well, I had no idea you hadn't passed grade school yet, let me dumb it down for you:
the monster base types are hardcoded, so you must alter the current images, turning the character components into monster images is a mission
, so this tutorial
shows us how to change thier appearance to that of a character with minimal effort and allows us to reuse a base type if you turn the state into a passive and add it in hirelings.txt.
short intermission so you can change you diaper...
ok next part, items, they are hardcoded, so nothing you can do(unless you want to spend the next 3 weeks redoing all the bases items so that the current hardcoded ones can become the items you want, but that item mechanics
, which you'd use the itemtypes.txt
fileguides for). the same goes for making bards dual wield. if you want to introduce code edits, you need mercmod, but thats buggy and allows every hireling to equip a shield, but that would just allow setting the types as per the plugins readme(so that doesn't need a tutorial)
need another potty break, or are you good?
skills, lets see about them skills, the hireling.txt fileguide
and this tutorial
or this tutorial(if you don't want melee only)
show us how to add(and make) new skills to hirelings and set thier chances, level. but if one doesn't want to edit a current hireling, we can always make a new type, as show by this tutorial
, ofc you still have to stick to the 4 base hireling types as the are hardcoded. ofc also can't go really indepth on skills as these are hireling tutorials, not skill tutorials
for which one would use the skills.txt fileguide
and the various accompanying resources
oh, would you look at that! all four tutorials and the fileguide, covering everything thats not hardcoded, so now pipe down little one, when you can peer over the dinner table, you see how naive you once where, though that will only happen in a few years