Runes, Gems, Jewels and other woman best friend ...

Information and teasers from the upcoming mod, Cabal Wars - Aeons Tide. NOTICE: This project has been scrapped in lieu of the Shadow Empires mod.
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Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Fri May 16, 2003 8:37 am

well currently building these from the bottom up and here's the guidelines have been suing. Feel free to comment (and I know one belgian modder who like this :mrgreen:).

GEMS :
There is 7 types of gem levels:

* Cracked : Level Req. 5
* Chipped : Level Req. 10
* Flawed : Level Req. 15
* Normal : Level Req. 20
* Superior : Level Req. 30
* Flawless : Level Req. 40
* Perfect : Level Req. 50

There is 7 gem flavors :

* Diamond
* Ruby
* Sapphire
* Jade
* Amber
* Onyx
* Pearl

So a total of 49 gems.

What to do with ??
Well that's a bit different than in classic LoD.
Gems are firstly a handsome way to carry cash.
Even a cracked gem can be sold for a nice price (over 200 GP).
Magically speaking, even if they are socketable, the sole gem
have NO effect apart changing the look of your items. Socketing
an Onyx into an item turn it black, a ruby turn it red etc ...

So WHY gems after all ??
Two words : "cube recipes".
Each flavor of gems are tied to a specific kind of effect.
For each flavor and level, there is various crafting recipes
that imbue items with the mere essence of the gems.
The higher level, the better effects.

Another way to use gem is to rebuild some long lost artifact.
People speak about a 4 gemmed crown of a long lost empire or
from a indestructable shield of pure diamond ...

Examples of gem related recipes (non exhaustive) :

1xcracked gem + quiver + athanor => elemental dmg imbued quiver
3xnormal diamond + melee weapon + mag jew => crafted item with
+dur%,+IAS%,+dmg%
1 perfect gem of each + ring/amulet + 1x Scroll of persistence =>
crafted +res-all/+light/+MF ring

JEWELS :
Jewels are more like classic ones. You can find magic jewels
that can spawn with a limited sets of affixes. This set is a bit
than the one sued for other items. it contains more affix type
but each affix type can go to a lower level of power than the
classic magic counterpart. it also contain Jewel Specific affix
like dual elemental damage or random resistance.

The great way to get custom, powerful jewel is to craft them
like any other item. Either with gem related recipes or with jewel
specific ones.

There is also tales about a jeweled Plate that was long lost
or some unique jewels ...

RUNES :
The cream of the cream. Runes found in CW-AT spilled up
into three kind : elvish, dwarven and drowx runes.
As I've explained before, each rune set are independant
and give specific bonuses to specific item types.

* Elvish runes affect light armor & ranged weapon.
* Dwarven runes affect any armor and melee weapon.
* Drow runes affect casting item and armors.

There is 25 runes per kind which level go from 3 to 75.
Many low level runes give no bonus when socketed
into items unless they are bound to make a runewords.

Low level runes are not so useless cause they are the only one that
cna be IMBUED with magical power. The seven first runes of each kind
can be used into cube recipes that give them some power.
basically they are Customizable runes.

There is even tales for UNIQUES RUNES ...

RUNEWORDS :
The big baddies. They are composed of rune sof the same
kind, making three kind of runewords (elf,dwarf,drow).
Runewords goes from 2 to 6 runes with an average of 4.
Obviously they work on the same kind of tiem that the runes.
elvish runewords -> Lite armor and ranged etc ...

BUT there is some ruenwords that works on non kind standard item.
the ORM elvish runewords work both on circlet (wich is considered lite armor) and Wand/Rod (that are NOT classic elf items).

some runewords need also special or unique socket filler to be complete.
Some may need gems or jewels too.
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Brother Laz » Fri May 16, 2003 8:59 am

Joel";p="98961" wrote:Gems are firstly a handsome way to carry cash.
Even a cracked gem can be sold for a nice price (over 200 GP). Magically speaking, even if they are socketable, the sole gem have NO effect apart changing the look of your items.
Seen in all other mods, and it's a real annoyance 'Wooh, look, something sparkly - ah damn, doesn't do anything'. :x
So WHY gems after all ??
Two words : "cube recipes".
Just make them not socketable anymore and we'll be happy. :) It'd kind of annoy ppl when they find socketable stuff that doesn't do anything but does use up their item slots (and with your modified chars, the color change won't even be visible). :mrgreen:
Another way to use gem is to rebuild some long lost artifact.
People speak about a 4 gemmed crown of a long lost empire or
from a indestructable shield of pure diamond ...
Gemwords? Good. :)
This set is a bit than the one sued for other items. it contains more affix type but each affix type can go to a lower level of power than the classic magic counterpart. it also contain Jewel Specific affix like dual elemental damage or random resistance.
Special jewel affix set? Good! :)
RUNES: The cream of the cream.
Hmm, would they make jewels useless? It's boring when the best thing ever to socket into something has fixed values. Makes ppl cookie cutters.
* Elvish runes affect light armor & ranged weapon.
* Dwarven runes affect any armor and melee weapon.
* Drow runes affect casting item and armors.
So drow aren't elves? :)
Many low level runes give no bonus when socketed
into items unless they are bound to make a runewords.
Grrr, again. Make them do something useless, but make them do something.
Low level runes are not so useless cause they are the only one that
cna be IMBUED with magical power. The seven first runes of each kind
can be used into cube recipes that give them some power.
basically they are Customizable runes.
You did balance out the drops so that these still drop later on, did you? Otherwise if this feature is even slightly decent, you'd end up with chippiedins.
There is even tales for UNIQUES RUNES ...
Aren't all runes unique by default? :)
some runewords need also special or unique socket filler to be complete.
Some may need gems or jewels too.
Great idea, allows for customization. Coincidentally I use this feature for my 'gemwords' as well. :) And it puts jewels back into the game. :)

Summary: having runewords be the best thing to socket into items and contain jewels is a great idea, if it is balanced with normal items (or you could make magic items just a lower level stopgap until the good runewords).

The balancing is the tricky part. Having jewels be too weak compared to runes makes the addition of jewels in runewords pointless (ppl'd just socket the first random jewel they find to get the runeword complete and be done with it) but making them too strong would make people just ignore the runewords and put jewels in all the slots unless the runeword is amazingly good (which creates a large power gap between those who lack 1 rune and those who have them all).

Good luck! :)

And please, make socketable items do something when socketed, even if it's just +1 strength. :)
Last edited by Brother Laz on Fri May 16, 2003 9:04 am, edited 2 times in total.
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y dont u play the game the way its supposta be played? -SlothNathan

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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Fri May 16, 2003 10:50 am

Ok what if I make the low level stuff non socketable but cubable to
socketable version of themselves with specific power ?

For the Jewel/runes antagonism, what do I exactly need to do to have both runes and jewels enjoyable ?

And NO ! drow aren't elves !! :P
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Brother Laz » Fri May 16, 2003 11:04 am

Joel";p="98974" wrote:Ok what if I make the low level stuff non socketable but cubable to
socketable version of themselves with specific power ?
?! Why not just make it said socketable version in the first place? (unless the recipe is very rare, in which case you'd have moved up to runes/jewels anyway)
For the Jewel/runes antagonism, what do I exactly need to do to have both runes and jewels enjoyable ?
Make runes as good as a good jewel and with the same rarity, but great jewels still better. Use runewords (50/50% jewel/rune) to almost make up the difference for high level chars - 'almost' because the runeword is going to be more common than those super rare jewels, but those should still be better overall.

bad jewels -> avg jewels -> good jewels & runes -> runewords -> super jewels
And NO ! drow aren't elves !!
*brings in Yhaaress Everhate, level 67 black matron merc with level 29 implosion and enslave...*
Last edited by Brother Laz on Fri May 16, 2003 11:07 am, edited 1 time in total.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Fri May 16, 2003 11:13 am

Brother Laz";p="98975" wrote: ?! Why not just make it said socketable version in the first place? (unless the recipe is very rare, in which case you'd have moved up to runes/jewels anyway)
ah well yep ... so maybe I'llr emove 2-3 gem level, rescale the remaining and make all of them socketable with effects.
For runes, I'll add variety to effect and maybe make runes that only affect armor or only ranged weapon in addition.
Brother Laz";p="98975" wrote: Make runes as good as a good jewel and with the same rarity, but great jewels still better. Use runewords (50/50% jewel/rune) to almost make up the difference for high level chars - 'almost' because the runeword is going to be more common than those super rare jewels, but those should still be better overall.
Brother Laz";p="98975" wrote: bad jewels -> avg jewels -> good jewels & runes -> runewords -> super jewels
OK, so for a given rune of a given level, it should be as powerful as a jewel of the same level ??

For the runewords, I'll try to make some 'cosmetic' ones or allow easy
to make and nice for low lvl runewords (like the 2 runes runeword KrinKrin mace/sword of level 4)
Brother Laz";p="98975" wrote: *brings in Yhaaress Everhate, level 67 black matron merc with level 29 implosion and enslave...*
*go back home, dig in his room to finally recover Fillenas DarkHeart, lvl 67 Priest of Shelob, with lvl 55 Acid Web and harm spells.
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Brother Laz » Fri May 16, 2003 11:28 am

Joel";p="98976" wrote:OK, so for a given rune of a given level, it should be as powerful as a jewel of the same level ??
As a usual jewel of the same level. Don't put perfect mods on it, because it's easier to find a rune of level x than a perfect jewel of level x.
For the runewords, I'll try to make some 'cosmetic' ones or allow easy to make and nice for low lvl runewords (like the 2 runes runeword KrinKrin mace/sword of level 4)
Use some of those 1.10 death-skill/lvlup-skill effects that don't do anything useful but add flavour to the item. :)
19.may.2007 | Adun Tori Laz.
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Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Fri May 16, 2003 12:36 pm

Ok I think I got it.
So if a level 9 jewel could spawn with +5-10HP, the corresponding rune
will spawn with something like +7 HP but never ever +10 ?

for the cosmetic stuff I already use and abuse of
100% chanc eto cast Teleport when struck.
50% chance to summon aggressive monstre on attack
or some Aura charges.
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Xcolibri » Fri May 16, 2003 4:52 pm

Although I'm replying lately, I've followed (and enjoyed) that very interesting topic from the beginning.
Just a quick note:
100% chanc eto cast Teleport when struck is very annoying. I guess you know, since that chance to summon aggressive monster is even worse ;) Just in case.

And you got that right with the jewels.

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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Mon May 19, 2003 8:11 am

Came up with a new idea concerning socket filler.
All the speech on runes/runewords stay the same.

for gems/jewels, here's was I thought of :

* Gems are no more socketable. They will be used into recipes to produces the following.
* Jewels are now Chip/Shard/Shiver. Basically they are manufactured (well or not) part of precious gemstones. Either you can fidn htose or you can craft them from gem you found. the better gem quality, the better chip/shard/shiver you'll craft. How does it works ???

take an example :

2xchipped ruby + jeweller's tools => Chip of Ruby
3xnormal sapphire + hammer + jeweller's tools => Shard of sapphire.
5xSuperior Jade + 2xhammer jeweller's tools => Shiver of Jade.

The of jade, of ruby , of Sapphire are actually SUFFIX of the jewel.
For each kind of gemstones you can craft a C/S/S of <gemstones>
that get the corresponding gemstone suffix + a chance for a random prefix.

That's basic gemstones wrok. With more subtle reagents and recipes, you can get more powerful chip/shard/shiver :

3xruby + 1 athanor + 1 Scroll of Permanency + 1 scroll of Pyroblast + 1 jeweller's tools => Phlogistic Shard of Ruby

Phlogistic Shard of Ruby :
+1-3 fire damage
+1-3% res-fire

the Athanor and the Scroll of Permanency are special reagents you can either found or buy to local alchemist or sorcerer NPC.
Scroll of Pyroblast is the normal spell scroll containing charge of Pyroblast.

You can also have the same recipes but on a higher level :

3xSuperior Ruby + 1 Athanor + 1 SoP + 1 Scroll of Volcanic rift + 1 jeweller's tools => Phlogistic Shiver of Ruby

Phlogistic Shiver of Ruby :
+9-12 fire damage
+9-12% res-fire

and so on.

Each gemstones have a particular power. Basially all Ruby/Sapphire/Amber/Emerald etc ... grants elemental resistance. Jade and Obsidian are used to fight against demon and undead, exotic stuff like Opal, malachite etc ... give more strange properties (aura when equipepd etc ...)

The jewels affix pool do now reflect the very component of the jewel, liek the affix pool for armor/weapons contained material affix (lizardskin Shield, Adamantite sword etc ..)


Any comment ?
Last edited by Joel on Thu May 22, 2003 8:39 pm, edited 1 time in total.
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Brother Laz » Tue May 20, 2003 8:25 am

Joel";p="99650" wrote:* Gems are no more socketable. They will be used into recipes
Okay. That's more or less like in CLoD. :)
* Jewels are now Chip/Shard/Shiver. Basically they are manufactured (well or not) part of precious gemstones. Either you can fidn htose or you can craft them from gem you found. the better gem quality, the better chip/shard/shiver you'll craft.
Nice, but do make the components rare enough so that ppl won't be crafting jewels till doomsday. ;)

PS: patch 1.10 upon us within 3-4 weeks. You going to wait?
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Median XL released!
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Tue May 20, 2003 9:03 am

Brother Laz";p="99857" wrote:
Joel";p="99650" wrote:* Gems are no more socketable. They will be used into recipes
Okay. That's more or less like in CLoD. :)
That's so true.
Brother Laz";p="99857" wrote:
* Jewels are now Chip/Shard/Shiver. Basically they are manufactured (well or not) part of precious gemstones. Either you can fidn htose or you can craft them from gem you found. the better gem quality, the better chip/shard/shiver you'll craft.
Nice, but do make the components rare enough so that ppl won't be crafting jewels till doomsday. ;)
Well, I tought to scale the recipes power and make the most powerful requiring the most powerful reagents. Some small, easy to get recipes can be made (turning ruby into shard of ruby or the elemental arrows stuff etc ...) early but the biggest ones (like the "Sharp Shiver of Buoyancy" (+20% ED,+10%IAS)) are hard to get, almost miniquest.

Also, goblin won't roam the land with handful of superior diamond, the first gems can be dropped on Act III monsters. Just before you can get luck by getting some low quality gemstone in lost backpack and stuff like that.

Also note that the Hatch the Egg from The Stone Shaalfi skills used gemstone or chip/shard/shiver as components. thus making the Shalafi the onyl one char able to craft the VERY HIGH END jewel crafting recipes.
Brother Laz";p="99857" wrote: PS: patch 1.10 upon us within 3-4 weeks. You going to wait?
Well as the progress is now limited to copy+pasting asm block from D2game to D2Cabal .... making map and anims, well I'll probably have NOT finished it when the patch came out. I've almost stopped any advanced code editon (except bugfix for my own code) and focus on easy txt and multimedia stuff (should post screenshot of the Nightkeep Citadel btw)
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Re: Runes, Gems, Jewels and other woman best friend ...

Post by Joel » Wed Jun 18, 2003 2:42 pm

arg, new problem arise.

With my 20*4 runes the drop of runes is a problem ...
Well, look like you can find nice runnes from each kind ...
but daln getting EXACTLY the rune of the kind you need to perform runeword is tricky ...

So I tought of that :

Upgrade Recipes :
2xsame rune + blank rune + smith hammer => rune of higher level.
Blank runes are buyable or craftable and come into 3 flavor
low lvl blank rune for crafting rune 01 to 07, mid lvl for r08 to r14 and high lvl rune for r15 to 20.

Blanking Out Recipes
1xrune + 1xLiquor of Deliquescence -> blank runes of corresponding level

translation recipes :
2xsame rune + 1xLoD + 1xScroll of babel -> rune of same lvl but in another kind.
There is a babel scroll for each kind of rune
babel : Human <-> Orc
babel : Human <-> Elf
babel : Human <-> Drow
babel : Human <-> Dwarf

Any other idea ?
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