Levels.txt question
Moderator: Nizari
Levels.txt question
I attempted to look at the file guide but for whatever reason its blank. Anyway my question is can I add 2 mon## columns to it per difficulty without code editing?
Something weird I came across was magicprefix and suffix seems to be hard-coded from my viewpoint anyway. I deleted a ton of them and the ones I deleted were still showing up in name only with no modifiers. Can anyone confirm this? In the end I had to re-add the entirety of the file and make them unable to be spawned in.
Something weird I came across was magicprefix and suffix seems to be hard-coded from my viewpoint anyway. I deleted a ton of them and the ones I deleted were still showing up in name only with no modifiers. Can anyone confirm this? In the end I had to re-add the entirety of the file and make them unable to be spawned in.
Re: Levels.txt question
I do not think it's possible, because the columns from D2 txt's are defined by code.Hells_Lord wrote: ↑Mon May 21, 2018 1:17 pmcan I add 2 mon## columns to it per difficulty without code editing?
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Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
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Changing reanimated monsters life span [thanks to Necrolis]
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Re: Levels.txt question
Then do you know if its possible to spawn killable monsters via the cmon columns? Where chickens bats etc normally are?
Re: Levels.txt question
Nope, it's not. Units spawned via cmon columns get completely ignored by everything you attempt to cast at them. The same can be said for both your minions and the enemies.
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
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Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
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Ogodei's Diablo I Monster Pack - Final
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
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Re: Levels.txt question
Alright thank you for the information.
Re: Levels.txt question
You're welcome
Btw, when you mentioned that the levels.txt file guide is blank, you just need to open it and scroll down you'll find it
Btw, when you mentioned that the levels.txt file guide is blank, you just need to open it and scroll down you'll find it
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Levels.txt question
What version are you running?
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.
Re: Levels.txt question
I think this also works in 1.11b+ versions since Nefarius fixed Txt files have 25 mon columns.
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Re: Levels.txt question
As another softcoded trick, there is possible to use minion column just as it was done with Fallen Shaman.
Re: Levels.txt question
1.14D
I will have to see if this still works. I am not using the fixed files but instead fixing them myself.devurandom wrote: ↑Tue May 22, 2018 12:01 amI think this also works in 1.11b+ versions since Nefarius fixed Txt files have 25 mon columns.
Well that might be an idea for me to use. Wonder how well that will work if I wanted to use boss class monsters as minions for uber class monsters.