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Levels.txt question

Posted: Mon May 21, 2018 1:17 pm
by Hells_Lord
I attempted to look at the file guide but for whatever reason its blank. Anyway my question is can I add 2 mon## columns to it per difficulty without code editing?

Something weird I came across was magicprefix and suffix seems to be hard-coded from my viewpoint anyway. I deleted a ton of them and the ones I deleted were still showing up in name only with no modifiers. Can anyone confirm this? In the end I had to re-add the entirety of the file and make them unable to be spawned in.

Re: Levels.txt question

Posted: Mon May 21, 2018 2:36 pm
by Ogodei
Hells_Lord wrote:
Mon May 21, 2018 1:17 pm
can I add 2 mon## columns to it per difficulty without code editing?
I do not think it's possible, because the columns from D2 txt's are defined by code.

Re: Levels.txt question

Posted: Mon May 21, 2018 2:51 pm
by Hells_Lord
Ogodei wrote:
Mon May 21, 2018 2:36 pm
I do not think it's possible, because the columns from D2 txt's are defined by code.
Then do you know if its possible to spawn killable monsters via the cmon columns? Where chickens bats etc normally are?

Re: Levels.txt question

Posted: Mon May 21, 2018 3:00 pm
by Ogodei
Nope, it's not. Units spawned via cmon columns get completely ignored by everything you attempt to cast at them. The same can be said for both your minions and the enemies.

Re: Levels.txt question

Posted: Mon May 21, 2018 3:03 pm
by Hells_Lord
Ogodei wrote:
Mon May 21, 2018 3:00 pm
Nope, it's not. Units spawned via cmon columns get completely ignored by everything you attempt to cast at them. The same can be said for both your minions and the enemies.
Alright thank you for the information.

Re: Levels.txt question

Posted: Mon May 21, 2018 3:08 pm
by Ogodei
You're welcome :)

Btw, when you mentioned that the levels.txt file guide is blank, you just need to open it and scroll down :) you'll find it

Re: Levels.txt question

Posted: Mon May 21, 2018 6:15 pm
by P.J.
What version are you running?
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.

Re: Levels.txt question

Posted: Tue May 22, 2018 12:01 am
by devurandom
I think this also works in 1.11b+ versions since Nefarius fixed Txt files have 25 mon columns.

Re: Levels.txt question

Posted: Tue May 22, 2018 12:39 am
by P.J.
As another softcoded trick, there is possible to use minion column just as it was done with Fallen Shaman.

Re: Levels.txt question

Posted: Tue May 22, 2018 9:20 pm
by Hells_Lord
P.J. wrote:
Mon May 21, 2018 6:15 pm
What version are you running?
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.
1.14D
devurandom wrote:
Tue May 22, 2018 12:01 am
I think this also works in 1.11b+ versions since Nefarius fixed Txt files have 25 mon columns.
I will have to see if this still works. I am not using the fixed files but instead fixing them myself.
P.J. wrote:
Tue May 22, 2018 12:39 am
As another softcoded trick, there is possible to use minion column just as it was done with Fallen Shaman.
Well that might be an idea for me to use. Wonder how well that will work if I wanted to use boss class monsters as minions for uber class monsters.