How to make some kinds of monsters never spawned as unique?
Moderator: Nizari
How to make some kinds of monsters never spawned as unique?
I set some monsters with some specific minions. When they are spawned as unique, all messed up (number and type of the minions). I just want to simply avoid this.
Re: How to make some kinds of monsters never spawned as uniq
And one thing else. I tried using skill Nest to spawn baby monsters with several AI. But after nesting the first "baby", the mother monster never worked. It just hanged there, wouldn't move or do anything. What did I miss?
Re: How to make some kinds of monsters never spawned as uniq
Please try to not double post.
In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields.
In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields.
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Following the path of least resistance is what makes rivers and men crooked.
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Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown
Mod Completion: Always under Construction
D2SE Compatible Only
Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017
Re: How to make some kinds of monsters never spawned as uniq
I once thought nmon for nightmare, umon for hell.Trevor" wrote:Please try to not double post.
In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields.
I just reviewed the file guide.
nmon1-nmon25 Nightmare/Hell only. Spawned species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing nmon11-nmon25 columns. Due to what appears to be a bug Champion/Unique species uses this column also in nightmare/hell.
I tried and it does work this way. What a pity. I guess I will put the monsters who I don't want spawned as uniques in some levels which spawn zero uniques.
BTW, you helped me a lot. Really really thank you. Nice day for you!
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Re: How to make some kinds of monsters never spawned as uniq
This issue can be taken cared of, through CE... mLvl and Umon Fixes are already posted in the forumsLuo1B" wrote:I once thought nmon for nightmare, umon for hell.Trevor" wrote:Please try to not double post.
In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields.
I just reviewed the file guide.
nmon1-nmon25 Nightmare/Hell only. Spawned species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing nmon11-nmon25 columns. Due to what appears to be a bug Champion/Unique species uses this column also in nightmare/hell.
I tried and it does work this way. What a pity. I guess I will put the monsters who I don't want spawned as uniques in some levels which spawn zero uniques.
BTW, you helped me a lot. Really really thank you. Nice day for you!
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "
~Mark Twain
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Re: How to make some kinds of monsters never spawned as uniq
weapon-x" wrote:
This issue can be taken cared of, through CE... mLvl and Umon Fixes are already posted in the forums
What is the issue with mlvl? Do you have a link?
Re: How to make some kinds of monsters never spawned as uniq
I removed all uniques and champs from Bloodmoore for several patches of my mod over the years. Only recently have I put them back in. All I did was blank out the nmod and umon entries. They did reappear in NM and Hell but I wasn't concerned then. I just didnt want something nasty too early on.
AfterMath Overview: http://www.aftermathcentral.com
Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown
Mod Completion: Always under Construction
D2SE Compatible Only
Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017
Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown
Mod Completion: Always under Construction
D2SE Compatible Only
Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017
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Re: How to make some kinds of monsters never spawned as unique?
Is that means we cannot make new monsters to nmon1-25 if we do not want them to be champion or unique?Luo1B wrote: ↑Thu Jan 14, 2016 4:42 amI once thought nmon for nightmare, umon for hell.Trevor" wrote:Please try to not double post.
In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields.
I just reviewed the file guide.
nmon1-nmon25 Nightmare/Hell only. Spawned species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing nmon11-nmon25 columns. Due to what appears to be a bug Champion/Unique species uses this column also in nightmare/hell.
I tried and it does work this way. What a pity. I guess I will put the monsters who I don't want spawned as uniques in some levels which spawn zero uniques.
BTW, you helped me a lot. Really really thank you. Nice day for you!
Is there a way to add new monsters to umon and avoid them to spawned as champion or unique?
Waiting for any help or suggestion, thk!
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Re: How to make some kinds of monsters never spawned as unique?
Hi, I have a problem when doing the same as you done.Trevor wrote: ↑Thu Jan 14, 2016 10:28 pmI removed all uniques and champs from Bloodmoore for several patches of my mod over the years. Only recently have I put them back in. All I did was blank out the nmod and umon entries. They did reappear in NM and Hell but I wasn't concerned then. I just didnt want something nasty too early on.
I put an new character monster made based on shadow master, and put it into nmod or umod, then it crashed in game, can you help me for any information?