First look at this:
What do you see?
When the Skill is level 0 it says only:
First Level
To Attack Rating 20%
Damage 250%
^ It also must display the Run/Walk bonus.
It's displayed just when you got the skill at level 1.
But this is not the only problem the information about next level Run/Walk speed is not correct.
But when you click again, so your skill is level 2 the Run/Walk bonus is updated, but it's still not correct for level 3.
There's what I got in SkillDesc
What's I'm doing wrong?
Thanks ;]
Problem with SkillDesc (It seems)
Moderator: Nizari
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Problem with SkillDesc (It seems)
The World's no more the common place we know!
Unholy Powers seek the weaknesses of our mortal souls!
Unholy Powers seek the weaknesses of our mortal souls!
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Re: Problem with SkillDesc (It seems)
I do not believe it displays blvl equations properly for the next rank. So when you add your self-synergy to the damage it won't show the proper amount either.
(I'm assuming strskill89 is the faster run/walk string, strskill4 is damage, and strskill10 is attack rating)
Also, I believe you mean Bloody Mary as the skill name, as merry(as in merry christmas) means happy
(I'm assuming strskill89 is the faster run/walk string, strskill4 is damage, and strskill10 is attack rating)
Also, I believe you mean Bloody Mary as the skill name, as merry(as in merry christmas) means happy
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Re: Problem with SkillDesc (It seems)
You need commas after the words "accuracy", "speed", and "damage".
"Physical point invested" is redundant (they're best referred to as "invested points" or "hard points"), especially when dealing with synergies (+skill items don't count toward synergies, so there's no need to specify that the skill only gains synergies from invested points). The most proper way to format it would probably be as "Bloody Merry: +20% damage per level". Of course, this is all assuming that Bloody Merry is not actually receiving synergies from a skill titled "Physical Point Invested". If your mod has such a skill, please disregard this post.
I'm not sure what your intentions were with regard to the merry/Mary discrepancy, but if it wasn't a deliberate pun, then it should probably be corrected.
As for the glitch that you're experiencing, you should probably take it to the Skill Clinic.
"Physical point invested" is redundant (they're best referred to as "invested points" or "hard points"), especially when dealing with synergies (+skill items don't count toward synergies, so there's no need to specify that the skill only gains synergies from invested points). The most proper way to format it would probably be as "Bloody Merry: +20% damage per level". Of course, this is all assuming that Bloody Merry is not actually receiving synergies from a skill titled "Physical Point Invested". If your mod has such a skill, please disregard this post.
I'm not sure what your intentions were with regard to the merry/Mary discrepancy, but if it wasn't a deliberate pun, then it should probably be corrected.
As for the glitch that you're experiencing, you should probably take it to the Skill Clinic.