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CorruptRogue
CorruptLancer
Zakarumzealot
The monster actually works well, it can damage the player with A1, A2, obeys ai parameters(monstat.txt), using skills if I make it to.
Here are my current test findings:
1. NPC barbarian's RN Animation plays CORRECTLY if I use CorruptRogue, CorruptLancer, Zakarumzealot A.I.s on the already existing NPC barbs on Frigid Highlands in ACT5.
Example: If I replace Npcbarb A.I. column with Corruptlancer A.I., NPC barbs can still use RN animation very well and fight like corrupted lancers.
2. The new enemy I created is still broken(moon walks) if I populate Frigid Highlands with them. Untouched NPC barbs can use RN animation just fine.
3. Levels.txt actually does not seem to be populating Frigid Highlands with NPC barbs, because none of the columns have NPC barb or act5barb1,2 in them. (I also can't populate other areas with their ID token)
4. If I give the new barbarian enemies in Blood Moor the "Npcbarb" A.I., they will MOONWALK in Act1.
I looked into this post to see if this is act5 monster specific issue, but I'm not sure if they are even related.
viewtopic.php?t=6277
I ended up giving it a Duriel A.I., making a new charging skill that uses a custom sequence using their RN animation, but paladin charge skill makes the monster reaaally clunky.
Does anyone know what is causing the moonwalk?
EDIT: oh btw, act5hire1,2 barbarians have the same problem.