CW-AT and 1.10

Information and teasers from the upcoming mod, Cabal Wars - Aeons Tide. NOTICE: This project has been scrapped in lieu of the Shadow Empires mod.

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Joel
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CW-AT and 1.10

Post by Joel » Fri Jul 04, 2003 11:35 pm

Well now that a "patch" is out, I'm converting all cw-at to 1.10
Hopefully not so much stuff are hard to change (only some problems with skill desc).

If all goes weell (and if blmizzard doens't start to make 1.10abcdefghi ...)
Ic an even get some more tilme to finish up some part of the mod.
For now on, all dev is hold until the curren tmod is transfered to 1.10
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Joel
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Re: CW-AT and 1.10

Post by Joel » Mon Jul 07, 2003 8:13 am

So three days now, 1,10 is very very nice :D
After some experiment i've conclued the following :

1) Skills per cabal is no longer limited ... So each cabal will end up with 13 or even 15 skills instead of 10. more over the easy way to create new skills will follow in creating sub-cabal specific item only skills : think Elmental shift for elementalist (turns you into a elemental), Dark Ritual for Cainite (life leech passive) etc ...

2) Most of my DLL trick is about to be dumped now. Hopefully, many of them is now txt tricks (new potions, stat per level for example). The only things I cna use now is an external TBL. So for the moment all my consideration on skill per stat system and book are on hold. The 15 acts system is on hold too. If the beta stage statrt ot long for a while I'll convert it and ake adjustement if an other beta came out.

if every thing is nice, I'll be able to finish all my skills and items soon (convertion take stimes :( ) and a beta without any other changes than skills/monsters/items and first five acts will be in for a beta.

that's all folks :D
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brotherhobbes
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Re: CW-AT and 1.10

Post by brotherhobbes » Wed Jul 09, 2003 9:36 am

you aren't worried that the final 1.10 will be very different than the current beta, i take it? won't you have to do this all over again then?

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Re: CW-AT and 1.10

Post by Joel » Wed Jul 09, 2003 9:39 am

I bet my pants that the final 1.10 will only differs in internal code or small txt fix. The global txtstructure will stay the same.

That's also why I wait before redoing all my code stuff for 1.10


** finished the first 45 skills for the shalafi, screenshots coming soon **
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Brother Laz
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Re: CW-AT and 1.10

Post by Brother Laz » Wed Jul 09, 2003 4:16 pm

*SOON?!*

Now!
Now!
Now!
NOW!
*AAAAArgh!!!!*
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

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Re: CW-AT and 1.10

Post by Olorin » Wed Jul 09, 2003 4:49 pm

I can't help feeling you might have to move a lot, again, for final 1.10. :'(

Looking forward to CW:AT, even if it is only single player (since I seem to be the only person who enjoys solo player ;) ) :)
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Re: CW-AT and 1.10

Post by Joel » Thu Jul 10, 2003 7:03 pm

"How much suffering, mortal, does it take before you lose your grace?"
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Xcolibri
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Re: CW-AT and 1.10

Post by Xcolibri » Thu Jul 10, 2003 10:55 pm

Shweet :)
Can't wait to play!

@Olorin: I like Single-Player, too!

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Re: CW-AT and 1.10

Post by brotherhobbes » Sat Jul 12, 2003 2:54 pm

those are some very pretty spell effects :)

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Re: CW-AT and 1.10

Post by Vendanna » Sun Jul 13, 2003 4:50 pm

its really a very special mod, good luck with it and hope you don't need to do major changes when the final 1.10 arrives.

the characters looks good :mrgreen:
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