Prophecy

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Myhrginoc
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Prophecy

Post by Myhrginoc » Thu Oct 13, 2005 3:28 am

Introducing a new project for your playing pleasure! This mod is already in alpha, and you can get it here.

Prophecy

Version: 1.10
Modmakers: Anson of Sanctuario, Tenhi and Blackheart

Feature List

general changes
- everything is in English
- we tried to make party play more important, which is reflected in the highly specialized characters
- new layout of the game environment
- totally new designed HUD
- more than 80% new skills, the rest was redistributed cleverly
- a new skill system, which needs certain amounts of attributes (strength, dexterity, vitality, energy) rather than levels
- enlarged stash, cube and maximum amount of gold stored
- many new monsters can be found in a devastated world
- rune words now can also be used in magical items
- fixed gamble prices
- Cain now gets 100 gold per identification
- a new knowledge system in areas like demonology

character changes
- completely new character classes with new titles (soldier, flagellant, wizard ...)
- maximum character level is now set at 200
- maximum skill-level is set at 35
- general resistances lowered (norm: -25; nm: -100; hell: -200)
- each character has an own unique skill
- kill counter for every character, that counts each difficulty level separately

item changes
- totally new armoury
- most weapon graphics revised
- all weapons/armoury now have 10% more damage/defence
- completely new runes (markomannic runes, Egyptian Hieroglyphics, Asian characters)
- some items have charges, so you can add attributes to them with the cube
- completely new gems, that can't be used to socket but to charge up items
- skill books, strength potions, vitality potions, ...
- talismans, statues and much more
- mystical books containing important hints
- self made body armours, helms, weapons, ...
- recipes to brew valuable potions
- quivers and tomes have a greater capacity

monster changes
- increased hit points, damage, defence ... short: It's a lot harder than the original Diablo LoD!
- 9 new, tough opponents (vortex golems, stone golems, skeleton gladiators, titans, ...)
- some enemies use new skills
- new monster properties like proneness or resistance to ranged attacks
- slightly increased monster population
- resistances and immunities in difficulty 'normal' possible
-> realism: a brainless, stupid statue won't be affected by psi-attacks
- souls do less damage

level changes
- new names for many levels
- all dungeons are bigger than before
- completely new or changed maps for:
-> The Rouge Encampment
-> Act1 Wilderness
-> The Graveyard
-> Tristram
-> Countess Tower
-> Inner Cloister
-> The Cathedral
-> Andariel's Lair
-> Lut Gholein
-> Tempel of Clav Vipers
-> Kurast Docks
-> Mehisto's Lair
-> The Pandemonium Fortress
-> Chaos Sanctuary
-> Harrogath
-> World Stone Keep
-> Baal's Chamber

Dwarves have dug their tunnels deep in the earth. If you find the entrance to their tunnels, you will find a deadly maze.[/quote]

Note from Myhrginoc
==============
There are no English installation instructions, so here are two ways to get started.

Method 1 - with D2 v1.10 in your game directory: Unpack the .rar file in your game directory. Run PlugY_Install.exe, then D2ModSetup.bat once each to prepare the game. Then run Prophecy.bat to start the mod. You will need a clean backup of d2gfx.dll and patch_d2.mpq to play normal D2.

Method 2 - required for dual/multi version: You must have a v1.10 installation on your computer, or have the v1.10 files to run dual or multiple version. Unpack the .rar file into a mod directory below your Diablo II directory. Use the Mod Launching Scripts or a shortcut to start game.exe for v1.10, but be sure to add the -mod Prophecy switch to the command line (D2CmdLine in the VB script). With a v1.10 version of d2gfx.dll in the mod directory, run d2modseup.exe. Then edit Prophecy.ini to include the line plugY=plugY.dll in the [D2MOD] section.
Last edited by Myhrginoc on Thu Oct 13, 2005 3:30 am, edited 1 time in total.
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Anson
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Re: Prophecy

Post by Anson » Thu Oct 13, 2005 11:08 am

For discussions you can use this forum:

http://herrderwelt.he.funpic.de/forum/


Thanks for creating this thread!

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Re: Prophecy

Post by Iluminator » Thu Oct 13, 2005 12:51 pm

Thanks for the thread! :

We are looking forward for your comments

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Myhrginoc
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Re: Prophecy

Post by Myhrginoc » Fri Oct 14, 2005 1:22 am

Anson";p="244017" wrote:For discussions you can use this forum:

http://herrderwelt.he.funpic.de/forum/


Thanks for creating this thread!
We don't mind you maintaining an off-site forum to promote and discuss your mod. But please be careful to avoid discussing any private realms there, or we must ask you to remove any links from here to your board.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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Re: Prophecy

Post by Anson » Fri Oct 14, 2005 8:20 am

Myhrginoc";p="244071" wrote:We don't mind you maintaining an off-site forum to promote and discuss your mod. But please be careful to avoid discussing any private realms there, or we must ask you to remove any links from here to your board.
Of course. We are far away from that. Your wish is our order.

I prohibited any topics related to private realms.
Last edited by Anson on Fri Oct 14, 2005 11:05 am, edited 1 time in total.

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Myhrginoc
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Re: Prophecy

Post by Myhrginoc » Fri Oct 14, 2005 3:55 pm

Excellent! I should have said previously I was not implying or assuming anything. But one of our now-former members couldn't see our point so we're all a little sensitive on the topic.
:(

I've looked over your mod myself, and I like the graphical interface quite a bit. I haven't played enough to get a feel for the game, other than it definitely is harder to get a character going than in vanilla D2. It looks promising!
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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Anson
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Re: Prophecy

Post by Anson » Mon Oct 17, 2005 8:26 am

Thanks for the praise, Myhrginoc !

We are looking forward to implement even some own code editing features in the furure. (Yes, I wrote my first own successful code :))

ATM we are looking for some junior mod-makers. At this point a call to all may-be-mod-makers: Visit the Job Offerings forum at the PK !

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Anson
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Re: Prophecy

Post by Anson » Mon Dec 05, 2005 9:56 am

Sorry for double posting ! Please be kind with me.

English-speaking folks can now use our forum at http://herrderwelt.he.funpic.de/forum/

But no private realm discussion ! It is prohibited and will be punished !
Last edited by Anson on Tue Dec 06, 2005 7:11 am, edited 1 time in total.

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Post by Keeshi » Mon Dec 05, 2005 6:06 pm

Link doesnt work :)
Father of Machines! From void evolved Phyrexia. He saw its perfection. Thus the Grand Evolution began. Oil, and metal. We are now pure. - Phyrexian Scriptures

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Re: Prophecy

Post by Anson » Tue Dec 06, 2005 7:12 am


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