Some item mod limits help...

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

Post Reply
User avatar
Specktro
Posts: 78
Joined: Sat Jun 10, 2017 12:49 am
Location: Rio Grande do Sul, Brasil
Brazil

Some item mod limits help...

Post by Specktro » Thu Feb 20, 2020 8:45 pm

Hy guys...

Is there a way to increase the "+7 skills" limit on itens, or the 95 all attribs, 155 Magic find?
Those 3...

I'm making a kinda reforge stuff on mod and making hell a lot harder.. so I want to make some recipes to give more juice to items, but ther caps are killing me..

thanks in advance...
Image
Be Xtreme!

User avatar
Necrolis
Senior Admin
Throne
Posts: 9125
Joined: Sat Mar 25, 2006 1:22 pm
Location: The Land of the Dead
Contact:
South Africa

Hand-picked

Re: Some item mod limits help...

Post by Necrolis » Thu Feb 20, 2020 11:45 pm

These are all itemstatcost limits, usually the save and send bits fields; but beware, changing these may break existing save files
Image
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal

User avatar
Specktro
Posts: 78
Joined: Sat Jun 10, 2017 12:49 am
Location: Rio Grande do Sul, Brasil
Brazil

Re: Some item mod limits help...

Post by Specktro » Sat Feb 22, 2020 12:57 am

Necrolis wrote:
Thu Feb 20, 2020 11:45 pm
These are all itemstatcost limits, usually the save and send bits fields; but beware, changing these may break existing save files
I've changed all possible values on Item_Singleskill and nothing changed... pretty sure its coded coz it works the same signed or not... CSvBits column is empty, so its no power of two as well...
Image
Be Xtreme!

User avatar
thaison
Junior Member
Paladin
Posts: 108
Joined: Fri Apr 03, 2015 11:59 am
Location: Viet Nam
Vietnam

Re: Some item mod limits help...

Post by thaison » Sat Feb 22, 2020 2:59 am

Some of the skills are hard coded, There are some topics that expand skills, but I don't remember, this is how I patched on 1.13c

Code: Select all

Patch(CUSTOM, "D2Common.dll", 0x4FD7B, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Common.dll", 0x4FD7F, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Client.dll", 0x55986, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Client.dll", 0x5598A, 127, 1, "Remove Limit Oskill");
For things like Magic Find, you can expand them with the ItemStatCost.txt column (Send Bits - Save Bits).

lionchen123
Posts: 1
Joined: Sat Jan 23, 2021 7:57 pm

Re: Some item mod limits help...

Post by lionchen123 » Thu Apr 01, 2021 7:24 am

thaison wrote:
Sat Feb 22, 2020 2:59 am
Some of the skills are hard coded, There are some topics that expand skills, but I don't remember, this is how I patched on 1.13c
Code: Select all

Patch(CUSTOM, "D2Common.dll", 0x4FD7B, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Common.dll", 0x4FD7F, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Client.dll", 0x55986, 127, 1, "Remove Limit Oskill");
Patch(CUSTOM, "D2Client.dll", 0x5598A, 127, 1, "Remove Limit Oskill");
For things like Magic Find, you can expand them with the ItemStatCost.txt column (Send Bits - Save Bits).

Post Reply

Return to “General Mod Making”