Necromancer Hireable Skeletons

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Ralphthe2nd
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Necromancer Hireable Skeletons

Post by Ralphthe2nd » Tue Jan 16, 2018 12:52 am

I was wondering if it would be possible to Spawn a "Necro" in three acts and make it possible to hire up to 35 Skeletons from each?

In act 1 it would be the archer Skeletons
In act 2 it would be the regular skeletons.
In act 3 it would be the Mage Skeletons.

Is there a pike Skeleton? For Act 5

For necromancers and sorcerers. :)

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Trevor
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Re: Necromancer Hireable Skeletons

Post by Trevor » Tue Jan 23, 2018 5:51 pm

Change the animation tokens to the animation you want. You will want to make sure you provide all the modes. I changed the act 3 mercs awhile ago. Works fine.
AfterMath Overview: http://www.aftermathcentral.com

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Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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