Need some (Bow) cold skills

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mirecek
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Need some (Bow) cold skills

Post by mirecek » Tue Nov 30, 2010 8:37 pm

For anyone interested:

I want to replace ice arrow because is makes no sense to me.
Its synergy to freezing arrow is april joke, and cold arrow can be synergised with freezing (and vice versa)


Any skill ideas are welcome. The more, the merrier. ;)
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Hans
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Re: Need some (Bow) cold skills

Post by Hans » Tue Nov 30, 2010 8:45 pm

You can change the element that Ice Arrow uses.

You can make it so the skill becomes some sort of bow/elemental mastery buff skill.
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nightshade00123
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Re: Need some (Bow) cold skills

Post by nightshade00123 » Tue Nov 30, 2010 9:07 pm

I know this is a little extreme but in my opinion synergies break customization.

In my mod I spent a huge amount of time removing all synergies so I could mix and match my skills without having to dump 20 into this skill and 20 into that skill to make my primary skill useful, mastery skills are still incorporated though. This takes a ton of balance and alot of time, and not just balance on the skills end but the enemies is what is the hardest because they have to be compensated for your larger arsenal, but the end result is soooooo goood.

But anyways In mine for freezing and Ice arrow I made freezing arrow the primary choice for crowd control, with less damage overall, and I made Ice arrow the more powerful because it only hits a single target, so this works out perfect for various occasions. These will be changed once I start working on her more but the concept will be the same.

Oh almost forgot, I completely removed cold arrow because of the same situation your in but I have a skill page completely dedicated to unique passives for each of my characters so there were easy spots to fill.

Here's a screen of what freezing arrow might do in my mod, this is one explosion that sprawls out in a wild direction leaving trails of freeze gas behind it.
Image

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mirecek
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Re: Need some (Bow) cold skills

Post by mirecek » Tue Nov 30, 2010 10:07 pm

nightshade00123" wrote:I know this is a little extreme but in my opinion synergies break customization.

In my mod I spent a huge amount of time removing all synergies so I could mix and match my skills without having to dump 20 into this skill and 20 into that skill to make my primary skill useful
IIRC before 1.10 there were no synergies. And the builds were still able to cut through hell ;)
Nobody forces player to pick the synergy, (oh yeah, only in the case of "typo" in charged strike synergy from 1% to 10%)
I like at least one synergy with skill because spawning one skill get boring very quickly. If you have multiple skills that you can rotate depending on situation, each moment you are doing something another.


[code]SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*drinks mana potion*
SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*drinks mana potion*
... awesome
[/code]


But anyways In mine for freezing and Ice arrow I made freezing arrow the primary choice for crowd control, with less damage overall, and I made Ice arrow the more powerful because it only hits a single target, so this works out perfect for various occasions. These will be changed once I start working on her more but the concept will be the same.
The same did I with cold & freezing. Because you can slow things at level 6 (useful) and still increase your performance at clvl 30 (freeze duration or damage synergy)
mastery skills are still incorporated though. This takes a ton of balance and alot of time, and not just balance on the skills end but the enemies is what is the hardest because they have to be compensated for your larger arsenal, but the end result is soooooo goood.
Oh almost forgot, I completely removed cold arrow because of the same situation your in but I have a skill page completely dedicated to unique passives for each of my characters so there were easy spots to fill.
Allow me to disapprove here. Recently I have threw out my skills concept consisting of mastery skill tab.
That way, you diminish the difference between classes (even the amazon has bow mastery and barbarian not)


Imagine bow amazon with fana+how+multishot+enchant+venom+bos+... (im not telling that you add all of those skills to single character, but you got the point having skills specific to different classes) ..that has nothing to do with balance. this is just abuse.

Each class should have his own way to deal with the same situations.


btw, my reaction to your image: http://www.dailyhaha.com/_pics/cat_its_beautiful.jpg
"Each of those few chords separated by complete silence feels like a knife wound to the heart"

There is no greater sorrow than to recall happiness in times of misery. Draconian

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nightshade00123
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Re: Need some (Bow) cold skills

Post by nightshade00123 » Wed Dec 01, 2010 2:11 am

Hehehe, well in mine masteries are a little more elaborate than adding just base damage to a weapon or resistance to a element or damage for a specific weapon, so boring and typical. Almost all masteries mix with their character class in very unique ways.

One of them I have is for the barbarian, this example ain't exactly something nobody has done before but combined with his other ones I'm going to implement should allow for many different builds, and with out synergies hogging up points you can experiment more. :)

I wanted to create a passive that deals more damage the more injured the barbarian becomes so I made a berserker passive that boost his attack speed and damage based on how much life he has left, the lower his health the bigger the boost. So near death the barbarian is moving extremely fast and doing tremendous damage but needs to heal quickly, this passive might save his life in the right situations. This is one of about 10 for the barb.

That example was pretty simple but most all masteries in my game are nothing like the old ones period.
IIRC before 1.10 there were no synergies. And the builds were still able to cut through hell ;)
Nobody forces player to pick the synergy, (oh yeah, only in the case of "typo" in charged strike synergy from 1% to 10%)
I like at least one synergy with skill because spawning one skill get boring very quickly. If you have multiple skills that you can rotate depending on situation, each moment you are doing something another.


Code: Select all
SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*drinks mana potion*
SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*SMITE*drinks mana potion*
... awesome
I had no intention of anything of the sort, that would be incredibly boring. Having to switch skills is something that is mandatory if you ask me, and in my mod if you think one skill is good to the end that's not gonna work. There is no way possible of playing a mod so shallow my friend. :) Creativity is needed to make your skills work and the more you incorporate a wide array of skills the less boring it is and it keeps it interesting longer, that's why I got rid of synergies so I never had to spend a point into something to boost something else.

Unless It kind of adds something it didn't have before I think synergies are a waste. In classic you were forced to pump tons of skill points into skills you would never use to only make one better.......worthless if you ask me and very restricting on what you can do, that's why I chose to remove them I hated them and I'm building my mod only for myself.

And synergies can be good, if your mod is built around that type of play, but I have spent so much time with my skill tree planning, and removing synergies, that customization of your abilities is what I'm looking for and I like wide variety of abilities at my disposal.

Here's another idea you could incorporate for an Ice attack, in these pictures I use holy swords. But you could easily replace them with arrows and add frost effects and what not, you could call it something like frost shards or something. This fires a number of holy swords that break off into more holy swords that explode into sparks. The main damage area is in the center where all the sparks are concentrated and works good at close to mid range, you could extend the range, It's kind of like a shotgun blast in that if enemies are toward the outer edges of it it does little damage but towards the center is brutal.

Image

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I think you have some really good ideas, it's all about how you want to make your mod and whether or not you enjoy it, keep up the good work. :) And nice cat pic, made me laugh.

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