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Question about color-shifting on Unique/Set Items

Posted: Mon Aug 27, 2018 3:37 pm
by Darion
Besides the ChrTransform (controling which color to shift), is there another "thing" that controls which PART of the armor will be color-shifted?
Like shako is completely missing this "thing", so its in-game appearance is not green as it supposed to be.

Anybody can help or explain? Thanks a lot.

Re: Question about color-shifting on Unique/Set Items

Posted: Mon Aug 27, 2018 4:39 pm
by Fawahar
The color change variations comes from the different design of the class armor. Generally the color is the same. In my experience the differences are not so visible when a color which is not extreme in its saturation. it has to do something with the diablo 2 palettes. I try to evade using colors like Super Black, Dark Blue, Dark red or Purple. Basically each "basic color group" has few variations, the end variation is usually a risky one to use.

Like:

group 1
-gray
-black
-super black

group 2
-light blue
-dark blue
-epic blue

group 3
-rose red
-dark red
-blood red

group 4
-forest green
-green
-dark green

group5
-dark gold
-gold
-light gold

group6*
-brownie
-some crap
-purple
-white


The ones in bold are the tones that can make the most problems. That's as much as I can tell you...

Re: Question about color-shifting on Unique/Set Items

Posted: Tue Aug 28, 2018 12:41 pm
by Darion
Fawahar wrote:
Mon Aug 27, 2018 4:39 pm
Basically each "basic color group" has few variations, the end variation is usually a risky one to use.
Thank you sir, for sharing your experience with these colors. But I don't think colors can cause the "invisibility" issue.

Say another example: Heavenly Garb Light Plate, which has light blue (cblu in txt) color shift, when wearing by a Sorc, it can be seen clearly as a blue armor (medium type).
EXCEPT its heavy shoulder pads are still yellow (undyed), so it's pretty fair to say even Blizzard made a mistake here, on which parts of the Light Plates should be color-shifted.

I don't know if this is all hard-coded or modifiable through txt editing, but I have tried changing the armors' alternategfx, rSPad, Torso and stuff in Armor.txt, no luck.
The game does its own decision on what/where to color shift. Really hope someone can help clarify this. :-|

Re: Question about color-shifting on Unique/Set Items

Posted: Tue Aug 28, 2018 2:19 pm
by Fawahar
Darion wrote:
Tue Aug 28, 2018 12:41 pm
But I don't think colors can cause the "invisibility" issue.
If used with diablo 2 "units palette" pure black is rendered invisible. ;)

And, yes, .txt files do not hold the information you seek, as far as I know, so maybe hardcoding will be necessary to solve the issue. Sorry, can't help you further, hopefully someone with greater experience will join the topic...