Cubemain Op Column Secret Unveiled !!

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

User avatar
SengirPaladin
Posts: 1
Joined: Mon Dec 05, 2022 3:59 pm
Spain

Re: Cubemain Op Column Secret Unveiled !!

Post by SengirPaladin » Fri Dec 09, 2022 4:02 pm

Kyrene wrote:
Tue Sep 30, 2003 8:32 am

Code: Select all

Op:     Param:  Value:  Effect:
15      stat    value   Valid recipe if (input1.stat.accr <= value)
16      stat    value   Valid recipe if (input1.stat.accr >= value)
I think these two are transposed; 15 should be >= and 16 <=
I believe the same happened to op=7 and op=8

I have been making test to create recipes that require a level, and others that cease to be used when a level is reached:

Code: Select all

Op:     Param:  Value:  Effect:
7      12    33   Valid recipe if (Player Level >= 33)
8      12    33   Valid recipe if (Player Level <= 33)
They have worked like this for me.

I am making a MOD for the latest version, 1.14D

Post Reply

Return to “General Mod Making”