Im re-writing this as a downloadable sheet so theres no point fixing the online one ATM.
note FREEZE is no boolean indeed, its a integer. (original error removed.)
set it to 100 to make it work like the old pre-expansion ice blink for :)
EDIT, here is the current updated list with fixes:
Code: Select all
DESCRIPTION CODE PARAM1 PARAM2 PARAM3 BUGS
TERMINOLOGY:
min = minimum value
max = maximum value
1/0 = Boolean
#sec = number of seconds
#fpsdur = number of frames duration
skillID = Skill ID number from Skills.txt
tab# = Skill Tab ID number
chance = chance to cast
slvl = skill level
#charges = number of charges
--- = nothing
#sock = number of sockets
value = number increased per level
#time = Time of Day effects are at their maximum
Skills
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+ to Amazon Skills ama min max
+ to Assassin Skills asn min max
+ to Barbarian Skills bar min max
+ to Druid Skills dru min max
+ to Necromancer Skills nec min max
+ to Paladin Skills pal min max
+ to Sorceress sor min max
+ to All Skills allskills min max Bugged (1.07+) (gives random +class skills if your minimum and maximum values are different)
+ to Fire Skills fireskill min max
+ to Single Skills skill skillID min max Bugged (1.07+) (columns stack if you use it in socket items and set boni)
+ to Single Skill Tabs skilltab tab# min max Bugged (1.07+) (columns stack if you use it in socket items and set boni)
Chance to cast X when attacking att-skill skillID chance slvl Bugged (1.07+) (doesn't work with ranged attacks)
Chance to cast X when hitting hit-skill skillID chance slvl Bugged (1.09D) (only graphical effects since 1.09D)
Chance to cast X when getting hit gethit-skill skillID chance slvl Bugged (1.09D) (only graphical effects since 1.09D)
Skill Charges charged skillID #charges slvl Bugged (1.07+) (columns stack if you use it in socket items and set boni)
Armor Class (Basic)
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+ to AC ac min max
+% to AC ac% min max
+AC vs Melee ac-hth min max
+AC vs Missiles ac-miss min max
Durability & Quantity
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+ to Dur dur min max Bugged (1.00+) (if you exceed 255 durability on the item you will have to repair it whenever you start a game, this is so because durability is stored in a single byte, modifier has no description)
+% to Dur dur% min max Bugged (1.00+) (if you exceed 255 durability on the item you will have to repair it whenever you start a game, this is so because durability is stored in a single byte)
Indestructible indestruct 1/0 1/0 Bugged (1.07+) (breaks items with +% and + dur if added thru sockets)
Repair 1 Dur per X seconds rep-dur #sec --- --- Bugged (1.07+) (breaks items with +% and + dur if added thru sockets, does not work if applied to the item post generation in a cube recipe!)
Repair 1 Qnt per X Seconds rep-quant #sec --- ---
Increase Stack by X stack min max Bugged (1.07+) (does not work if applied to the item post generation in a cube recipe!)
Attack Rating (Basic)
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+ to AR att min max
+% to AR att% min max
+ to AR vs Demons att-demon min max
+ to AR vs Undead att-undead min max
Damage Enhancements (Basic)
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+% to Damage dmg% min max
+ to Maximum Damage dmg-min min max
+ to Minimum Damage dmg-max min max
+ to Maxmimum & Minimum Damage dmg-norm min max
+% damage vs Demons dmg-demon min max Bugged ( 1.08) (too high values may cause a rollover that will make you deal less damage)
+% damage vs Undead dmg-undead min max Bugged ( 1.08) (too high values may cause a rollover that will make you deal less damage)
+% crushing blow crush min max
+% deadly strike deadly min max
+ to Damage dmg min max
+ throw damage dmg-throw min max Bugged (1.07+) (modifier has no description)
Special Damage Effects (Basic)
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Ignores Target Defense (ITD) ignore-ac 1/0 1/0
+% pierce (missiles only) pirece min max
knockback knock 1/0 1/0
+% life stolen lifesteal min max
+% mana stolen manasteal min max
heal mana by # mana after each kill mana-kill min max
heal life by # after each demon kill demon-heal min max
prevents monster healing noheal 1/0 1/0
+% chance to cause open wounds openwounds min max Bugged (1.00+) (the damage the enemy takes from bleeding will only show after you hit them a second time)
Enemy Is slowed by X% slow min max Bugged (1.07+) (every value is the same as 100%)
Chance to Blind Target stupidity min max
Chance to Freeze Target freeze min max
Reduce AC by X% reduce-ac min max Bugged (1.07+) (works in PVP, stacks and hence works like ITD)
Reduce AC by X dmg-ac min max
+ to Kicking Damage kick min max
+% chance to reanimate target reanimate min max Bugged (1.00+) (the raise skeleton skill is casted while the enemy is in mode DT ratter then DD, making this do nothing, to make it useful change the skillID used by the modifier in d2game.dll)
Special Defense Effects (Basic)
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X% damage taken goes to mana dmg-to-mana min max
reduces damage taken by X red-dmg min max
reduces damage taken by X% red-dmg% min max
reduces magic damage taken by X red-mag min max
Attacker takes X damage when hitting thorns min max
Attacker takes X ltng dmg when hitting light-torns min max
Elemental Damage
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Cold Damage dmg-cold #fpsdur min max
Minimum Cold Damage cold-min min max
Maximum Cold Damage cold-max min max
Cold Duration (# of frames, 25=1Sec) cold-len min max
Poison Damage dmg-pois #fpsdur min max
Minimum Poison Damage pois-min min max
Maximum Poison Damage pois-max min max
Poison Duration (# of frames, 25=1Sec) pois-len min max
Fire Damage dmg-fire min max
Minimum Fire Damage fire-min min max
Maximum Fire Damage fire-max min max
Lightning Damage dmg-ltng min max
Minimum Lightning Damage ltng-min min max
Maximum Lightning Damage ltng-max min max
Magic Damage dmg-mag min max
Resistances and Such (Basic)
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+ to Cold Absorb abs-cold min max
+% to Cold Absorb abs-cold% min max
+ to Lightning Absorb abs-ltng min max
+% to Lightning Absorb abs-ltng% min max
+ to Magic Absorb abs-mag min max
+% to Magic Absorb abs-mag% min max
+ to Fire Absorb abs-fire min max
+% to Fire Absorb abs-fire% min max
Half Freeze Duration half-freeze 1/0 1/0
Cannot be Frozen nofreeze 1/0 1/0
+% to Resist All res-all min max Bugged (1.00) (minor, it will display "+-" infront of the value if you use negative values)
+% to Resist Cold res-cold min max
+% to Resist Fire res-fire min max
+% to Resist Lightning res-ltng min max
+% to Resist Poison res-pois min max
+% to Resist Magic res-mag min max
+% to Maximum Resist All res-all-max min max
+% to Maximum Resist Cold res-cold-max min max
+% to Maximum Resist Fire res-fire-max min max
+% to Maximum Resist Lightning res-ltng-max min max
+% to Maximum Resist Poison res-poison-max min max
+% to Maximum Resist Magic res-mag-max min max
Reduce Poison Duration (slows duration) res-pois-len min max
Stat Bonus (Basic)
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+ to Dexteriry dex min max
+ to Strength str min max
+ to Vitality vit min max
+ to Energy enr min max
Health and Mana (Basic)
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+ to Health hp min max
+ to Mana mana min max
+% to Health hp% min max Bugged (1.07+) (if you have -hp items equipped this will "boost" your life to 1 hp if you re-equip your items after death)
+% to Mana mana% min max Bugged (1.07+) (if you have -mp items equipped this will "boost" your mana to 1 mp if you re-equip your items after death)
+ to Replenish Life / Drain Life regen min max
+% to Mana Regeneration regen-mana min max
Movement Speed and Stamina (Basic)
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+% run/walk speed move1 min max
+% run/walk speed move2 min max
+% run/walk speed move3 min max
+ to stamina stam min max
+% reduce stamina drain stamdrain min max
+% stamina regeneration regen-stam min max
Attack Speed
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+% attack speed swing1 min max
+% attack speed swing2 min max
+% attack speed swing3 min max
Blocking
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+% chance to block block min max
+% block speed block1 min max
+% block speed block2 min max
+% block speed block3 min max
Cast Rating
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+% cast speed cast1 min max
+% cast speed cast2 min max
+% cast speed cast3 min max
Hit Recovery
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+% hit recovery speed balance1 min max
+% hit recovery speed balance2 min max
+% hit recovery speed balance3 min max
Light Radius
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+ to Light Radius light min max Bugged (1.00) (if you equip too much of negative light radius items the game will attempt to draw a negative radius and crash)
Missile Modifiers
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Fire Magic Arrows magicarrow 1/0 1/0
Fire Explosive Arrows explosivearrow 1/0 1/0
Treasure (Basic)
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+% chance to find magic items mag% min max
+% increased gold drops gold% min max
Other Stuff
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Altered Item Requirements ease min max
Chance to make enemies flee howl min max
Add X Sockets to an Item sock #sock --- ---
Makes any item throwable throw 1/0 1/0
Modifiers increasing per clvl (value/8)
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+ X to AC per clvl ac/lvl value --- ---
+ %X to AC per clvl ac%/lvl value --- ---
+ to HP per clvl hp/lvl value --- ---
+ to MANA per clvl mana/lvl value --- ---
+ to Maximum damage per clvl dmg/lvl value --- ---
+ % to Maximum damage per clvl dmg%/lvl value --- ---
+ Dexterity per level dex/lvl value --- ---
+ Strength per level str/lvl value --- ---
+ Vitality per level vit/lvl value --- ---
+ Energy per level enr/lvl value --- ---
+ % AR per level att%/lvl value --- ---
+ % res cold per level res-cold/lvl value --- ---
+ % res fire per level res-fire/lvl value --- ---
+ % res ltng per level res-ltng/lvl value --- ---
+ % res pois per level res-pois/lvl value --- ---
Attacker takes X damage per level thorns/lvl value --- ---
+% More Gold Per Level gold%/lvl value --- ---
+% Magic Find Per Level mag%/lvl value --- ---
Absorb X Fire Damage per level abs-fire/lvl value --- ---
Absorb X Cold Damage per level abs-cold/lvl value --- ---
Absorb X Ltng Damage per level abs-ltng/lvl value --- ---
+ maximum cold damage per level dmg-cold/lvl value --- ---
+ maximum fire damage per level dmg-fire/lvl value --- ---
+ maximum ltng damage per level dmg-ltng/lvl value --- ---
+ maximum poison damage per level dmg-pois/lvl value --- ---
+ Kick damage per level kick/lvl value --- ---
+% damage to demons per level dmg-dem/lvl value --- --- Bugged ( 1.08) (too high values may cause a rollover that will make you deal less damage)
+% damage to undead per level dmg-und/lvl value --- --- Bugged ( 1.08) (too high values may cause a rollover that will make you deal less damage)
+ stamina per level stam/lvl value --- ---
+% regenerate stamina per level regen-stam/lvl value --- ---
+% open wounds per level wounds/lvl value --- ---
+% crushing blow per level crush/lvl value --- --- Bugged (1.07+) (displays as chance to make enemy flee per level)
+% deadly strike per level deadly/lvl value --- ---
Modifiers with static increase per clvl
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+ Attack Rating per level att/lvl value --- ---
+ Attack Rating Against Undead per lvl att-und/lvl value --- ---
+ Attack Rating Against Demons per lvl att-dem/lvl value --- ---
Stats based on time (0=day, 1=dusk, 2=night, 3=dawn)
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+ AC per time ac/time #time min max
+ %AC per time ac%/time #time min max
+ HP per time hp/time #time min max
+ MANA per time mana/time #time min max
+ Damage per time dmg/time #time min max Bugged (1.07+) (uses maximum damage twice)
+ % Damage per time dmg%/time #time min max
+ Strength per time str/time #time min max
+ Dexterity per time dex/time #time min max
+ Vitality per time vit/time #time min max
+ Energy per time enr/time #time min max
+ AR per time att/time #time min max
+ % AR per time att%/time #time min max Bugged (1.07+) (uses + instead of +%)
+ Max Cold Damage per time dmg-cold/time #time min max
+ Max Fire Damage per time dmg-fire/time #time min max
+ Max LTNG Damage per time dmg-ltng/time #time min max
+ Max Pois Damage per time dmg-pois/time #time min max
+ Cold Resist per time res-cold/time #time min max
+ Fire Resist per time res-fire/time #time min max
+ LTNG Resist per time res-ltng/time #time min max
+ Pois Resist per time res-pois/time #time min max
+ Cold Absorb per time abs-cold/time #time min max
+ Fire Absorb per time abs-fire/time #time min max
+ LTNG Absorb per time abs-ltng/time #time min max
+ Pois Absorb per time abs-pois/time #time min max Bugged (1.07+) (uses random strings)
+% more gold per time gold%/time #time min max
+% magic find per time mag%/time #time min max
+stamina per time stam/time #time min max
+stamina regeneration per time regen-stam/time #time min max
+% damage to demons per time dmg-dem/time #time min max
+% damage to undead per time dmg-und/time #time min max
+attack rating to demons per level att-dem/time #time min max
+attack rating to undead per level att-und/time #time min max
+%deadly strike per time deadly/time #time min max
+%crushing blow per time crush/time #time min max
+%open wounds per time wounds/time #time min max
+kick damage per time kick/time #time min max
Unused Codes (Never Implemented)
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abs-pois/lvl = "Absorb Poison Damage Per Level"
color = "Change the color of the chars light radius"
bloody = "Monster bleeds more"
time = "Magic Effect Duration"
herb = "Increased Herb Duration"
gems%/lvl = "More gems dropped per level"
passives = "Gives the player passive skills"
gems%/time = "more gems drop per time"
pierce-cold = "ignore targets cold resistance"
pierce-fire = "ignore tragets fire resistance"
pierce-ltng = "ignore targets ltng resistance"
pierce-pois = "ignore targets pois resistance"
dmg-mon = "damage to specific monster"
dmg%-mon = "% damage to a specific monster"
att-mon = "AR to a specific monster"
att%-mon = "AR% to a specific monster"
ac-mon = "AC towards a specific monster"
ac%-mon = "%AC towards a specific monster"
item% = "better chance of getting X item type"
dmg-slash = "+slash damage"
dmg-slash% = "+% slash damage"
dmg-crush = "+crushing damage"
dmg-crush% = "+%crushing damage"
dmg-thrust = "+thrust damage"
dmg-thrust% = "+% thrust damage"
abs-slash = "absorb slashing damage"
abs-crush = "absorb crush damage"
abs-thrust = "absorb thrust damage"
abs-slash% = "%absorb slashing damage"
abs-crush% = "%absorb crush damage"
abs-thrust% = "%absorb thrust damage"
gembonus = "% better chance to find gems"
regen-dur = "regenerate #dur per second"
fire-fx = "fire graphic overlay"
ltng-fx = "ltng graphic overlay"