Here is a new screen of my current "Specialities" system :
The concept is simple :
Every class in the game have acces to this tree of passives skills (all here are passives).
When you reach level 5, you can chose one of the 4 "training skills" (they look like a +). You can only chose one. They are : Melee combat, Ranged combat, Offensive magic and defensive magic.
Then, you can get skills (10 per) that are associated to the "training' you just chose with fame. Fame is gaigned by killing monsters or when you do some quests.
Each skill have a maximum level of 5 and cost more fame each time to be increased.
Because every class have acces to theses skills, you can make your character to be very different than the one of an other player that play the same class. You can make melee oriented sorceress, magic oriented amazons, etc...
Theses specialities can, foe exemple, increase damage of weapons when you hold 2 of thems, make you attack faster, increase life or mana regenerated by potions, increase minions stats like life or attack speed, make your curses last longer, increase the range of your wards, etc... and of course, they work on any skills. Not only the 60 others active skills you have (30 per tab), but also skills from others chars or skills that can be obtened throught items.
When the mod will be released, I hope players will like this system
