Removing immunities from all monsters - also from super uniques
Moderator: Nizari
Removing immunities from all monsters - also from super uniques
Hi,
I changed the MonStats.txt in a way that for all res-entries X, I used the Excel formula IF(X<95;X;95) to make all resistances smaller or equal to 95.
Now I want to make sure that there is no other enemy that still has higher resistances,
and that there is no enchanted super unique monster that gets for example +25 light res and therefore is immune to light...
any ideas how to achieve this?
I changed the MonStats.txt in a way that for all res-entries X, I used the Excel formula IF(X<95;X;95) to make all resistances smaller or equal to 95.
Now I want to make sure that there is no other enemy that still has higher resistances,
and that there is no enchanted super unique monster that gets for example +25 light res and therefore is immune to light...
any ideas how to achieve this?
Re: Removing immunities from all monsters - also from super uniques
Not sure, what you actually mean by using this formula, but res entries in MonStats are not calc fields and will not accept any formula.
You would have to code edit lightning/cold/fire/poison enchanted, mana burn and stone skin monUmods to get rid of extra resistances and immunities caused by it.
You would have to code edit lightning/cold/fire/poison enchanted, mana burn and stone skin monUmods to get rid of extra resistances and immunities caused by it.
Re: Removing immunities from all monsters - also from super uniques
I just explained how I changed like 10000 entries with 5 clicks.
All fields are numbers only!
{filtered}... Is there no other way to remove those enchantments?
Could I just remove the monUmods lines, which could add resistances?
I do not know if I would like that... But in general this could be a solution.
Code editing is not that easy, is it?
Re: Removing immunities from all monsters - also from super uniques
Removing monUmod lines will probably lead you to a crash as I guess.
The code edit required to fulfill your needs is very simple.
The code edit required to fulfill your needs is very simple.
Re: Removing immunities from all monsters - also from super uniques
And yes. you could simply remove all monumod entries that cause res (set chance to 0 so that they do not spawn, and remove them from superuniques.txt) - but this will limit the available monumods to strong, cursed, fast, multishot, aura and teleport. Ghostly champions would also have to be removed.
Re: Removing immunities from all monsters - also from super uniques
hi gcc,gcc wrote: ↑Thu Mar 29, 2018 11:01 pmAnd yes. you could simply remove all monumod entries that cause res (set chance to 0 so that they do not spawn, and remove them from superuniques.txt) - but this will limit the available monumods to strong, cursed, fast, multishot, aura and teleport. Ghostly champions would also have to be removed.
which value is the chance for the attribute?
is it this xfer ??
Re: Removing immunities from all monsters - also from super uniques
chanc to spawn is controlled by cpick and upick columns.
suprunique mods need to be changed by hand.
suprunique mods need to be changed by hand.
Re: Removing immunities from all monsters - also from super uniques
okay, thanks !
but I still count 9 mods:
or will one of those still make some bad guys immune to something?
stone skin puts physical res to 80% i guess.
not +80% but just setting to 80... so this will be ok I guess
Edit: I just removed the 1's in the ghostly cpick fields.
Re: Removing immunities from all monsters - also from super uniques
manahit -> magic resist
spectralhit -> fire/cold/ltng resist
stoneskin -> phys resist
all of them can cause immunities.
spectralhit -> fire/cold/ltng resist
stoneskin -> phys resist
all of them can cause immunities.