What does your mod look like?

This is the place for people to research themes and ideas for their mods as well as for others to post their suggestions for mod makers to make use of.

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jessedazebra
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Re: What does your mod look like?

Post by jessedazebra » Wed Jan 02, 2019 4:52 pm



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lovesick00
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Re: What does your mod look like?

Post by lovesick00 » Thu Jan 03, 2019 7:54 am

jessedazebra wrote:
Wed Jan 02, 2019 4:52 pm


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nice work
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KHAYOSSUS
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Re: What does your mod look like?

Post by KHAYOSSUS » Sun Jan 06, 2019 10:23 pm

Awosome

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jessedazebra
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Re: What does your mod look like?

Post by jessedazebra » Mon Jan 07, 2019 10:02 pm

I wasn't really satisfied with my control panel, so I rearranged some elements. Now it looks pretty decent. :D
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And here comes an annoying part: these + stats/skills buttons need to be relocated...
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updawg
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Re: What does your mod look like?

Post by updawg » Tue Jan 08, 2019 11:36 pm

jessedazebra wrote:
Mon Jan 07, 2019 10:02 pm
I wasn't really satisfied with my control panel, so I rearranged some elements. Now it looks pretty decent. :D
Image
And here comes an annoying part: these + stats/skills buttons need to be relocated...
Image
I like your old control panel as it does not block the screen as much. I think form over aesthetics should be considered. I've downloaded your mod (the graphics only portion) and I am really digging it! Keep up the good work. Do you post it anywhere else other than moddb? I'd love to follow your updates more closely. Thanks!

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jessedazebra
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Re: What does your mod look like?

Post by jessedazebra » Wed Jan 09, 2019 1:01 am

updawg wrote:
Tue Jan 08, 2019 11:36 pm

I like your old control panel as it does not block the screen as much. I think form over aesthetics should be considered. I've downloaded your mod (the graphics only portion) and I am really digging it! Keep up the good work. Do you post it anywhere else other than moddb? I'd love to follow your updates more closely. Thanks!
Well, I personally think it looks fine, also I can make 2 different ctrl panels as an option. I posted it on moddb only, cuz I was lazy to create a topic here and I don't use any other d2 forums. I've recolored all dt files with black and white and made some edits with quests and locations. I guess I'll make the new version more clean, cuz some stuff was a bit out of place. I'll post more on moddb, maybe in a few days.

And there is a couple of screens:
As you can see, all map textures are b&w now.
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Also I used act3 plugin by Yanou, got it from Diabolic Cartography. Then I made some changed in act3 docktown, just to make it more compact. Now there are no Spider Forest, Flayern Jungle and Black Marsh anymore. Honestly, act3 was the most boring act for me, cuz of this jungle labirynths. :D
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jessedazebra
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Re: What does your mod look like?

Post by jessedazebra » Sat Feb 23, 2019 4:38 pm

Current char stats screen and skill tree:
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And softcoded health bar for bosses:
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KHAYOSSUS
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Re: What does your mod look like?

Post by KHAYOSSUS » Sun Feb 24, 2019 9:57 am

Looks great 8-O

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Re: What does your mod look like?

Post by Conqueror » Sun Feb 24, 2019 12:38 pm

jessedazebra wrote:
Sat Feb 23, 2019 4:38 pm
Current char stats screen and skill tree:
Image
And softcoded health bar for bosses:
Image
Image
How do you do to place those life bars?

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jessedazebra
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Re: What does your mod look like?

Post by jessedazebra » Sun Feb 24, 2019 2:06 pm

Conqueror wrote:
Sun Feb 24, 2019 12:38 pm
How do you do to place those life bars?
This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this:
Image
All you have to do is to match your lifebar with x, y offsets in DC6 Creator.
Image

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Nizari
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Re: What does your mod look like?

Post by Nizari » Sun Feb 24, 2019 2:31 pm

Some of my skill icons:

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huohuowu2
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Re: What does your mod look like?

Post by huohuowu2 » Sun Feb 24, 2019 5:29 pm

jessedazebra wrote:
Sun Feb 24, 2019 2:06 pm
Conqueror wrote:
Sun Feb 24, 2019 12:38 pm
How do you do to place those life bars?
This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this:
Image
All you have to do is to match your lifebar with x, y offsets in DC6 Creator.
Wow!How clever you are!Thank you for your tutoria.

Conqueror
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Re: What does your mod look like?

Post by Conqueror » Sun Feb 24, 2019 11:47 pm

jessedazebra wrote:
Sun Feb 24, 2019 2:06 pm
Conqueror wrote:
Sun Feb 24, 2019 12:38 pm
How do you do to place those life bars?
This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this:
Image
All you have to do is to match your lifebar with x, y offsets in DC6 Creator.
TY

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SheX - Lost Mage
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Re: What does your mod look like?

Post by SheX - Lost Mage » Mon Feb 25, 2019 7:47 pm

Hello to everyone :)
My inventory in The Black Parade. Was made back in 2012.
Image


UI panel and bloody lava jungle in E=MC2 mod. Tried to do like in Diablo 2 beta.
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flamingfury69
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Re: What does your mod look like?

Post by flamingfury69 » Fri Mar 29, 2019 8:39 pm

SheX - Lost Mage wrote:
Mon Feb 25, 2019 7:47 pm
Hello to everyone :)
My inventory in The Black Parade. Was made back in 2012.
Image
Your map editing skills are amazing! Except for the UI, I don't like the lava border in control panel. Its look doesn't fit at all :\
Maybe the older version, idk. Its in my computer with a1 only

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weapon-x
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Re: What does your mod look like?

Post by weapon-x » Sat Jun 15, 2019 8:12 am

SheX - Lost Mage wrote:
Mon Feb 25, 2019 7:47 pm
Hello to everyone :)
My inventory in The Black Parade. Was made back in 2012.
Image

nice work, i like the inventory page equipment background


UI panel and bloody lava jungle in E=MC2 mod. Tried to do like in Diablo 2 beta.
Image
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

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