Trying to summon Madawc

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

Post Reply
User avatar
Specktro
Posts: 23
Joined: Sat Jun 10, 2017 12:49 am
Location: Rio Grande do Sul, Brasil
Brazil

Trying to summon Madawc

Post by Specktro » Sun Nov 11, 2018 8:15 pm

Hi everyone...

I've been messing around with skills and have learned a lot... Tough I'm having some frame skipping problems with a barbarian ancient summon skill... I have made it based on shadowmaster IA and the skill itself works fine but:

1 - The barb becomes invisible when moving, and shows up to attack... This also happens when I apply the shapeshift state to some hireling, so it looks like the barb ancient... I thought it shoulb be realy the images missing, but when I use the costume state on the character, it becomes a perfect barbancy... I can walk around and attack normaly and every image and seq is right... So, what is the problem with the summon and is there a way to make a ancient summon skill working nicely?

2 - is there a way to summon 3 monsters at once from a singke skill? Or make the summoned monster random from some pre selected monsters?

3 - What would be the more agressive badass IA to put on a barbarian or even other summon, to make it attack like crazy and seek for monsters? Shadow IA is a lazy bastard...

Thank you... Soft or hardcoded solutions are welcome.. And sorry the bad english...
Image
She sells Sea Shells by the sea shore...

User avatar
Ogodei
Senior Moderator
Champion of the Light
Posts: 439
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Trying to summon Madawc

Post by Ogodei » Sun Nov 11, 2018 11:01 pm

Hey Specktro :)

1. Madawc lacks a RN animation, and the Shadow Master tends to run a lot, so what you need to do is to clone his walking (WL) animations COF and DCC and rename them as RN. After that, edit AnimData by cloning madawc's token WLHTH and rename it to RNHTH

2. Yes, and it's the hydra skill function: What you actually do with Hydra is summoning three differet hydras, because the skill summons your 'summon' from skills + the next two ID's taken from MonStats.txt

3. Shadowmaster's AI is actually awesome and can perform many roles, including what you seek :) look at the guide for its AI in my signature, it will explain how to properly set it (the guide needs a bit of polishing because I discovered new stuffs since last time I updated it, but I can say it's quite solid for your purposes).

3b. Since you mention "hardcoded" solutions, I suggest you to check my mini-guide about fixing the Shadow Master's AI targeting to make it less annoying

Let me know if I can help you further!

User avatar
Specktro
Posts: 23
Joined: Sat Jun 10, 2017 12:49 am
Location: Rio Grande do Sul, Brasil
Brazil

Re: Trying to summon Madawc

Post by Specktro » Sun Nov 11, 2018 11:38 pm

Ogodei wrote:
Sun Nov 11, 2018 11:01 pm
1. Madawc lacks a RN animation, and the Shadow Master tends to run a lot, so what you need to do is to clone his walking (WL) animations COF and DCC and rename them as RN. After that, edit AnimData by cloning madawc's token WLHTH and rename it to RNHTH
Awesome... I'll try it now...
Ogodei wrote:
Sun Nov 11, 2018 11:01 pm
3. Shadowmaster's AI is actually awesome and can perform many roles, including what you seek :) look at the guide for its AI in my signature, it will explain how to properly set it (the guide needs a bit of polishing because I discovered new stuffs since last time I updated it, but I can say it's quite solid for your purposes).

3b. Since you mention "hardcoded" solutions, I suggest you to check my mini-guide about fixing the Shadow Master's AI targeting to make it less annoying
Reading it...

Thanks Ogodei!!!
Image
She sells Sea Shells by the sea shore...

Post Reply

Return to “General Mod Making”