What does your mod look like?

This is the place for people to research themes and ideas for their mods as well as for others to post their suggestions for mod makers to make use of.

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Talic
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Re: What does your mod look like?

Post by Talic » Wed Apr 11, 2018 3:49 pm

mikemillaire wrote:
Mon Apr 09, 2018 2:20 pm
I've been ill
We hope you are a lot better, and that is what matters. :leftthumb:
AlphA - The Real One wrote:
Tue Apr 10, 2018 4:05 am
What resolutions are you using?
mikemillaire wrote:
Mon Apr 09, 2018 2:20 pm
I'm working on 1024x768 and 1366x768 support.
So I guess those will be used.
Thank You for all Your hard work. :leftthumb:

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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Thu Apr 12, 2018 2:40 pm

howdy all, my photo bucket uploads seems out of this world, so i decided to re-upload em again on another free hosting site

so i decided to re upload the left-over screenies from ph0tobucket :mrgreen:

anyhow here they are

Image

this was when i was messing with the socket drawing code back in 2016 :lol:

Image

these are custom NPCs with special trading/exchange menus

and

Image

this is when i just finished the gamble refresh system with the help of senior mod-maker necrolis and other keep members ;)

will post some more once i make new screenies next time
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain


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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Fri Apr 13, 2018 2:15 am

Ogodei wrote:
Thu Apr 12, 2018 3:01 pm
It looks very nice :D
The inventory looks very polished as well! not to mention the life and mana pool. Thanks for reuploading these ;)
this screenies actually dates back in 2016, my current ui is kinda different from em, so yeah...
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain


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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Fri Apr 13, 2018 8:33 am

Ogodei wrote:
Fri Apr 13, 2018 7:09 am
Oh I missed that part,when you say it's from 2016. What about now? How does it look? :)
ah, it has some new buttons with it? :mrgreen: i added a notification glyph, pretty much like a mail-box system, where server notifications gets queued, for example: a quest mail which triggers scrolling text and other informative stuff... though i haven't finished it yet, i only added the glyph gfx for me not to forget the system :cry: i always forget a lot of ideas, i tend to get very forgetful :lol:

its good to see that you are still actively modding bro,

perhaps you could share your screenies too :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Sun Jun 24, 2018 12:18 am

Howdy everyone, this is the latest add-on to my mod, the expanded waypoints and extended levels :)

Image and

Image

other thing is my old and obsolete options window which i will be writing from scratch, again :-|

Image

Code: Select all

*credits to mwn1995 for the server-side code of the expanded waypoints
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

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