Resident Evil

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Myhrginoc
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Resident Evil

Post by Myhrginoc » Tue Nov 02, 2004 1:51 am

We kick off the new month with a new project.

Resident Evil

Author: Blaines_Arcanine
Version: v1.10

Details
Resident evil is a movie about a virus that gets out and turns the whole place were
the doctors,lab peopl,ect are working and turns them into zombies
===================
weapon changes
hopeing to add guns to the weapons,rocket launchers,ect
===================
armor changes
hopeing to add cop uniforms,swat team uniforms,lab coats,ect
============================
gems changes
================
skill changes
going to try and make skills like,bio and freeze ga
===============
map changes
===============
monster changes
made all zombie types imune to every thing cept fore fire,cold and psycial attacks
================
misc changes
made all the shrines reset time 1 minute
========================================
lvl changes
increased number of rooms in maze-type levels
================================
vendor changes
================
removed the run potion,antidote potion,health and mana potions from the vendors
also removed the town portal and identify scrools and tomes
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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Blaines_Arcanine
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Re: Resident Evil

Post by Blaines_Arcanine » Tue Nov 02, 2004 3:35 am

here is a update guys to my mod
-----------------------------------------
Read me fore the resident evil mod.
Resident evil is a movie about a virus that gets out and turns the whole place were
the doctors,lab peopl,ect are working and turns them into zombies
===================
weapon changes
hopeing to add guns to the weapons,rocket launchers,ect
powerd down a lot of the weapons,meaning the damage of the weapons
renamed the class names fore the class only weapons,like weapons that say
to necromancer only,it will now say to lich only
===================
armor changes
hopeing to add cop uniforms,swat team uniforms,lab coats,ect
============================
gems changes
none at the moment
================
skill changes
going to try and make skills like,bio and freeze ga
===============
map changes
===============
monster changes
made all zombie types imune to every thing cept fore fire,cold and psycial attacks
Made the skeletons Demons instead of undead
increased the number of zombies that apper in each group
made the brute-type imune to psycial attacks
also made the ghost types imune to psychial attacks
increased the block factor of the monsters that have shields
also i made some monster imune to elements that i thought whould fit their body form
style, or name,like the skeleton mages
================
misc changes
made all the shrines reset time 1 minute
========================================
lvl changes
increased number of rooms in maze-type levels
---------------------------------------------
vendor changes
----------------
removed the run potion,antidote potion,health and mana potions from the vendors
also removed the town portal and identify scrools and tomes
Added the elixer fore sell
-----------------------------
char changes
i changed up the stats of the chars,,like the monsters,on what they body style,like the barb
he is pure musccle,so i started him at 50 str,things like that are aslo fore the outher
chars
-----------------
element changes
i changed the name of the elements to match the final fantasy series,bio,ect
[/img] http://www.volf.biz/Undead/Screenshot002.jpg
[/img] http://www.volf.biz/Undead/Screenshot003.jpg
[/img] http://www.volf.biz/Undead/Screenshot004.jpg
[/img] http://www.volf.biz/Undead/Screenshot005.jpg
[/img] http://www.volf.biz/Undead/Screenshot006.jpg
[/img] http://www.volf.biz/Undead/Screenshot001.jpg
Last edited by Blaines_Arcanine on Mon Nov 29, 2004 8:41 am, edited 6 times in total.

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Myhrginoc
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Re: Resident Evil

Post by Myhrginoc » Tue Nov 02, 2004 4:41 am

Let's nip this in the bud. There is no reason to reprint the entire list when you want to make a small change to it.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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Volf
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Re: Resident Evil

Post by Volf » Fri Nov 19, 2004 12:29 am

zombies, gore and killing the already dead,,, sounds all good to me

Good luck with the project

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Myhrginoc
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Re: Resident Evil

Post by Myhrginoc » Fri May 27, 2005 1:46 am

The Abandoned Mod Syndrome strikes again! I am locking this topic for now. Perhaps the mod maker will return to his project, in which case a request to any senior staffer will see this thread re-opened.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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