HELP~~~

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

Post Reply
User avatar
alucard006
Posts: 21
Joined: Tue Jun 26, 2018 2:29 pm
China

HELP~~~

Post by alucard006 » Thu Jul 19, 2018 4:34 pm

--------------------------------------------------------------------------------------
23:10:10.881 Opening GDI window at 640x480...
23:10:10.881 Low End Machine: FALSE
23:10:10.881 D2CMPSpriteCacheInit: 512000
23:10:10.894 Sound Cache Size: 5MB
23:10:10.894 Tile Cache Size: 6MB
23:10:10.894 Sprite Cache Size: 64MB
23:10:10.894 Low End Machine: FALSE
23:10:10.894 D2CMPSpriteCacheInit: 512000
23:10:10.895 [D2CLIENT] Finish entering at 13034679. Elapsed: 16

23:10:11.061 Seed: 1686794001
23:10:30.848 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.848 Couldn't get cel handle in for:null TYPE:3 CLASS:693 MODE:0 FILE:C:\projects\D2\head\Diablo2\Source\D2CMP\Src\SpriteCache.cpp LINE:1833
23:10:30.848 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.883 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.883 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.887 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.887 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.887 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.914 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
23:10:30.914 (ptCelContext->dwCel < ptGfxBlock->bNumCelsPerDir)
------------------------------------------------------------------------------
Please tell me how should I do with that error??

User avatar
Ogodei
Senior Moderator
Angel
Posts: 516
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: HELP~~~

Post by Ogodei » Thu Jul 19, 2018 4:49 pm

Hello,

This error is related to Missiles.txt and indicates that the missile ID#693 has a wrong frame count. the error gets printed in your debug log when the missile appears on the screen, so adjust the frame count in missiles.txt (look at your DCC number of frame first) and then test again.

Post Reply

Return to “General Mod Making”