Me Mod 0.5 New_journey_of_hard.

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Me Mod 0.5 New_journey_of_hard.

Post by Donaem0 » Fri Nov 24, 2017 2:55 am

Name -- New_journey_of_hard
All gems are now stronger than in the original.
The one stats Dex,Str give 5,10,20,40,80
Vie and mana add 10,20,40,80,160
cold,pois,fire,ltng-max add 8,16,32,64,128
lifesteal and Regen 2,4,8,16,32
mag% add 10,20,40,80,160
Res cold,pois,fire,ltng 12,24,48,96,192 and all 6,12,24,48,96,.
And other but you have new Gems to fuse is only Seven Gems, Not Three.
More have add Rune is double effect..
You have the only Skill the based it is the Version but you have possible to go up Max 50 Lv.
Skill Level is 1,45,102,187,312,499 and the Max level is the Mod it 777 Levels.

Sorceresse Lv 85.
Exemple Level 16 Fire Ball 7552 to 10368 K and Ice Bolt Lv 15 19967 to 27455 K.
But the game is not easy
Good Champion use 50 Time and andariel use more 600 Time.
The Skill Cost more Mana to Leve Up you hability but is Strong attack.
Equipement Have good price for the Good stats.
Ennemie is powerfull and the big HP.
Picture: ^^'


And download the Version 0.5 skill Based. ... f_hard.rar

Thanx you again for playing the me mods..
It is not Final version.

A question that comes to mind!
How did I display Menus instead of the model?
How have you done to create a new skill that does not connect in an exictence skill that ruins the gameplay on another character?

Thanx again. ^^'

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Re: Me Mod 0.5 New_journey_of_hard.

Post by gogodanny » Fri Nov 24, 2017 1:26 pm

No offense, but this looks boring.

You only changed the damage values and made monsters have more life. So basically you made the same game but instead of dealing 100 dmg you deal 10.000. I really don't see any use there?

Perhaps you should make some interesting changes instead of just bumping numbers.

You also didn't really write which version of D2 you need? (1.09, 1.10 ... 1.14?)

Have a nice day
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Re: Me Mod 0.5 New_journey_of_hard.

Post by Cypress » Fri Dec 01, 2017 3:04 am

To add your menu to the game, I'd use the guide on this topic. All the tools needed can be downloaded off of the filecenter.
How have you done to create a new skill that does not connect in an exictence skill that ruins the gameplay on another character?
I'm not quite sure what you are talking about. Are you saying the game crashes for other characters when you add a new skill to a single character? If so, then you need to add skills to the other characters. All characters must have an equal final number of skills, any characters with less skills than the character with the most will crash.

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