We hope you are a lot better, and that is what matters.
So I guess those will be used.
Moderator: Nefarius
We hope you are a lot better, and that is what matters.
So I guess those will be used.
this screenies actually dates back in 2016, my current ui is kinda different from em, so yeah...
ah, it has some new buttons with it? i added a notification glyph, pretty much like a mail-box system, where server notifications gets queued, for example: a quest mail which triggers scrolling text and other informative stuff... though i haven't finished it yet, i only added the glyph gfx for me not to forget the system i always forget a lot of ideas, i tend to get very forgetful
Code: Select all
*credits to mwn1995 for the server-side code of the expanded waypoints
i am actually planning to re-do the whole UI most of em are actually roughly done with almost zero effort exertedjessedazebra wrote: ↑Sun Nov 25, 2018 8:09 am@weapon-x thanks, I redone some of the graphics since then.
1, 2, 3,
Btw, love your diablo 3 style window with detailed information, wish I could make something like this someday.
Thanks again. It's called "The Forces of Darkness", just a random name, couldn't come up with a better one . It's based on PlugY and BaseMod with the new graphics and some non-global LoD-based stuff. It's on ModDB, by the way. ModDB link
I'm using your character selection menu right now, it look so cool and creative compare to the defaultjessedazebra wrote: ↑Fri Dec 07, 2018 2:31 pmThanks again. It's called "The Forces of Darkness", just a random name, couldn't come up with a better one . It's based on PlugY and BaseMod with the new graphics and some non-global LoD-based stuff. It's on ModDB, by the way. ModDB link
You're welcome!flamingfury69 wrote: ↑Sun Dec 09, 2018 2:35 pmAnd thanks for sharing !
btw why your menu option work fine on any act but mine is missing texture when I go to diffirent act from act 1?
Here is it
You need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere.flamingfury69 wrote: ↑Sun Dec 09, 2018 3:41 pmIf I use modded palette, it's working fine but the background lost some textures
It's not working The dots still there. I changed all palette of dc6 file for menu option to "units" but it seem not to be workingjessedazebra wrote: ↑Sun Dec 09, 2018 4:12 pmYou need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere.
You have to process photos on photoshop to convert it to 8 bit color palette, I never use color palette on dc6.flamingfury69 wrote: ↑Sun Dec 09, 2018 4:30 pmIt's not working The dots still there. I changed all palette of dc6 file for menu option to "units" but it seem not to be working has no ideasjessedazebra wrote: ↑Sun Dec 09, 2018 4:12 pmYou need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere.