Hellhole key
Moderator: Nizari
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- Posts: 43
- Joined: Wed Sep 29, 2010 4:24 pm
Hellhole key
anyone know the name of file contain this graphic?
i can't find it in mpq files ;/
Re: Hellhole key
I never ever heard of this item before. where is this screenshot from? 0.o
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- Posts: 43
- Joined: Wed Sep 29, 2010 4:24 pm
Re: Hellhole key
it's from an old patches - the legend tell it open the gate of chaos sanctuary but finally it not used in game
Re: Hellhole key
It might not have made it to the game at all. There is a list of unused inventory gfx here https://d2mods.info/index.php?ind=revie ... ew&iden=53
You could use drtest to look for it but why not save yourself some time and just rip it from the screenshot!
You could use drtest to look for it but why not save yourself some time and just rip it from the screenshot!
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- Posts: 43
- Joined: Wed Sep 29, 2010 4:24 pm
Re: Hellhole key
i read somewhere that item is from diablo 2 beta and it deleted in the finale version, damn
Re: Hellhole key
I took the liberty of ripping it myself and altered it to my liking, also added multiple colors.
Hope you guys like.
Hope you guys like.
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- Champion of the Light
- Posts: 385
- Joined: Mon Dec 20, 2004 6:01 am
- Location: IL, USA
Re: Hellhole key
Not to be unappreciative Black_Eternity, but your keys are the incorrect dimensions, not in palette, and not obeying transparency properly (I looked at Hellhole key.bmp).
You may want to have another go at them.
Edit: Attached my result, edited from out of the original shot.
You may want to have another go at them.
Edit: Attached my result, edited from out of the original shot.
You do not have the required permissions to view the files attached to this post.
Last edited by Demon9ne on Fri Feb 03, 2012 12:31 am, edited 1 time in total.
Re: Hellhole key
Im not sure how they got incorrect dimensions, yes i just double checked, here is a screenshot of in game...
All i did was use units palette and added to dc6 with dc6creator.
I have never once added a palette to the image before inserted into dc6 and they look fine to me.
They other colored ones may be a bit screwy but im aware of the color issue.
All i did was use units palette and added to dc6 with dc6creator.
I have never once added a palette to the image before inserted into dc6 and they look fine to me.
They other colored ones may be a bit screwy but im aware of the color issue.
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- Champion of the Light
- Posts: 385
- Joined: Mon Dec 20, 2004 6:01 am
- Location: IL, USA
Re: Hellhole key
You don't see the black pixellation around the keys? (Also the chest and large key dc6s.)
The method I use:
- Resize before editing, if necessary
- Apply Act 0 palette
- Apply Act 1 palette
- Set 0,0,0 black as the transparency color
- View with transparency enabled
- Color all the almost-black pixels to 0,0,0 black
Also keep in mind that dc6s with incorrect dimensions might view correctly, but align improperly.
The method I use:
- Resize before editing, if necessary
- Apply Act 0 palette
- Apply Act 1 palette
- Set 0,0,0 black as the transparency color
- View with transparency enabled
- Color all the almost-black pixels to 0,0,0 black
Also keep in mind that dc6s with incorrect dimensions might view correctly, but align improperly.
Re: Hellhole key
@Black_Eternity: what is wrong with your life orb on the screenshot? 0.o
Re: Hellhole key
The Chest and Large key are just place holders for the moment. A lot of my mod is unfinished. :/
Im still not sure how they lost 2 pixels in heigth... probably batch processing error.
I dont see any (black) pixelation around the key, if your talking about tiny bits of gray, thats because the background image needs to be darkened. If you notice they are not the same.
@kidpaddle94, I am doing tests on how the code draws the life orb (trying to increase max pixel cap)
Im still not sure how they lost 2 pixels in heigth... probably batch processing error.
I dont see any (black) pixelation around the key, if your talking about tiny bits of gray, thats because the background image needs to be darkened. If you notice they are not the same.
@kidpaddle94, I am doing tests on how the code draws the life orb (trying to increase max pixel cap)