Unique Mon restriction

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P.J.
Posts: 66
Joined: Wed Jan 13, 2010 7:47 pm
Russia

Unique Mon restriction

Post by P.J. » Sat Jan 14, 2017 6:01 am

Hi

There are any ways to pervert monster spawn as unique in the map? For example - restrict Corrupted Rouge in Cold Plains be Unique\Champion, only as normal.


P.J.
Posts: 66
Joined: Wed Jan 13, 2010 7:47 pm
Russia

Re: Unique Mon restriction

Post by P.J. » Sat Jan 14, 2017 6:16 pm

Its looks similar to others. There are no any special states, at least in MonStats.txt

shaolonger
Posts: 7
Joined: Fri Jun 03, 2022 10:12 am

Re: Unique Mon restriction

Post by shaolonger » Thu Jun 30, 2022 6:16 pm

Ogodei wrote:
Sat Jan 14, 2017 8:29 am
Hello :)

I never tried to achieve this, but you could analyze the Balrog's row in monstats.txt (megademon1). If I remember correctly, they are supposed to spawn in the Outer Steppes, but you only see them as random bosses (+ minions) or champions.
Hi, sorry for bothering you after years.
Now I got this problem too, when I created character based monsters by using shadow master, it seems to be fine when I put them in Levels.txt from mon1 to mon25, but when on umon1-25 or nmon1-25, it crashed when entering the map.
Can you help me for any suggestion ?
Thanks :)

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