Newbie - Help on uniques with 0 lvl req

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Dronkie
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Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Fri Oct 19, 2018 3:35 am

Hey Phrozen keep

I'm sorta new to all this, but i would love to know if there are any newbie friendly guides for editing unique items, so they have no required level?

Edit: Oh i forgot to mention, i'm working on 1.14.

- Dronkie
Last edited by Dronkie on Fri Oct 19, 2018 12:38 pm, edited 1 time in total.

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HarvestWombs
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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Fri Oct 19, 2018 5:05 am

***Moved to General Mod Making***

I suggest you check out the Knowledge Base to get familiar with how to edit and use the txt files.

Uniqueitems.txt is the answer to your question.
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Fri Oct 19, 2018 12:36 pm

Black_Eternity wrote:
Fri Oct 19, 2018 5:05 am
***Moved to General Mod Making***

I suggest you check out the Knowledge Base to get familiar with how to edit and use the txt files.

Uniqueitems.txt is the answer to your question.

Ah yeah, my own investigation lead me to editing UniqueItems.txt and trying to push it into Patch_d2.mpq, but when i do that, my game will load just fine, but the realm button is blank and when i press Single Player, my game crashes.

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Fri Oct 19, 2018 12:47 pm

It sounds like you missed the basics.
Download and read this.
https://www.mediafire.com/file/6zhlmm6o ... 3.pdf/file
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Dronkie
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Fri Oct 19, 2018 1:28 pm

Black_Eternity wrote:
Fri Oct 19, 2018 12:47 pm
It sounds like you missed the basics.
Download and read this.
https://www.mediafire.com/file/6zhlmm6o ... 3.pdf/file
Nice info, thanks! :D

Does this also apply to 1.14 of diablo?

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Fri Oct 19, 2018 1:55 pm

I wouldn't have told you to read it if it was bogus. :P
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Fri Oct 19, 2018 2:14 pm

Black_Eternity wrote:
Fri Oct 19, 2018 1:55 pm
I wouldn't have told you to read it if it was bogus. :P
Haha, thanks man - i figured it out now .. Turns out i forgot to include the .bin file in the .mpq :D

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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sat Oct 20, 2018 10:00 pm

Okay, so i managed to set the uniques to require no levels, except for the ones that grant skills.

I thought id set the magical and rare items to require no level as well, but even if ive changed the MagicalSuffix.txt and MagicalPrefix.txt (and .bin files) some of the rares and magical items still have required levels. Does anyone know why? i've also changed Weapons.txt and Armor.txt.

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Sat Oct 20, 2018 10:11 pm

Anything that grants a skill will have its required level set to the required level of the skill itself. The only way to change that is to do some code edits, or change the required levels of skills to a negative value.
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sat Oct 20, 2018 10:26 pm

Ah well, i ment like this.. i've applied the changes i said in the earlier post, but i still get items like this.

It also only happens on rare items.

Image

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Re: Newbie - Help on uniques with 0 lvl req

Post by Nizari » Sat Oct 20, 2018 10:35 pm

You may want to check Automagic.txt too.

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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sat Oct 20, 2018 11:15 pm

Nizari wrote:
Sat Oct 20, 2018 10:35 pm
You may want to check Automagic.txt too.
Ah, that fixed it!

Edit: Err, apparently it only works with -direct -txt and not with the patch_d2.mpq .. Hmm.

I've noticed that some runewords also have level required, even after i've put the individual runes requirements to 0..
Strange part is, the runeword im testing is Insight, and it normally requires level 27, but after my changes, it requires level 7. is there somewhere else i have to change the level req ?

Ive changed the following: Misc.txt, MagicPrefix.txt, MagicSuffix.txt, UniqueItems.txt, Weapons.txt, SetItems.txt and Armor.txt

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Sat Oct 20, 2018 11:41 pm

The property oskill has a hardcoded requirement increase of +6
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sat Oct 20, 2018 11:59 pm

Black_Eternity wrote:
Sat Oct 20, 2018 11:41 pm
The property oskill has a hardcoded requirement increase of +6
Ah alright.

How about the issue above?

I changed AutoMagic.txt (extracted from d2exp.mpq), so all the things require lvl 0, but this change only works when i have the AutoMagic.txt in my data\global\excel folder, and with -direct -txt in my shortcut.

When i take the AutoMagic.txt and automagic.bin and place them inside the mpq file, the items still have level requirements :S

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Sun Oct 21, 2018 1:41 am

Are you generating all new items? You can also try deleting all your bin files and generating new ones.
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sun Oct 21, 2018 2:29 am

Black_Eternity wrote:
Sun Oct 21, 2018 1:41 am
Are you generating all new items? You can also try deleting all your bin files and generating new ones.
Generating all new items ? Not sure what you mean by that.

I can see the bin files' last modified status changes, every time i start the game with -direct -txt it seems. I use those in my patch_d2.mpq file.

I also tried to delete the existing file, then open the game so a new one generates, and then tried putting that in the mpq file. No luck :(

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Sun Oct 21, 2018 2:32 am

Meaning you are "finding" new items and still not looking at ones you already have?
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Sun Oct 21, 2018 2:40 am

Black_Eternity wrote:
Sun Oct 21, 2018 2:32 am
Meaning you are "finding" new items and still not looking at ones you already have?
Ah, i'm looking at items i already have on my character. What strikes me as weird is that whne i do the -direct -txt thingie (afaik i loads the files i have in data\global\excel) then it works, even with existing items, but when it's in the patch_d2.mqp files, it wont work.. I havn't tried on newly found items though.

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Re: Newbie - Help on uniques with 0 lvl req

Post by HarvestWombs » Sun Oct 21, 2018 2:50 am

Try that first, also, you need to generate ALL new bin files, and put ALL of them back in, as some get combined (armor, misc, weapons) and maybe others.
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Re: Newbie - Help on uniques with 0 lvl req

Post by Dronkie » Mon Oct 22, 2018 1:17 pm

Ah i figured it out - it was just me being a dumbass :D

I forgot to include the Armor.txt file in my patch_d2.mpq :)

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