Workaround to itype only Aurae?

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HarvestWombs
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Workaround to itype only Aurae?

Post by HarvestWombs » Fri May 27, 2011 7:00 am

Was thinking about a way to make aura work for only specific itypes. ex two handed swords only.

The concept works in my head but i haven't tested it yet.

The first step is to create a new stat in ISC, lets use 2h swords as example. (2haura we shall call it)
The second step would be to create a calc thats similar to (stat('2haura'.accr)>0)?##:0
## being whatever we decide.
The third step may take some time, but to add an automagic to every 2h sword that gives our stat (2haura)

Only drawback I can think of is that the aura can be activated even if a 2h sword is not present.

thoughts anyone?
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Wopsh
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Re: Workaround to itype only Aurae?

Post by Wopsh » Sat May 28, 2011 8:20 pm

Its not too much trouble to do what you want to do. If you are using an automagic stat to mark weapons as being a certain type you will also need to add the stat to unique and set items manually (they dont get automagic stats).

I have done a similar thing with hidden auras placed on the items themselves.

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HarvestWombs
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Re: Workaround to itype only Aurae?

Post by HarvestWombs » Tue May 31, 2011 8:18 pm

Awesome. so technically i could use this same concept for class only aurae. still lies the problem of it being activated without the correct itype being equipped. but a simple warning could suffice.
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