What does your mod look like?

This is the place for people to research themes and ideas for their mods as well as for others to post their suggestions for mod makers to make use of.

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misiek1294
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Re: What does your mod look like?

Post by misiek1294 » Mon Jul 18, 2016 7:52 pm

Finally! Today my asm knoweldge give me this effect :D
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Happy Modmaking!;D

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jetaman
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Re: What does your mod look like?

Post by jetaman » Mon Jul 25, 2016 11:42 pm

Check out my work, guys! Let me know what you think!

New character design and armor

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Re: What does your mod look like?

Post by h4r4ld » Tue Jul 26, 2016 7:48 pm

Awesome!

But one thing bothers me...

The shade on the right side of the head of character, don't know if it should be some kind of a tattoo or smth, but imho it looks crappy.

Greetz

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Re: What does your mod look like?

Post by jetaman » Thu Aug 18, 2016 11:05 pm

New shield animation and image. And I fixed that weird black shadow ;)
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thaison
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Re: What does your mod look like?

Post by thaison » Fri Aug 19, 2016 1:28 am

jetaman" wrote:New shield animation and image. And I fixed that weird black shadow ;)
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Nice

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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Mon Sep 26, 2016 8:55 am

Doub" wrote:@weapon-x

looks amazing!
btw, is it possible to make that big and detailed board for statistics?
yes, that can be done :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

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SpiKe.
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Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 12:55 am

http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left :)
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Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 8:10 am

J'P" wrote:http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left :)
That's an amazing screen. =)
I just wonder if it wasn't a good ideer to remove the Battle.net service since this is unplayable? =)

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SpiKe.
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Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 8:36 am

What do u mean?
Last edited by SpiKe. on Wed Sep 28, 2016 12:31 pm, edited 1 time in total.
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Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 11:14 am

J'P" wrote:What donu mean?
You can't play battle.net with mods and battle.net is being shutdown anyways.

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Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 12:31 pm

I actually left it because of reasons we are not allowed to talk about here ;)
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Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 5:53 pm

J'P" wrote:I actually left it because of reasons we are not allowed to talk about here ;)
I know, but might aswell. ;P

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Re: What does your mod look like?

Post by mikemillaire » Fri Oct 21, 2016 6:32 am

A few screens of my 20th Diablo Anniversary project.
Click for full dimensions.
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Image
Image
This is a QA character, so excuse the 100+ skill points and tons of charms :roll:

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ChaosMarc
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Re: What does your mod look like?

Post by ChaosMarc » Fri Oct 21, 2016 8:06 am

looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion

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Re: What does your mod look like?

Post by mikemillaire » Sun Oct 30, 2016 3:35 pm

themastercaster" wrote:looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion
Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.

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Re: What does your mod look like?

Post by prodigypm » Sun Oct 30, 2016 11:58 pm

mikemillaire" wrote:
themastercaster" wrote:looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion
Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.
Beautiful stuff , really love the clean looks. 1 question mike - is this a mod or just a revamp of the vanilla?
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?

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Re: What does your mod look like?

Post by weapon-x » Wed Nov 23, 2016 1:24 am

Howdy everyone,

haven't posted anything for quite a while now,

as i have been busy with some stuff ;)

anyhow, here is the newest addition to the mod

A gamble refresh button:

Image

this feature gives the player better gambling sessions as you no longer need to close the gamble window just to refresh the gamble-able items. (Original Concept: Demon9ne - D2Immersion) i am a fan of this mod :)

Code: Select all

*Credits to Senior Mod-Maker & Coder Necrolis for all the help, especially for the codes, functions and structure definitions he shared  :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

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Re: What does your mod look like?

Post by Xibalba » Wed Nov 23, 2016 11:56 am

Great idea great ui like always weapon-x :) its been a while, looking forward to see more screenshots!
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jetaman
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Re: What does your mod look like?

Post by jetaman » Wed Nov 23, 2016 10:52 pm

After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.

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Check out the video!

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Re: What does your mod look like?

Post by Jeewdew » Thu Nov 24, 2016 11:13 am

jetaman" wrote:After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.

Image

Check out the video!
Very nice, though it's kinda "dull" to look at, because of it being so consistent in theme.

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Re: What does your mod look like?

Post by Blood Raven » Fri Dec 16, 2016 10:53 pm

Got tired of the bland vanilla health/mana orbs, so I decided to make something fancier.
Image
Image
The mana orb didn't take palette conversion as well as the health/poisoned ones did, but it actually turned out better than I expected.

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Re: What does your mod look like?

Post by Grinch » Fri Dec 16, 2016 11:24 pm

Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.

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Re: What does your mod look like?

Post by Blood Raven » Sat Dec 17, 2016 2:02 am

Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
Wait, you're trying to tell me you can use whatever palette you want?

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Re: What does your mod look like?

Post by Grinch » Sat Dec 17, 2016 2:14 am

Blood Raven" wrote:
Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
Wait, you're trying to tell me you can use whatever palette you want?
No, but the dc6 converter can also use pcx files. Sometimes, i dont know why, unconverted pictures look way better then converted with a palette (i've done this for Mana/Life Orb, Starting Screen and Charcreation Screen).

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Re: What does your mod look like?

Post by Blood Raven » Tue Dec 20, 2016 10:59 am

mikemillaire" wrote:A few screens of my 20th Diablo Anniversary project.
Click for full dimensions.
-snip-
-snip-
-snip-
This is a QA character, so excuse the 100+ skill points and tons of charms :roll:
This UI gives me a boner. Any chance to get it for 1024x768 (without the left and right panel extensions)?

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