds1
divers\MtnTop2.ds1
mountaintop\MtnTop.ds1
mountaintop\MtnTop2.ds1
town\Area.ds1
town\BGFountain.dt1
town\Boss.ds1
town\townWest.ds1
town.2\Area.ds1
town.2\BGFountain.dt1
town.2\Boss.ds1
town.2\townwest.ds1
Wildtemple\tempEnter.ds1
Wildtemple\templeentrance.ds1

New monsters :
based on infinitum

New items :
Weapons
armors
charms
gems

Magic:
More than 22 000 possibilities

....


I will update my site with all you can have

I will also provide all my files which allowed me to create this mod (If I miss some, please ask)

Readme V4/6/2004 :
http://go4proinfo.free.fr/Mod/Lod_V1.10/readme.rtf
:)
Last edited by mrelfire on Fri Nov 05, 2004 9:56 am, edited 8 times in total.

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Hades
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Re: MRElfire's Mod

Post by Hades » Fri Jun 04, 2004 12:35 pm

So what's it all about and what are the changes in your mod.I'm just curious,and maybe it's been posted here before but I can't recall it though.If ya have a brief outlook and summary of your mod it would be appreciated. ;) Look forward to reading what it's all about.
Later
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Face up...make your stand
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Post by Phrozen Heart » Fri Jun 04, 2004 1:32 pm

Nice looking site although people may be put off from registering by being asked for personal info no matter how private :(

Mind if we add it to file center? If you don't mind, do you have a readme to go with it? I didn't see one in the download(s).
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Re: MRElfire's Mod

Post by Hades » Fri Jun 04, 2004 1:44 pm

Thanks for posting some info on your mod.Look's interesting and I think Phrozen is right about what he mentioned.It might put some people off. ;) But I look forward to hearing more about it and good luck with this mod in the future. ;) :)
Have fun modding
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mrelfire
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Re: MRElfire's Mod

Post by mrelfire » Fri Jun 04, 2004 2:28 pm

The registration is not mandatory (I hope ;) )
I have tryed to put a FAQ, and your right the readme is not yeat ready.

I am going for holidays tonight for 2 weeks, so this why I am in hurry to provide my mod to everybody before ;)

This can mod can be used as practice for beginners modders because you will find of all practical like more new levels, more new token monsters, ...

And No problems for filecenter

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Re: MRElfire's Mod

Post by Hades » Fri Jun 04, 2004 2:44 pm

Well this sounds like a good idea it being for practice for beginner's.Nice idea.As for when the read me file is ready,I'd like to read it whenever you get done to see what 's all in this mod.Have you tried making unique item's or sets yet?If so I have an idea I'd like to throw your way.
Anyways good luck on everything and have a good vacation ;)
Later
Hades
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Face up...make your stand
And realise you're living in the golden years

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Post by SVR » Sat Jun 05, 2004 2:56 pm

Congratz mrelfire.

This is the first mod released with d2mod, Yea :)

One thing for install, you should make a mod folder under Diablo II and put at least the mpq & ini files there.
Then make a shortcut to start in the mod folder.

This way your settings won't be changed if another d2mod is installed.

Nice work :mrgreen:

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Post by Phrozen Heart » Sat Jun 05, 2004 3:11 pm

The mod was added to the file center yesterday and will get a mention in the upcoming Keep news :)
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Re: MRElfire's Mod

Post by mrelfire » Mon Jun 21, 2004 2:18 pm

I have just Released the version 1.02D as of 21 June
this is the readme
http://go4proinfo.free.fr/Mod/Lod_V1.10/readme.rtf

I have taken into account some of the remarks I have received

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Re: MRElfire's Mod

Post by lich » Tue Jun 22, 2004 9:34 am

I can't play this mod hic, I install it with 1.10 final but I can't pass the load screen (I don't see this screen, the PC is breeze ???) Whooooooo can play this mod??? Help me!
great emotion

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Re: MRElfire's Mod

Post by mrelfire » Tue Jun 22, 2004 10:05 am

I suspect you did not put the right dll (register)
I will PM you
Last edited by mrelfire on Sun Jun 27, 2004 6:34 pm, edited 5 times in total.

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Re: MRElfire's Mod

Post by mrelfire » Sun Jun 27, 2004 6:36 pm

I have just released Version 1.03 (27/6/2004)
- Adding 7 new skills (now you have 3 new skills per character)
- Improve graphics cathedral’s court
- Improve graphics ‘les 4 ponts”

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Re: MRElfire's Mod

Post by gwolf » Tue Jul 06, 2004 5:45 am

hi,gwolf here,this mod looks fantastic,however I was wandering,where can get the newest version of it.I tried the link to the site,however when it showed up,there was nothing there,but a banner at the top of the web site.does anyone know what happened to the site,and where i can get the newest version of this mod.

thanks gwolf

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Post by mrelfire » Tue Jul 06, 2004 7:54 am

My server is up between 8:00 am and 8:00 pm greenwitch time
http://www.mrelfire.fr.st/
if not, you can access directly to the files
http://go4proinfo.free.fr/Mod/Lod_V1.10/

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Post by mrelfire » Fri Jul 09, 2004 8:17 am

I have just released my version 1.03E4 which correct few bugs

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Re: MRElfire's Mod

Post by gwolf » Sat Jul 10, 2004 1:15 am

gwolf here,just to let you know I really like this mod of yours.It is my favourite to date.I was just wondering if you would not mind a suggestion or 2 for it. the first is would it be possible to increase the size of the inventory and stash or is it posible to set up the stas like in chaos empire where it has multiple pages.the second,I am not sure if it is possible is to put a camera zoom in,so that you can zoom in and out and see your char better,this would be like never winter nights or dungeon siege uses.

thanks gwolf,

ps: keep up the geat work on this mod,and could you tell me what hours your site is up using cst(central standard time),I am from Calgary,alberta,Canada. thanks once again.

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Post by mrelfire » Sat Jul 10, 2004 7:58 am

increasing stash :
I am worried it would be easier after. You received high quality weapons, armors, gems,.. from treasure this size limitation rebalance the game (if not you will have thousands of charms inside your chest and ...)
regarding time :
I do not know, I will check our time lag ;)

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Re: MRElfire's Mod

Post by gwolf » Wed Jul 14, 2004 4:59 am

gwolf here,i can see your point on increasing the size of the stash/inventory.Just another question or two,would it be possible for you to put out a list of some of the items and what they do(ie a dash of silver,copper coins ect.),also while yu are at it could you do one on cube recipes & rune words.

thanks,
gwolf - # 1 fAN OF YOUR MOD !!!!!!!!!!!

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Post by mrelfire » Wed Jul 14, 2004 8:06 am

This is done, I have improved the readme:
go ahead do not hesitate to ask anything

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Grim Jack
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Re: MRElfire's Mod

Post by Grim Jack » Mon Jul 19, 2004 7:36 pm

Having trouble running this Mod.

I created the Patch_D2.mpq file in the diablo ii directory, Unzipped the dll's into the diablo ii directory and ran the patch file.

Now I can get as far as creating a character and then the game freezes.

Is thier something I left out?

Shortcut commands?

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Re: MRElfire's Mod

Post by gwolf » Tue Jul 20, 2004 1:30 am

gwolf here,mrelfire if you would be so kind and let me tale this one for you,being the # 1 fan of your mod. Grim Jack first of all I thought the same thing but no,it is not that.the problem is that there is a lag between the tme you either creat your character or select him/her when you load the game.the reason for the lag is that the patch_mpq file is over 90 mb,so it takes a while to load up depending what your computer is,the faster your computer and drive(my drive a sata drive with a very fast rate of transfer) the less of a lag you have.so all I have to say is patence is a virture and the wait is worth it.

gwolf

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Re: MRElfire's Mod

Post by gwolf » Tue Jul 20, 2004 4:26 am

gwof here,mr elfire i get a ctd when i enter the little dungeon,the one you goto to get the horondic scroll that opens the portal to tristam. here is the message i get when it crashes.assertion error -dungeon .

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Re: MRElfire's Mod

Post by Grim Jack » Tue Jul 20, 2004 6:03 am

Your right patience is a virtue. :)

But I must be missing something here, I can't seem to hit anything? :?:

Just die lots :(

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mrelfire
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Post by mrelfire » Tue Jul 20, 2004 8:07 am

You receive a bonus through charms+good weapons at the beginning
You have to go other level 5 or 10 as fast as you can.

This is not mandatory when you are level 1 to kill all monsters ;)
You can come back in town ;)
Look at the treasures given by monsters.

Grim : I suspect you managed to launch the game ?
Last edited by mrelfire on Tue Jul 20, 2004 8:35 am, edited 3 times in total.

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Re: MRElfire's Mod

Post by Grim Jack » Tue Jul 20, 2004 6:18 pm

Yes, I was able to get the mod going, thanks gwolf.

Looks great so far, I'm slowly getting levels.

:D

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