All-stats/lvl

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Gan
Posts: 3
Joined: Tue Sep 01, 2009 8:26 am

All-stats/lvl

Post by Gan » Thu Sep 03, 2009 7:15 am

There is a way to make a new magic modifier that add strength, vitality, dexterity and energy based on player level?
I tried to do it in itemstatcost but there are only 3 op stats... how can I do this?

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Freiik
Posts: 67
Joined: Sat Dec 13, 2008 5:47 am

Re: All-stats/lvl

Post by Freiik » Thu Sep 03, 2009 3:33 pm

these stats already exist.
open up isc.txt and look @ lines ~222-225
if you want to group them, clone the res-all property and replace the stats with these (func1 needs to be 17 then i think)

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