Arrow Questions

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System1
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Arrow Questions

Post by System1 » Sun Mar 11, 2012 7:50 pm

Straight to the questions :) :
1 How can I make infinite arrows?
2 When you have ~ 10 arrows, a little yellow flag appears in the top right corner (which means you don't have many arrows). How can I make this warning appear when you have.. lets say 30 arrows?

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Dew
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Re: Arrow Questions

Post by Dew » Mon Mar 12, 2012 12:07 am

Diasable the decquat funtion on all bow skills and on all arrow missiles. Then you will only need to equip arrows but won't use em.
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HarvestWombs
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Re: Arrow Questions

Post by HarvestWombs » Mon Mar 12, 2012 1:22 am

For you second question, IIRC in weapons.txt on bows go to durwarning column. Since bows don't have durability i believe this is it.
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System1
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Re: Arrow Questions

Post by System1 » Mon Mar 12, 2012 8:05 am

I was thinking about adding a new type of arrows that are infinite

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zjat
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Re: Arrow Questions

Post by zjat » Mon Mar 12, 2012 5:48 pm

Just my thoughts, you might be able to just make a unique set of arrows that replenishes fast.

System1
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Re: Arrow Questions

Post by System1 » Mon Mar 12, 2012 6:40 pm

And how can I make a stat that replenishes that fast? Any ideas?

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Dew
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Re: Arrow Questions

Post by Dew » Mon Mar 12, 2012 6:44 pm

requires code editing to very fast which is what you would need to keep up with attack rates
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zjat
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Re: Arrow Questions

Post by zjat » Tue Mar 13, 2012 1:19 am

Another route you could take is editing skills that normally need arrows and in skills.txt say noammo = 1. This is how magic arrow works, but would be skill based not arrow based. Just throwing it out there...

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Re: Arrow Questions

Post by kalans » Mon Apr 02, 2012 12:53 pm

Make the arrows Throwable, it will use the quantity until it reaches 0 but will continue to work (will have the arrow warning unless you edit it to not show).

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