CW-AT and 1.10
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- Dominion
- Posts: 6921
- Joined: Mon May 27, 2002 7:19 am
- Location: Orsay
CW-AT and 1.10
Well now that a "patch" is out, I'm converting all cw-at to 1.10
Hopefully not so much stuff are hard to change (only some problems with skill desc).
If all goes weell (and if blmizzard doens't start to make 1.10abcdefghi ...)
Ic an even get some more tilme to finish up some part of the mod.
For now on, all dev is hold until the curren tmod is transfered to 1.10
Hopefully not so much stuff are hard to change (only some problems with skill desc).
If all goes weell (and if blmizzard doens't start to make 1.10abcdefghi ...)
Ic an even get some more tilme to finish up some part of the mod.
For now on, all dev is hold until the curren tmod is transfered to 1.10
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum
Shadow Empire (coming soon) | forum
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- Dominion
- Posts: 6921
- Joined: Mon May 27, 2002 7:19 am
- Location: Orsay
Re: CW-AT and 1.10
So three days now, 1,10 is very very nice
After some experiment i've conclued the following :
1) Skills per cabal is no longer limited ... So each cabal will end up with 13 or even 15 skills instead of 10. more over the easy way to create new skills will follow in creating sub-cabal specific item only skills : think Elmental shift for elementalist (turns you into a elemental), Dark Ritual for Cainite (life leech passive) etc ...
2) Most of my DLL trick is about to be dumped now. Hopefully, many of them is now txt tricks (new potions, stat per level for example). The only things I cna use now is an external TBL. So for the moment all my consideration on skill per stat system and book are on hold. The 15 acts system is on hold too. If the beta stage statrt ot long for a while I'll convert it and ake adjustement if an other beta came out.
if every thing is nice, I'll be able to finish all my skills and items soon (convertion take stimes ) and a beta without any other changes than skills/monsters/items and first five acts will be in for a beta.
that's all folks
After some experiment i've conclued the following :
1) Skills per cabal is no longer limited ... So each cabal will end up with 13 or even 15 skills instead of 10. more over the easy way to create new skills will follow in creating sub-cabal specific item only skills : think Elmental shift for elementalist (turns you into a elemental), Dark Ritual for Cainite (life leech passive) etc ...
2) Most of my DLL trick is about to be dumped now. Hopefully, many of them is now txt tricks (new potions, stat per level for example). The only things I cna use now is an external TBL. So for the moment all my consideration on skill per stat system and book are on hold. The 15 acts system is on hold too. If the beta stage statrt ot long for a while I'll convert it and ake adjustement if an other beta came out.
if every thing is nice, I'll be able to finish all my skills and items soon (convertion take stimes ) and a beta without any other changes than skills/monsters/items and first five acts will be in for a beta.
that's all folks
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum
Shadow Empire (coming soon) | forum
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- Champion of the Light
- Posts: 499
- Joined: Tue May 27, 2003 11:03 pm
Re: CW-AT and 1.10
you aren't worried that the final 1.10 will be very different than the current beta, i take it? won't you have to do this all over again then?
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- Dominion
- Posts: 6921
- Joined: Mon May 27, 2002 7:19 am
- Location: Orsay
Re: CW-AT and 1.10
I bet my pants that the final 1.10 will only differs in internal code or small txt fix. The global txtstructure will stay the same.
That's also why I wait before redoing all my code stuff for 1.10
** finished the first 45 skills for the shalafi, screenshots coming soon **
That's also why I wait before redoing all my code stuff for 1.10
** finished the first 45 skills for the shalafi, screenshots coming soon **
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum
Shadow Empire (coming soon) | forum
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- Dominion
- Posts: 6715
- Joined: Mon Jun 03, 2002 10:06 am
- Location: Fallen Like Lightning
Re: CW-AT and 1.10
*SOON?!*
Now!
Now!
Now!
NOW!
*AAAAArgh!!!!*
Now!
Now!
Now!
NOW!
*AAAAArgh!!!!*
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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- Angel
- Posts: 512
- Joined: Sun May 26, 2002 4:48 pm
- Location: Gardens of Lórien, Valinor
Re: CW-AT and 1.10
I can't help feeling you might have to move a lot, again, for final 1.10. :'(
Looking forward to CW:AT, even if it is only single player (since I seem to be the only person who enjoys solo player )
Looking forward to CW:AT, even if it is only single player (since I seem to be the only person who enjoys solo player )
"For I am Olorin! And Olorin means me!"
"For I also am a steward. Did /you not know?"
"For I also am a steward. Did /you not know?"
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- Dominion
- Posts: 6921
- Joined: Mon May 27, 2002 7:19 am
- Location: Orsay
Re: CW-AT and 1.10
Here the promised screenshots :
Voltaic Coil :
http://d2mods.xfernet.com/~cabalwars/sc ... hot023.jpg
Shocking Trap:
http://d2mods.xfernet.com/~cabalwars/sc ... hot024.jpg
Arctic Sentinel and Voltaic Coil :
http://d2mods.xfernet.com/~cabalwars/sc ... hot025.jpg
Quasar :
http://d2mods.xfernet.com/~cabalwars/sc ... hot026.jpg
Voltaic Coil :
http://d2mods.xfernet.com/~cabalwars/sc ... hot023.jpg
Shocking Trap:
http://d2mods.xfernet.com/~cabalwars/sc ... hot024.jpg
Arctic Sentinel and Voltaic Coil :
http://d2mods.xfernet.com/~cabalwars/sc ... hot025.jpg
Quasar :
http://d2mods.xfernet.com/~cabalwars/sc ... hot026.jpg
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum
Shadow Empire (coming soon) | forum
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- Champion of the Light
- Posts: 286
- Joined: Sun May 26, 2002 9:54 am
- Location: kickme.to/xcolibri
Re: CW-AT and 1.10
Shweet
Can't wait to play!
@Olorin: I like Single-Player, too!
Can't wait to play!
@Olorin: I like Single-Player, too!
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- Champion of the Light
- Posts: 499
- Joined: Tue May 27, 2003 11:03 pm
Re: CW-AT and 1.10
those are some very pretty spell effects
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- Arch-Angel
- Posts: 1387
- Joined: Sun Nov 24, 2002 4:55 pm
- Location: Cartagena (Spain)
Re: CW-AT and 1.10
its really a very special mod, good luck with it and hope you don't need to do major changes when the final 1.10 arrives.
the characters looks good
the characters looks good