Status update on the mod's progress
Moderator: Zhoulomcrist
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Status update on the mod's progress
Unfortunately, I failed to get the patch done in the time frame that I had hoped to.
But, the good news is that CryptForge is still a living mod. I've taken all the bug reports for the ACT 1 demo and have fixed the majority of them.
While I had planned to get the patch out earlier, I'm gonna take a look into the remainder of the bugs in the bug thread while things are calmed down in the forum and get them fixed for the mod's release.
As a bonus to all of you on account of my failure to get the patch out earlier, I am gonna write a list of 20 of the completed CryptForge runewords and post them in a thread and on the site as well for yall to take a look and and start experimenting with.
We'll be in touch and, with the best of luck, I'll get the patch out very soon, hopefully sooner than that .
But, the good news is that CryptForge is still a living mod. I've taken all the bug reports for the ACT 1 demo and have fixed the majority of them.
While I had planned to get the patch out earlier, I'm gonna take a look into the remainder of the bugs in the bug thread while things are calmed down in the forum and get them fixed for the mod's release.
As a bonus to all of you on account of my failure to get the patch out earlier, I am gonna write a list of 20 of the completed CryptForge runewords and post them in a thread and on the site as well for yall to take a look and and start experimenting with.
We'll be in touch and, with the best of luck, I'll get the patch out very soon, hopefully sooner than that .
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Posts: 19
- Joined: Thu Aug 28, 2003 3:55 am
-
- Posts: 12
- Joined: Mon Jun 09, 2003 3:18 pm
Re: Status update on the mod's progress
Yes,its surely one of the most awaited piece Keep up working !
Gorathan
Gorathan
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Status update on the mod's progress
Thanx . It's gonna be a slow process, as opposed to my hopes of a fast release.
Lately, I've been feeling like garbage. This is unfortunate as it has slowed down my modding considerably. But, don't let that bring you down.
It's likely that my future releases are gonna be slow for a while. But, they will get released as long as I'm still on the job .
Lately, I've been feeling like garbage. This is unfortunate as it has slowed down my modding considerably. But, don't let that bring you down.
It's likely that my future releases are gonna be slow for a while. But, they will get released as long as I'm still on the job .
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Status update on the mod's progress
A new and very important change was made to CryptForge using Ray K's Lighting Tutorial, thus making Ray K the latest addition to the CryptForge credits list .
As of the first patch release, all 7 characters in CryptForge will not give off a light radius. Instead, the light radius they give off will be barely the size of a pencil eraser. You can, of course, augment the light radius by using light radius enchanted items.
You will really have to be careful this time around whereever you may venture into Sanctuary.
Baal entering a cave
Darkness engulfs all
As of the first patch release, all 7 characters in CryptForge will not give off a light radius. Instead, the light radius they give off will be barely the size of a pencil eraser. You can, of course, augment the light radius by using light radius enchanted items.
You will really have to be careful this time around whereever you may venture into Sanctuary.
Baal entering a cave
Darkness engulfs all
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Posts: 19
- Joined: Thu Aug 28, 2003 3:55 am
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Status update on the mod's progress
Yeap, and as a result, new Light Radius affixes are being implemented and additional enchantments given on some of the unique items and set items to this effect.
In addition to the light radius deal, I added the latest version of PlugY (3.00) by Yohann to the mod.
Today is gonna be a day of hammering out the rest of the runewords and working on fixing ACT II's level warp bugs which cause the game to crash if you enter ACT II from ACT I.
In addition to the light radius deal, I added the latest version of PlugY (3.00) by Yohann to the mod.
Today is gonna be a day of hammering out the rest of the runewords and working on fixing ACT II's level warp bugs which cause the game to crash if you enter ACT II from ACT I.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Paladin
- Posts: 219
- Joined: Fri Sep 27, 2002 12:36 am
Re: Status update on the mod's progress
Ah man, I'd love to play Cryptforge again. I remember watching this mod over 2 years ago and registering just to post here. It was the most amazing mod at the time because of the massive dll editing and what not. I also remember that long wait to release the mod. The suspense was killing me!! But it finally got released, and it still remains one of my favorite mods of all time. Second only to XyRAX :p
<juice> Invalid Syntax Error?
<juice> usually the syntax errors I get are Valid.
<juice> usually the syntax errors I get are Valid.