Changing monsters res makes odd changes
Posted: Sun Apr 15, 2018 9:30 pm
Hello everyone,
First of all i know the forum is almost dead, last post 2015, but its still the best place for aid.
Im having a problem with two mods valhalla 5.03and snej mod. Thats my favorite ones as i like high level character mods and new uniques. But..
Monsters immunites are driving me insane as you play as one element char example java, and there is no points left for dual element char. So i juat wanted to change ONLY monsters res.
I ONLY changed in monstat.txt resistances from immune, above 100, to 85. And...
In valhalla its working but in places like tristram and arcane sanctuary where are used new skins for this levels the game crash. I must revert changes for that levels only.
Had the same crash in catacombs 3 act 1. Thats no big deal but also act 1 cave had cool feature in this mod where are only diablos and they drops uniques. But after changes in this place there are regular monsters only. Also in hell monsters have very low chance to be hit, i check the monstat and they had in hell chance to block even 200 wow. Bowa with strafe and 10 arrows in one monster didnt hit the monsters with 3 attacks. Thats 30 arrows missed with 95 percent chance to hit. So a feature made the game only annoying. Changed it and its working good now.
Now in snej its the same. Changes are in normal game. In act 1 uber dungeon named your death there is no monsters at all. Nothing, empty levels. There were normally monsters with new skins not vanilla d2.
Whyyyy? I ONLY changed resistances ehh
Now i understand that these mods are some persons hard work and they own the rights to them. But cmon its 2018 and these immunities are pain in the ass and making play in single player sooo harsh. Any idea guys?
First of all i know the forum is almost dead, last post 2015, but its still the best place for aid.
Im having a problem with two mods valhalla 5.03and snej mod. Thats my favorite ones as i like high level character mods and new uniques. But..
Monsters immunites are driving me insane as you play as one element char example java, and there is no points left for dual element char. So i juat wanted to change ONLY monsters res.
I ONLY changed in monstat.txt resistances from immune, above 100, to 85. And...
In valhalla its working but in places like tristram and arcane sanctuary where are used new skins for this levels the game crash. I must revert changes for that levels only.
Had the same crash in catacombs 3 act 1. Thats no big deal but also act 1 cave had cool feature in this mod where are only diablos and they drops uniques. But after changes in this place there are regular monsters only. Also in hell monsters have very low chance to be hit, i check the monstat and they had in hell chance to block even 200 wow. Bowa with strafe and 10 arrows in one monster didnt hit the monsters with 3 attacks. Thats 30 arrows missed with 95 percent chance to hit. So a feature made the game only annoying. Changed it and its working good now.
Now in snej its the same. Changes are in normal game. In act 1 uber dungeon named your death there is no monsters at all. Nothing, empty levels. There were normally monsters with new skins not vanilla d2.
Whyyyy? I ONLY changed resistances ehh
Now i understand that these mods are some persons hard work and they own the rights to them. But cmon its 2018 and these immunities are pain in the ass and making play in single player sooo harsh. Any idea guys?