Hi
There are any ways to pervert monster spawn as unique in the map? For example - restrict Corrupted Rouge in Cold Plains be Unique\Champion, only as normal.
Unique Mon restriction
Moderator: Nizari
Re: Unique Mon restriction
Hello
I never tried to achieve this, but you could analyze the Balrog's row in monstats.txt (megademon1). If I remember correctly, they are supposed to spawn in the Outer Steppes, but you only see them as random bosses (+ minions) or champions.
I never tried to achieve this, but you could analyze the Balrog's row in monstats.txt (megademon1). If I remember correctly, they are supposed to spawn in the Outer Steppes, but you only see them as random bosses (+ minions) or champions.
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Unique Mon restriction
Its looks similar to others. There are no any special states, at least in MonStats.txt
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- Posts: 7
- Joined: Fri Jun 03, 2022 10:12 am
Re: Unique Mon restriction
Hi, sorry for bothering you after years.
Now I got this problem too, when I created character based monsters by using shadow master, it seems to be fine when I put them in Levels.txt from mon1 to mon25, but when on umon1-25 or nmon1-25, it crashed when entering the map.
Can you help me for any suggestion ?
Thanks