characters starting at level 99

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ixmike88
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characters starting at level 99

Post by ixmike88 » Wed Jul 25, 2007 11:46 pm

possible?

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Re: characters starting at level 99

Post by talonrage » Thu Jul 26, 2007 4:55 am

I know that if you use the D2Mod System and have the Utility Plugin active, one of the params allows you to set what act and level you start Diablo II On.

For instance, you could start in Act 3 at level 50 , or you could set it up to start act 5 at level 99, or any combination inbetween.

This is also a standard feature in unmodded Diablo II, but the levels are set to a specific value (1,15,20,26,33).

To activate this feature, just add -act# (# = 1-5) to the shortcut target line:
"C:\Program Files\Diablo II\Diablo II.exe" -act5

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Re: characters starting at level 99

Post by snowknight » Thu Jul 26, 2007 5:45 am

The Char Start d2mod plugin can do it. However, you'll need to set experience, skill/stat points as well. The plugin won't do those if you just change the level.

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Post by Necrolis » Thu Jul 26, 2007 6:44 am

you can also give them a pot that gives 1 exp short of the req exp for lvl 99(use pspell 4) btw only -act 2 to -act 5 work -act 1 won't do anything
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Post by ixmike88 » Thu Jul 26, 2007 9:08 am

[quote=Necrolis";p="340035"]you can also give them a pot that gives 1 exp short of the req exp for lvl 99(use pspell 4) btw only -act 2 to -act 5 work -act 1 won't do anything[/quote]

Could I get more explanation on this?

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Post by mirecek » Thu Jul 26, 2007 9:18 am

I think that is possible give character an potion, which gives experience when dring (if you will put it as starting item, new created lvl 1 character can drink it and voila! will be level 99 O_O)

and the second, the -act x is parameter, like -w (to run in window)
For testing purposes (no this wont work on bn realms, burn in single cheaters!) are the -act commands. For example, you run diabloII.exe -act5 (hope you know where you can do this) will cause start your character with some minor level in act5.
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Post by ixmike88 » Thu Jul 26, 2007 9:48 am

How could I edit a potion to have it give experience?


Edit : I gave it 500 experience on the elixer and it works but it doesn't level me, same for 501. However when I set it to 3520485253 or 3520485254, it has no effect. Is there something other than the experience stat that I should be using?

I've also tried using the level stat but you do not receive credits from leveling (life/mana/stamina per level, stat/skill points).
Last edited by ixmike88 on Thu Jul 26, 2007 10:11 am, edited 4 times in total.

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Re: characters starting at level 99

Post by dav92 » Thu Jul 26, 2007 11:37 am

The portiona can't level you up. If you have the experience you need for the next level, or more experience, you have to kill a monster, and when you level up to the level you have experience for.

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Re: characters starting at level 99

Post by ixmike88 » Thu Jul 26, 2007 7:30 pm

When I set it to give 3520485253 experience, the potion becomes unuseable.

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Re: characters starting at level 99

Post by dav92 » Thu Jul 26, 2007 9:11 pm

What do you mean with "unusable"?

You can't right click, and when drink it anymore, or you get non experience points from it when you are drinking it?

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Re: characters starting at level 99

Post by ixmike88 » Thu Jul 26, 2007 11:00 pm

I right click it, it makes the noise but has no effect and the potion stays there.

I split it up to give 1 billion exp per potion and used 4 as a solution.

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Re: characters starting at level 99

Post by Myhrginoc » Fri Jul 27, 2007 12:47 am

The potion method uses the calc1 field which takes a 32-bit signed value or formula.
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Post by Necrolis » Fri Jul 27, 2007 1:40 pm

also if you take too many 'exp potions' you exp can roll putting you back to a lower level
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Post by ixmike88 » Sat Jul 28, 2007 11:01 pm

[quote=Necrolis";p="340370"]also if you take too many 'exp potions' you exp can roll putting you back to a lower level[/quote]

Yeah, I just noticed if a level 99 used it they lose experience, is there anyway to make them undroppable or unusable to characters who aren't level 1? Or cap the amount skills/stat points that are allowed to be used?


Or any other method to prevent rolling back levels? :cry:
Last edited by ixmike88 on Sun Jul 29, 2007 12:19 am, edited 2 times in total.

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Post by Doabli » Sun Jul 29, 2007 3:13 am

ixmike88" wrote:Or any other method to prevent rolling back levels?
2 possible answers :
1/ Don't drink it at level 99.
2/ Cap the value. (stat('level'.accr)==99)?(exp_bonus):0
ixmike88" wrote:Yeah, I just noticed if a level 99 used it they lose experience, is there anyway to make them undroppable or unusable to characters who aren't level 1? Or cap the amount skills/stat points that are allowed to be used?
If you want to cap the amount of skills/stat points then you need to use dummy stats as counters (check the tutorials) . I don't know how to make an item undroppable, but try setting the version to -1 or set rarity to 0.
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Re: characters starting at level 99

Post by Crono_Devir » Sun Jul 29, 2007 3:28 am

Whoops, scratch that, wrong forum. Delete please.
Last edited by Crono_Devir on Sun Jul 29, 2007 3:30 am, edited 1 time in total.

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