Immersion

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Demon9ne
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Re: Immersion

Post by Demon9ne » Wed Oct 08, 2008 5:26 pm

Welcome to the Phrozen Keep, Senor.

I really appreciate what you said. Thanks. To get your questions answered:

About caps... I'll give you five reasons off the top of my head. :)

1. Caps look ridiculous. They're plain goofy looking, and over the years they've even been the subject of much ridicule that I've noticed. Even recently...

2. Character "head graphics" look good, far better than cap graphics, and it was a pity they were only appreciated for about ten seconds per character before.

3. Magical or not, nobody with self-respect goes to war wearing a piece of leather strapped to their head.

4. Caps don't fit the dark theme of the game very well.

5. Caps are for losers.

:twisted: Moving on...

I'm neither here nor there on the ring around soul graphics. It's supposed to kind of represent a very slight glow. I'll remove it and see how they look without. :)

You are correct about the uber quest not working. At the time of v1.04's release I did not have the cube recipes in the mod because I had no idea PlugY was compatible. This changes v1.04b. I'll add that to the list of current bugs.

Soul Shards will drop rarely in v1.04b. That's all I can really say now. I'm still playtesting. Rejuvs will still be just as rare a drop, along with the other potions.

Thanks for posting.

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Re: Immersion

Post by Senor de Destruction » Wed Oct 08, 2008 8:28 pm

Well what can I say…Im a sucker for Caps, War Hat and Shako. I looooove them…reminds me of the nasty nasty nasty fellow in Brave Heart licking Marrion in the face (qoute: “ohh, you remind me of my daugther back home”), (hey, wait a minute... he went to war didnt he…hey, he was “dark” wasent he…hey, he wasent a loser…hey…okay, he was. But pieces of leather are cool and will be dearly missed on my part). I even have one in real life…wear it daily…ahaaa, now the spontane laughs surrounding me in the capital suddenly seem meaningfull…damn:S

Ode to a now lost friend:
From now on I will weep every time I find the Peasant Crown.
Rip my clothes when I pick up Cow Kings Horns.
Take me a potsherd to scrape myself therewith when I put on Harlequins Crest.
When I sell Sanders Paragon I will cry out: “Let the day perish wherein I was born, and the night wherein it was said: 'A man-child is brought forth.”.
And soon I abhor me and spare not to spit in my own face when I next time leave Biggins Bonnet lying on the ground.

...but okay just remove the “ridiculous” cap graphics:S
In the end your mod is worth it. In fact I will look at it as a fair sacrifice from now on, and apriciate your effort instead.

Though...consider this:
Riddle me this: What means nothing to most and everything to me? Answer: thats right “Shako” baby...bum! bum! Bum! S H A K O!!! S H A K O!!!

Enough then... :cry:


Thanks for the answers:)
And I know it is not your primary concern, but we are, as I wrote, a couple of guys who really are hoping you will reconsider (the absence of) the ring around the soul graphics. We seriously appriciate you giving it a chance and attention:) Thanks again.

For now, yours sincerely a (still) big (and Cap wearing) fan;)

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Post by aku » Wed Oct 08, 2008 9:37 pm

Ok, I've got them all (23 reagents I mean). Am I the first one? :D

Here they are:
http://img407.imageshack.us/img407/6617 ... 001rd8.jpg
Last edited by aku on Wed Oct 08, 2008 9:45 pm, edited 2 times in total.

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Re: Immersion

Post by Phlebiac » Wed Oct 08, 2008 10:11 pm

[quote=Demon9ne";p="403235"]
About caps... I'll give you five reasons off the top of my head. :)

1. Caps look ridiculous. They're plain goofy looking, and over the years they've even been the subject of much ridicule that I've noticed. Even recently...

2. Character "head graphics" look good, far better than cap graphics, and it was a pity they were only appreciated for about ten seconds per character before.

3. Magical or not, nobody with self-respect goes to war wearing a piece of leather strapped to their head.

4. Caps don't fit the dark theme of the game very well.

5. Caps are for losers.
[/quote]

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Re: Immersion

Post by cla$$ics » Wed Oct 08, 2008 11:58 pm

Did you do the cube recipe in Harrogath on Hell?

EDIT: Wow that post is off an another page
Last edited by cla$$ics on Thu Oct 09, 2008 12:05 am, edited 1 time in total.
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Re: Immersion

Post by Demon9ne » Thu Oct 09, 2008 12:45 am

[quote=aku";p="403240"]Ok, I've got them all (23 reagents I mean). Am I the first one?[/quote]

Yup. Making you a pending winner until I verify your character is legit. But I don't doubt that you're the first of three winners. Please contact me via IRC/AIM/Yahoo IM (See my first post for my contact info). :)

[quote=cla$$ics";p="403249"]Did you do the cube recipe in Harrogath on Hell?[/quote]

As I said, it's non-existent in v1.04.

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Post by Senor de Destruction » Thu Oct 09, 2008 3:11 pm

Hello again Demon9ne. Now I have been trying out the chances for getting Uniques and sets by gambling in 1,4. I tested it by inserting my savegame again and again (cvl 85 Amazon with max gold). I tried both on Hell and Nightmare with the a total use of approximately 21.000.000 gold. The wierd thing is that I didnt get one single Unique or set item. Perhaps I am just being unlucky, but with the increaced chance you describe, I find it a bit strange. Could it be a bug of some kind?

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Re: Immersion

Post by gogodanny » Thu Oct 09, 2008 3:49 pm

[quote=Senor de Destruction";p="403239"]Well what can I say…Im a sucker for Caps, War Hat and Shako. I looooove them…reminds me of the nasty nasty nasty fellow in Brave Heart licking Marrion in the face (qoute: “ohh, you remind me of my daugther back home”), (hey, wait a minute... he went to war didnt he…hey, he was “dark” wasent he…hey, he wasent a loser…hey…okay, he was. But pieces of leather are cool and will be dearly missed on my part). I even have one in real life…wear it daily…ahaaa, now the spontane laughs surrounding me in the capital suddenly seem meaningfull…damn:S

Ode to a now lost friend:
From now on I will weep every time I find the Peasant Crown.
Rip my clothes when I pick up Cow Kings Horns.
Take me a potsherd to scrape myself therewith when I put on Harlequins Crest.
When I sell Sanders Paragon I will cry out: “Let the day perish wherein I was born, and the night wherein it was said: 'A man-child is brought forth.”.
And soon I abhor me and spare not to spit in my own face when I next time leave Biggins Bonnet lying on the ground.

...but okay just remove the “ridiculous” cap graphics:S
In the end your mod is worth it. In fact I will look at it as a fair sacrifice from now on, and apriciate your effort instead.

Though...consider this:
Riddle me this: What means nothing to most and everything to me? Answer: thats right “Shako” baby...bum! bum! Bum! S H A K O!!! S H A K O!!!

Enough then... :cry:


Thanks for the answers:)
And I know it is not your primary concern, but we are, as I wrote, a couple of guys who really are hoping you will reconsider (the absence of) the ring around the soul graphics. We seriously appriciate you giving it a chance and attention:) Thanks again.

For now, yours sincerely a (still) big (and Cap wearing) fan;)[/quote]

truly my friend you'd be a formidable poet :D
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Re: Immersion

Post by Demon9ne » Thu Oct 09, 2008 5:28 pm

[quote=Senor de Destruction";p="403290"]Hello again Demon9ne. Now I have been trying out the chances for getting Uniques and sets by gambling in 1,4. I tested it by inserting my savegame again and again (cvl 85 Amazon with max gold). I tried both on Hell and Nightmare with the a total use of approximately 21.000.000 gold. The wierd thing is that I didnt get one single Unique or set item. Perhaps I am just being unlucky, but with the increaced chance you describe, I find it a bit strange. Could it be a bug of some kind?[/quote]

I truly have no idea how you have so much fun cheating. To each his own I guess.

Gambling is complex. The chance to gamble above magic is barely increased, or greatly increased, depending on what you're gambling for. It's based on both character level and item level. So if you're level 99 gambling... Let's say... Caps, for instance... It will be way easier to achieve that Cap as rare/set/unique. But getting that Tyrael's Might is still going to be plenty of wasted gold.

...

In other news, I've been pounding out unique items this morning to the melodic rhythm of Fear Factory (I'd really like 25 or more in the forthcoming patch) and doing this repetitively kind of places me in this world of statistics that I'm not entirely fond of. This is accompanied by the feeling that no matter how much I modify the machine known as Diablo II, I've barely scratched the surface. That having been said - and I'm not complaining - I want to thank people again for following this project.

Furthermore, those that have left recurring posts on this thread, along with those that signed up at the Keep with the leading intention to post here, have not gone unnoticed. The support is great. Thank you.
Last edited by Demon9ne on Thu Oct 09, 2008 5:29 pm, edited 1 time in total.

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Re: Immersion

Post by Senor de Destruction » Thu Oct 09, 2008 6:38 pm

I truly have no idea how you have so much fun cheating. To each his own I guess.
I totally agree with you. I myself have a strict policy never to cheat in my favorit game...ever! It ruins the whole experience (or gives you a lot if you are cheating..hihi:D...get it...e x p e r i e n c e). I was only trying to see how much difference (if any) your mod did...I never qualify "testing for a quick result" as actual gaming :) I still dont understand, however, that not a single set or unique turned up if you really have increased the odds :o .
In other news, I've been pounding out unique items this morning to the melodic rhythm of Fear Factory (I'd really like 25 or more in the forthcoming patch) and doing this repetitively kind of places me in this world of statistics that I'm not entirely fond of. This is accompanied by the feeling that no matter how much I modify the machine known as Diablo II, I've barely scratched the surface.
For me, keeping the game "real" and with a original feel to it, is the most important thing, this is excately about scratching the surface the right way. You are doing such a good work, and what better is, when you are saying something like the above really shows that you do it with a nerve and touch. Many would have lost this along the way. It is truly a rare quality ;)

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Post by Demon9ne » Mon Oct 20, 2008 10:08 am

Update

I've been quiet for a while... thought it time to release some info. Turns out v1.04b is going to be a bit more than just a stable version. You could say that I get productive when left idle. Details are updated in my first post, as usual, and I uploaded a new screenshot which can be found there as well.

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Post by Sigilstun » Thu Oct 23, 2008 7:28 am

Nice job on the mod Demon9ne!

I've started a sorc and am having quite a bit of fun running around strangle gassing things and backing it up with firebolt.

Some early suggestions from my first impressions:

-would it be possible to let the throwing pots stack to say, 50 instead of 25? They're quite useful in the early game but I'm using up so much of my inv with the 25 stacks that it's becoming a little cumbersome.

-The souls are an interesting addition, but there's so many of them that in order to keep stacking them into that cube I have to stop every few feet it seems so I can cube them. This also creates the problem of making it so that I can't use my horadric cube in order to store other items until I get back to town, since I pretty much need to keep it empty so that cubing the souls into the soulcube takes less time. I have no idea if this is possible, but could souls stack in your inventory as you pick them up, into say stacks of 20, (or even more) and then you could cube the stack into the soulcube? That way people could use the horadric cube for a little extra storage (with all the stuff dropping, it's sorely needed) and maybe keep their soulcube in the stash and cube the stacks of souls when they get back to town?

Not a huge deal, but it's nice to be able to keep the action going without needing to stop after every battle and spending too much time with inventory management.

Great mod so far, it's going to get me hooked I think. :D
Last edited by Sigilstun on Thu Oct 23, 2008 7:29 am, edited 1 time in total.

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Re: Immersion

Post by Demon9ne » Thu Oct 23, 2008 9:40 am

Thank you, Sigil. The bad and the good news, as evidenced by smileys:

:( The horadrim were sages, not mathematicians. They really couldn't even count. If you don't believe me, look what Cain charges for identification. Long story short: the cube hates stackable items. It won't work without CE. I do recall once trying to get this to function, to no avail. Many good cuss words came out of the endeavor though.

:) Up until this very moment, I had no idea that other people even realized there were throwing potions in this game. I just noticed them myself last week. Would you believe that I already changed them to stack up to - yup - 50. Now in case you're on a roll, please post what you think next weeks winning lottery numbers are.

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Post by Hans » Thu Oct 23, 2008 10:41 pm

The pick three numbers are 666 :diabolic: .

The alternate pick three numbers are 777 :angel: .

For all other lotteries the numbers must add up to 42 :good: .
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Post by Sigilstun » Sun Oct 26, 2008 10:55 pm

Just got into act 2 with my sorc. Just have 1 question and 1 comment.

Comment: I think the amount of stuff that drops is a little excessive. I like loot as much as the next guy but it's extremely difficult and time consuming when the screen is literally covered in drops. It reminds me of why I never did cow runs in vanilla at players 8 - there was just too much loot to sort through.

Question: It says in the documentation that there have been skill changes to mercs. is there any more info available on this? I was thinking of getting an act 2 merc but I was hoping to see some info on their skills before I choose which kind to hire.

Still having a lot of fun and look forward to future versions. :D
Last edited by Sigilstun on Mon Oct 27, 2008 7:57 am, edited 2 times in total.

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Re: Immersion

Post by Demon9ne » Mon Oct 27, 2008 9:25 pm

The amount of loot dropping is intentionally excessive. There are many ways to build a character in Immersion and different characters are looking for different items. Here's an example from the act you're in, albeit on nightmare difficulty:

My Assassin Vryia kills 6 vulture demons and 1 vulture demon badass with a ridiculous name like "Gut Wrench the Unholy". The following items drop:

2 Piles of Gold (totaling 450)
1 Super Health Potion
1 Super Mana Potion
1 Magic Battle Dart
1 Magic Battle Axe
1 Magic Broad Axe
1 Magic Battle Sword
1 Magic Serpentskin Armor
1 Magic Scarab
1 Normal Cedar Bow
1 Normal Partizan
1 Normal Blade Talons
1 Socketed Giant Axe
1 Socketed Pike

I take the gold, the potions, the Scarab (which I ID'ed and held onto), and the Serpentskin armor (which I ID'ed and tossed). The rest of it I didn't need and my merc didn't need, so it litters the desert.

For me, the process took around 4 seconds of thought and I was happy to actually pick some things up. In vanilla, I could repeat this test, and 9/10 times I wouldn't be picking up anything. I will admit that I wish more of the stuff was more useful - one reason the next version of Immersion is going to have more crafting recipes.

Do remember this is a work in progress. :)

In regards to your second comment, none of the merc skills have changed, but some mercs have additional skills. (Most will acquire the new tricks on Nightmare and Hell difficulty) I don't believe I changed them since v1.04, so here they are:

Rogue Scout - Inner Sight, Fire/Ice Projectile, Sharpshot (NM), Trick Shot (Hell)
Desert Merc - Jab, Aura (Various), Pole Arm Mastery
Eastern Sorcerer - Inferno, Fireball, Sidewinder, Meteor (Hell)
Eastern Sorcerer - Frozen Armor, Ice Blast, Glacial Spike (Hell)
Eastern Sorcerer - Charged Bolt, Lightning, Static Field, Chain Lightning (Hell)
Barbarian - 2H Wield (Not a skill), Bash, Stun

This is liable (see: likely) to change before v1.04b. The documentation will include a mercenaries page with any changes.

Edit: Forgot a whole ton of hireling skills... haha

Btw, noticed today that this forum thread has over 10,000 views. Thanks everybody. :cool:
Last edited by Demon9ne on Tue Oct 28, 2008 12:25 am, edited 4 times in total.

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Re: Immersion

Post by Sigilstun » Tue Oct 28, 2008 12:29 am

Demon9ne";p="404484" wrote:The amount of loot dropping is intentionally excessive. There are many ways to build a character in Immersion and different characters are looking for different items. Here's an example from the act you're in, albeit on nightmare difficulty:

My Assassin Vryia kills 6 vulture demons and 1 vulture demon badass with a ridiculous name like "Gut Wrench the Unholy". The following items drop:

2 Piles of Gold (totaling 450)
1 Super Health Potion
1 Super Mana Potion
1 Magic Battle Dart
1 Magic Battle Axe
1 Magic Broad Axe
1 Magic Battle Sword
1 Magic Serpentskin Armor
1 Magic Scarab
1 Normal Cedar Bow
1 Normal Partizan
1 Normal Blade Talons
1 Socketed Giant Axe
1 Socketed Pike

I take the gold, the potions, the Scarab (which I ID'ed and held onto), and the Serpentskin armor (which I ID'ed and tossed). The rest of it I didn't need and my merc didn't need, so it litters the desert.

For me, the process took around 4 seconds of thought and I was happy to actually pick some things up. In vanilla, I could repeat this test, and 9/10 times I wouldn't be picking up anything. I will admit that I wish more of the stuff was more useful - one reason the next version of Immersion is going to have more crafting recipes.

Do remember this is a work in progress. :)
See, I have had a different experience so far. Mine goes something like this:

I enter one of the rooms in Tal Rasha's tomb and kill what looks to be a total of about 30 monsters. There are a couple groups of greater mummy types a pile of skeletons, some beetles etc. I kill them all and press alt - the entire screen is filled with text and when I run around, I can see a few interesting items that I want flicker briefly near the top of the screen. Lets say a flawed demon skull. I click on the text and my character starts to run towards it, but gets caught up on something on the way there. Now the text isn't visible since it's being drowned out by other items.

I figure I'll have to try and clear as much as I can off the screen so i can get that gem. I pick up all the gold then all the potions and quaff them...ahh there it is. I pick up the gem and try to poke through all the other items in case I miss something valuable. All the text is still flickering, and i swear I see a flash of green so I start the process of picking up what I can and running to a former room to dump it out of the way so i can see everything. My inventory is already pretty full so I'm needing to put stuff in my cube just to get it out of the way. I do some of this and discover a set light belt, finally! Whew I almost missed that! That gets worn immediately since I'm currently wearing the arctic armor. I also find another flawed gem, and an amn rune that I almost missed.

Now I didn't time this process, but as you can imagine, it is quite time consuming, and breaks up to flow of the game. (imo of course) If this was a rare occurrence then it might be more tolerable, but this is a very regular occurrence. I would go so far to say that I think I spend almost as much time poking around in the loot as I do slaying monsters. It's a little more tolerable in the open field type areas, but it's pretty tiresome in the more enclosed areas when you get 8+ monsters dropping their loot on a small square of the map.

The other negative thing about this is I end up needing to force myself to play at players 1 and miss out on better xp just so I can keep the item fountains down to a tolerable level.

Anyway, I don't want to harp on about this any more than I already have, so that's the last time I'll bring up that issue. ;)
Demon9ne";p="404484" wrote:In regards to your second comment, none of the merc skills have changed, but some mercs have additional skills. (Most will acquire the new tricks on Nightmare and Hell difficulty) I don't believe I changed them since v1.04, so here they are:

Rogue Scout - Fire/Ice Projectile, Sharpshot (NM), Trick Shot (Hell)
Desert Merc - Jab, Aura (Various), Pole Arm Mastery
Eastern Sorcerer - Inferno, Fireball, Sidewinder, Meteor (Hell)
Eastern Sorcerer - Frozen Armor, Ice Blast, Glacial Spike (Hell)
Eastern Sorcerer - Charged Bolt, Lightning, Static Field, Chain Lightning (Hell)
Barbarian - Dual Wield (Not a skill), Bash, Stun

This is liable (see: likely) to change before v1.04b. The documentation will include a mercenaries page with any changes.

Edit: Forgot a whole ton of hireling skills... haha

Btw, noticed today that this forum thread has over 10,000 views. Thanks everybody. :cool:
Thanks for the info on the mercs. I think I'll just keep my defiance merc for now and then give a barb merc a try when I get to act 5. I always seem to stick myself with a desert merc so maybe I'll force myself to do something different for once. :lol:

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Post by Demon9ne » Tue Oct 28, 2008 12:47 am

Hahaha, oh god, I'm sorry. This is what works for me in those situations...

How to rifle through crap on the ground 101:

1. Pick up the gold, and potions if needed
2. Hit 'I' to open up your inventory, so you're looking at half the screen.
3. With 'Alt' pressed if/when necessary, rapidly pick up and drop stuff until you get what you're looking for.
4 (v1.04b). Toss a "Devouring Crystal" in your cube along with some of the clutter you're not interested in.

Note here though, I play this game like a tweaking coke addict. Hence the addition of the Devouring Crystals in v1.04b. I hope these remedy the situation for you and others.

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Post by Sigilstun » Tue Oct 28, 2008 2:11 am

Demon9ne";p="404504" wrote: Note here though, I play this game like a tweaking coke addict. Hence the addition of the Devouring Crystals in v1.04b. I hope these remedy the situation for you and others.
That may be the difference then. :lol:

I play extremely fast when I'm killing things, but I'm paranoid about missing any good drops so I'm very methodical when poking through the loot. The devouring crystals sound like they will help the situation somewhat.

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Post by Grey Wolfe » Tue Oct 28, 2008 6:18 pm

aku";p="403240" wrote:Ok, I've got them all (23 reagents I mean). Am I the first one? :D

Here they are:
http://img407.imageshack.us/img407/6617 ... 001rd8.jpg
That's what I get for taking a break from the game to make Jewelry.

Work screws me out of another win, lol.

Maybe I can make number two, though.

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Post by Demon9ne » Wed Oct 29, 2008 8:24 am

What kind of jewelry? Magic, Rare, or Crafted? ;)

You can make winner #2 or #3 as a matter of fact.

Then (after winner #3) hopefully I can finish up and release v1.04b and hibernate through the winter in front of Fallout 3 on my X-Box.

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Re: Immersion

Post by ama-terasu » Tue Nov 25, 2008 12:54 pm

Just wondered what is happening with this mod?

No one has posted here in almost a month. I know I haven't in ages, but there has been little to comment on. Still slogging away trying to get my zon through Hell, and finding it really hard going.

The only question I would have would be regarding the new Sets. I would love to know how many, and what they are, as I have quite a few pieces, but nothing complete.

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Post by Demon9ne » Tue Nov 25, 2008 9:23 pm

Hello again Ama. :)

No posts lately is a good sign that there aren't any more bugs hiding. I'm quite happy in that regard. This isn't to say things are entirely quiet. I still get PMs and email from players with questions and comments.

As far as the mod goes, I'm still waiting on two more contest winners, but if enough time passes without winners I'll announce an end-date for the contest and a release date for v1.04b. Once you've made it to Hell diff it's pretty easy to win this contest, so I'm fairly shocked I didn't get three winners right away. The purpose of the contest is less for getting attention and more for players to make their mark on a mod they like playing.

Thanks for playing and posting. I'll get set item info into the documentation for the next release.



Edit: As I stated above, I announced an end-date for the contest (Jan 1st) in my first post. Also note that Immersion v1.04b is planned to be released in January, as well.
Last edited by Demon9ne on Sun Nov 30, 2008 2:23 pm, edited 1 time in total.

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Re: Immersion

Post by ZoMbiESsSZ » Wed Dec 03, 2008 9:37 pm

Could someone please point me in the right direction for a download link.

There is none that I can find that work :cry:

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Re: Immersion

Post by Tretas » Thu Dec 04, 2008 3:32 pm

Hi.

I followed the instructions to install this mod and Plugy 8.0 but whenever i start a game with Plugy i get this error:

Halt
Location:, line#294
Expression: Unrecoverable error 01f42b95

My game version is 1.11b and i can run this mod if i use the LoD.exe. If i start the game with Plugy.exe it crashes after the char select screen.

Thanks for any help.

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