Blaze Oddities
Posted: Sun Jan 13, 2019 11:48 am
cLoD 1.13c here. While creating a new skill similar to Blaze, I found something odd: When I set aurastate to anything other than blaze, it will no longer spawn any missiles. The skill function seems to be hardcoded to use the blaze state in states.txt.
This means that Blaze Clone and original Blaze cannot be used together. When I cast one, the other is overwritten. Thankfully, there seems to be no other weird side effects that may arise from two skills sharing the same aurastate.
Another oddity: When you Leap/Leap Attack/Whirlwind/Charge while Blaze is active, it will create a non-functional trail of fire behind you that won't damage enemies. I suspect that the server spawns Blaze missiles only when you are walking or running.
This means that Blaze Clone and original Blaze cannot be used together. When I cast one, the other is overwritten. Thankfully, there seems to be no other weird side effects that may arise from two skills sharing the same aurastate.
Another oddity: When you Leap/Leap Attack/Whirlwind/Charge while Blaze is active, it will create a non-functional trail of fire behind you that won't damage enemies. I suspect that the server spawns Blaze missiles only when you are walking or running.