I'm trying to create new passive skills:
* Poison Mastery: Poison Damage (Work Fine)
* Magic Mastery : Magic Damage
* Combat Mastery: Melee Damage
* Summon Mastery: Summoning Creatures
* Wind Mastery: Elemental Damage
* Shapeshifting Mastery: Transformation Bear and wolf druid.
Poison mastery works fine, because it uses existing information in txt file:
Skills.txt (Add Name:Poison Mastery) ---> Itemstatcost.txt. (Use: passive_pois_mastery) ---> Properties.txt (Use: Poison Damage) ---> State.txt
but how to do it in skill that does not have the functions created?
Problem with New Passive Skills
Moderator: Nizari
Re: Problem with New Passive Skills
You need to create an itemstat in itemstatcost. Take 'Summon Mastery' for example. You create it, set it correctly in your ISC. In order to make it work, though, you need to insert conditional formulas into the calc fields you want to be affected by the stat. For example, in 'AuraStat1' you write maxhp, and in AuraStatCalc1 write ((stat('SummonMastery'.accr)>0)?50:0. In this way if you have more than 1 point to your new stat, the summon will gain +50 maxhp, while if you haven't that Mastery your minions won't gain any bonus.
As for the Magic Mastery and other damage influencing stats a way to do it is doing the same calc I showed you, but in the synergy damage calc field of the skill
This guide may also come in handy, take a look!
As for the Magic Mastery and other damage influencing stats a way to do it is doing the same calc I showed you, but in the synergy damage calc field of the skill
This guide may also come in handy, take a look!
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
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Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
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Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
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My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I