Summon damage = 1/3 weapon damage
Moderator: Nizari
Summon damage = 1/3 weapon damage
Hello!
Is it possible to make so that the summons deal% of the player's damage?
I use skills.txt, and did SrcDam=128 - no effect
Other magic work with this modifier well - damage is added
I want to make all the skills tied to the damage like a Diablo 3
Pls help, tnx.
Is it possible to make so that the summons deal% of the player's damage?
I use skills.txt, and did SrcDam=128 - no effect
Other magic work with this modifier well - damage is added
I want to make all the skills tied to the damage like a Diablo 3
Pls help, tnx.
Re: Summon damage = 1/3 weapon damage
You can try using two AuraStats or PassiveStats for that, with mindamage and maxdamage taken from the player.
Be warned, however, that even if you manage to achieve this, your minions will retain the stats you had when you summoned them.
Code: Select all
AuraState: a dummy state with no overlay taken from States.txt (you'd best create a custom new one)
AuraStat1: mindamage
AuraStatCalc1: your calc (in my case, (stat('mindamage'.accr)) )
AuraStat2: maxdamage
AuraStatCalc2: your calc (in my case, (stat('maxdamage'.accr)) )
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
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Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
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Changing reanimated monsters life span [thanks to Necrolis]
My resources:
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My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Summon damage = 1/3 weapon damage
Excellent! Many thanks - everything works!
This formula for percentage calculation?
Will my formula work to increase by 5% for the skill level?
Code: Select all
stat('maxdamage'.accr)/2 + lvl/20
Re: Summon damage = 1/3 weapon damage
it should,
if you aren't sure about your formula, though, you might consider taking a look at the formulae guide (by Xeno and Kingpin)
if you aren't sure about your formula, though, you might consider taking a look at the formulae guide (by Xeno and Kingpin)
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Summon damage = 1/3 weapon damage
I tried but it didnt work.
What is ‘mindamage’ and ‘maxdamage’?
I know they are from itemstatcost but are they final character’s damage output?
What is ‘mindamage’ and ‘maxdamage’?
I know they are from itemstatcost but are they final character’s damage output?
Re: Summon damage = 1/3 weapon damage
Finally figured it out. It’s only ‘dmg-norm’ value taken from weapons.txt and any +dmg-norm properties.
If you want all dmg type, just add more other types min-max stats.
If you want all dmg type, just add more other types min-max stats.
Re: Summon damage = 1/3 weapon damage
I also have a similar question.
How can I increase the damage of a summoned one, in the Summon Spirit wolf skill I replaced the other summoned creature blood lord and want to make an increase regualar dmg monster from synergy skills
How can I increase the damage of a summoned one, in the Summon Spirit wolf skill I replaced the other summoned creature blood lord and want to make an increase regualar dmg monster from synergy skills