Cube recipe not working right
Moderator: Nizari
Cube recipe not working right
I wanted to *see* my unique armor in action so I made a recipe to create it with one (any) armor and one rune. I made sure the armor level was lower than the character level but when I use it, the cube gives me a rare version of the armor and not the unique version, can anyone tell me why? And is there a tutorial somewhere that shows you how to expand the stash size?
"Est Sularas Oth Mithos"
My Honour Is My Life
My Honour Is My Life
Set the lvl to 99 and it should work.
The cube outputs do not default to using your character level for generating items. The ilvl of the items from the cube works to the following.
terms
lvl, plvl and ilvl are the values from the columns in cubemain.txt
clvl is the character level
ilvl_new is the ilvl of the output item
ilvl_old is the ilvl of the item listed in the input 1 column of the cubemain.txt file (the ilvls from items in the other input columns are not used and there can only be a single item in input 1 for this to be a valid number)
if (lvl>0)
then {ilvl_new=lvl}
else {ilvl_new=int(plvl*clvl/100)+int(ilvl*ilvl_old/100)}
if (ilvl_new>99) then {ilvl_new=99}
*all calculations use integers so there are no fractions at any step.
The cube outputs do not default to using your character level for generating items. The ilvl of the items from the cube works to the following.
terms
lvl, plvl and ilvl are the values from the columns in cubemain.txt
clvl is the character level
ilvl_new is the ilvl of the output item
ilvl_old is the ilvl of the item listed in the input 1 column of the cubemain.txt file (the ilvls from items in the other input columns are not used and there can only be a single item in input 1 for this to be a valid number)
if (lvl>0)
then {ilvl_new=lvl}
else {ilvl_new=int(plvl*clvl/100)+int(ilvl*ilvl_old/100)}
if (ilvl_new>99) then {ilvl_new=99}
*all calculations use integers so there are no fractions at any step.
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