sup, guys. i got a question and maybe u can help me
imagine a private d2 server
so there is such thing as a delay (say between using two foh's/ blizzard's/cano's)
there is such trick in pvp: u smite a guy, foh him and stomp right after to kill him with hammers. but after foh - there is this 1 sec delay before u can use Teleport
any ideas how to get rid of it?
setting "0" in "delay column" in skills.txt only on clients side will make u spam foh's all over when actually on server the delay still exists
setting "0" both on server's and on client's patch_d2.mpq will allow u spam foh's and canos all over for real
what I need is to get rid of delay after foh and before TELE (not foh)
how did the fix it on eud2pk?
plz?
How To Get Rid Of Delay After Foh And Before Tele?
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